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Version history

From Pixelmon Wiki
Revision as of 15:56, 1 December 2024 by Rasgnarok (talk | contribs)


For version history about sidemods, see this page.
For version history about spawning, see this page.

This is a list of all versions of Pixelmon, along with the changes that each version made to the mod.

Minecraft 1.20.2

Version 9

Version 9.2.9 (Alpha)

Released October 15, 2024.

"1.20.2 (Alpha 9)"

Additions:

  • Added the Gimmighoul Coin.
    • Gimmighoul can evolve into Gholdengo if the player has given their Gimmighoul 999 of the Gimmighoul Coins.
    • Works just like feeding Meltan.
    • Any extra Gimmighoul Coins over the target amount (999) are returned to the player.
    • Added a display in the summary page to show how many coins you've given Gimmighoul.
  • Added new recipe types: pixelmon:crafting_shaped_tag, pixelmon:shapeless_tag and pixelmon:crafting_poke_ball.
  • Added Slippery Ice Block.
    • This block is able to slide entities from one side to another, preserving momentum and direction.
    • Entities can't jump or leave this block by walking until they fully slide through.
  • Added Slippery Ice Block recipe.

Rework:

  • Completely reworked the Pokémon Editor screen.
    • The Pokémon Editor is revamped to use the same UI as the new NPC Editor. There are currently 2 pages, the first with 2 tabs, the 2nd inner page with 5 tabs. Most of the functionality is the same, as most of the changes are new features that allow for editing values of the Pokémon that could not previously be edited with the Pokémon Editor.
  • Using the Pokémon Editor opens up the Pokémon Team tab, with an additional tab as the PokéPaste tab.
  • Pokémon Team tab:
    • The function is supposed to be nearly identical to the first screen of the old Pokémon Editor.
    • Added 6 rows displaying the Pokémon's sprite (covers species, form, and palette), nickname, level, ability, and finally the sprite of its held item.
    • There is an button titled "Edit" allowing you to edit the individual Pokémon you select.
    • There is an button titled "Delete" allowing you to delete the Pokémon.
    • If no Pokémon exists in that slot the row will be empty except for a "Add" button to add a new Pokémon.
    • You can drag each row of Pokémon over another to swap their places.
    • NEW: There is now a "Randomize" button to set the team to 6 random Pokémon.
    • NEW: There is now a "Reset" button to revert all changes made to the team of Pokémon.
  • Summary Tab:
    • NEW: Renders the Pokémon's model to the left-side of the screen.
      • You can left-click the model to rotate it. Or right-click it to drag it.
      • Clicking the button within the background of the Pokémon renderer will cycle through the Pokémon's animations.
    • Allows editing of the Pokémon's species, level, nickname, gender, form, palette, growth, the Poké Ball it is in, and any Extra Stats it might have.
    • NEW: Allows editing of whether the Pokémon is an egg, along with editing its Pokérus strain, and whether the Pokémon can be traded or can be bred.
    • Renders the Pokémon's sprite and the sprite of the Poké Ball it is in.
    • NEW: The "Re-Initialize" button has been added so that users can switch the species of the Pokémon without erasing changes made on any of the other tabs.
    • Pressing the "Re-Initialize" will re-roll the Pokémon's attributes to get values matching its species, form, and gender.
    • NEW: Hovering the cursor over the Pokémon's species will give the Pokédex description for that Pokémon.
  • Battle Tab:
    • Allows editing of the Pokémon's held item, ability, moves, and whether or not it has the Gigantamax Factor.
    • NEW: Allows editing the Pokémon's current HP, status condition, Dynamax Level, and the current and maximum PP of the Pokémon's moves.
    • Renders the sprite of the Pokémon's held item.
    • NEW: Hovering the cursor over the held item, ability, and moves will render a tooltip giving a description.
  • Stats Tab:
    • Allows editing of the Pokémon's Friendship, Nature, Effort Values (EVs), and Individual Values (IVs).
    • NEW: Allows editing of the Pokémon's Mint Nature, Hyper Trained IVs, and Hidden Power typing.
      • Renders a Silver Bottle Cap for the title of the column of Hyper Trained IV buttons. If all are Hyper Trained it is rendered as a Gold Bottle Cap.
      • Hovering the cursor over the "EVs", "IVs", Bottle Cap sprite, "Stats", Hidden Power Type image, and the stat names that the nature adjusts will render a tooltip.
    • Includes buttons to:
      • Reset the EVs of the Pokémon
      • Minimize, maximize, and randomize the Pokémon's IVs.
    • NEW: Displays the type that the Hidden Power attack would be if the Pokémon used the move in battle.
      • This also functions as the button to change the Hidden Power typing.
    • NEW: Renders the stats that the Nature increases and decreases.
  • Ribbons Tab:
    • NEW: Renders all the ribbons the Pokémon has and highlights the ribbon that the Pokémon is currently using for its title (e.g. Pikachu the Chosen One).
    • Hovering the cursor over each sprite will render a tooltip displaying the name of the ribbon.
    • NEW: Allows adding and removing ribbons by clicking the sprite of each ribbon.
    • NEW: The sprites of the ribbons scale with the size of the screen.
  • PokéPaste tab:
    • Allows editing a multi-line editor displaying all the Pokémon's values in the https://pokepast.es/ format.
    • Includes buttons to:
      • Reset any changes to the editor
      • Copy the text in the editor
      • Paste any text in the clipboard to the editor
      • Importing a single Pokémon to replace the current Pokémon with a link generated by PokéPaste.
      • Exporting the text in the text editor to https://pokepast.es/ so that it can be shared with others.
    • Should be identical to the previous Import/Export tab next to the Pokémon Team tab, but will only affect the Pokémon currently being edited.
    • NEW: Hovering the cursor over the PokéPaste url edit box will render a tooltip giving a description of what that edit box is for.


Pokémon:

  • Added Maschiff.
  • Added Mabosstiff.
  • Added Brute Bonnet.
  • Added Iron Jugulis.
  • Added Iron Treads.
  • Added Iron Hands.
  • Added Iron Valiant.
  • Added Farigiraf.
  • Added Iron Bundle.

Moves, Battle Items and Abilities:

  • Added tests for Knock Off.
  • Added tests for Defog.
  • Added tests for Electric Terrain.
  • Added tests for Grassy Terrain.
  • Added tests for Misty Terrain.
  • Added tests for Psychic Terrain.
  • Added tests for Toxic Debris after G-Max Wind Rage and Defog.
  • Added tests for importer checkHiddenPowerCalculation.
  • Added tests for importer checkHiddenPowerIVModifications.
  • Added tests for Charge.
  • Added tests for Chloroblast.
  • Added tests for Clangorous Soulblaze.
  • Added tests for Clear Smog.
  • Added tests for Conversion 2.
  • Added tests for Mega Evolution.
  • Added tests for Life Orb.
  • Added tests for Mirror Armor.
  • Added tests for Weakness Policy.
  • Added tests for Magic Coat.
  • Added tests for Parting Shot.
  • Added tests for Scale Shot.
  • Added tests for Rough Skin.
  • Added tests for Rocky Helmet.
  • Added tests for Adrenaline Orb.
  • Added tests for Anticipation.
  • Added tests for Corrosion.
  • Added tests for Imposter.
  • Added tests for Mimicry.
  • Added tests for Minds Eye.
  • Added tests for Mycelium Might.
  • Added tests for Purifying Salt.
  • Added tests for Moldbreaker.
  • Added tests for Receiver.
  • Added tests for Trace.
  • Added tests for Burn Up/Double Shock.
  • Added tests for Camouflage.
  • Added tests for Foresight.
  • Added tests for G-Max Chi-Strike.
  • Added tests for Gravity.
  • Added tests for Judgement.
  • Added tests for Psych Up.
  • Added tests for Reflect Type.
  • Added tests for Roost.
  • Added tests for Skill Swap.
  • Added tests for Transform.
  • Added tests for Plates.
  • Added tests for Bug Bite and Pluck.

Spawning:

  • Wild Pokémon encounters after cooking curry now function as in the mainline games
    • Several new spawning conditions have been added so that different flavors can have distinct spawns.
    • Most Pokémon species can now be found via curry in their normal spawn biomes, though rarities have been adjusted from standard spawning values.
    • Costumed Pikachu now have a proper method of obtainment, with each form associated with a different curry flavor: Rockstar - Spicy Curry, Belle - Dry Curry, Popstar - Sweet Curry, Ph D. - Bitter Curry, and Libre - Sour Curry.

Datapack:

  • Added PreventRedirection move effect to allow datapack moves to ignore redirection effects.
  • Added additional checks to prevent datapacks overlapping between servers and worlds.
  • Added CheckedStrikes effect to replace PopulationBomb, TripleAxel, and TripleKick.
  • Added individual move flags, "AdjacentAll", "OtherSide", "YourSide", "BothSides", "All" and "1 Random".
  • Updated Magic Coat and Magic Bounce to use datapackable move flags "reflectable".
  • Updated moving riding offsets so they can now be used for land-based movement.
  • Added the `pixelmon:open_trade` interaction result, which opens the trade UI with the two specs specified.
  • Added the `pixelmon:relearn_move` interaction result.
    • This opens the move relearner screen for the player.
    • This fires the new `pixelmon:relearner_accept` interaction event when a move is selected.
    • This fires the new `pixelmon:relearner_close` interaction event when no move is selected.
    • An example can be found in the move relearner NPC preset.
  • Adds `pixelmon:appraise_rod` interaction result:
    • Has the same functionality as the fisherman NPC used to have.
    • Examples can be found in the old_fisherman NPC preset.
  • Adds `pixelmon:open_shop` interaction result:
    • Opens a shopkeeper/vending machine UI with the given shop items.
    • Examples can be found in shopkeeper NPC presets.
    • Adds `pixelmon:open_dialogue` interaction result:
    • Opens a chatting NPC dialogue screen with only the one page of text and title.
    • Examples can be found in shopkeeper NPC presets.
  • Adds `pixelmon:open_paged_dialogue` interaction result:
    • Opens a chatting NPC dialogue with multiple pages of text and the title.
    • Examples can be found in chatting NPC presets.
  • Adds `pixelmon:close_dialogue` interaction event:
    • Called on an NPC when the player closes the dialogue opened by the `pixelmon:open_dialogue`, `pixelmon:appraise_rod`, and `pixelmon:open_paged_dialogue` interaction results:
    • Example can be found in shopkeeper NPC presets.
  • Adds `pixelmon:close_shop` interaction event:
    • Called on an NPC when the player closes a shop opened by the `pixelmon:open_shop` interaction result.
    • Example can be found in shopkeeper NPC presets.
  • Adds `pixelmon:shop_purchase_item` interaction event:
    • Called on an NPC when a player purchases an item from a shop opened by the `pixelmon:open_shop` interaction result.
  • Adds `pixelmon:shop_sell_item` interaction event:
    • Called on an NPC when a player sells an item from a shop opened by the `pixelmon:open_shop` interaction result.
  • Added the `pixelmon:tutor_move` interaction result.
    • This opens the move tutor screen for the player.
    • This fires the new `pixelmon:tutor_accept` interaction event when a move is selected.
    • This fires the new `pixelmon:tutor_close` interaction event when no move is selected.
    • An example can be found in the move tutor NPC presets.
  • Added a confirmation button to the party select screen when the desired amount of Pokémon are selected.
  • Added a right-click interaction to the party select screen to allow the user to open the poke checker screen when deciding which Pokémon to select.
  • Removed the old trade list configuration as it's now in the interaction result config.
  • Added the `GimmighoulCoinCondition` Evolution Condition.

Changes:

  • Modified PokéGifts to provide a copy of the Pokémon, preventing linking issues.
  • Added Dynamax Level, Hyper Training, Egg Steps, Temp Ability, extra Stats, bonus Stats, persistent Data and Ribbons to PokemonBuilder.
  • Temporary forms no longer linger on NPCs if the battle is aborted mid-evolution.
  • Removed the Picket Fence.
  • Updated Raid Dens to give conduit effects, allowing water-breathing.
  • Added a party selector to NPC Presets.
  • Updated NPCs where left-clicking an NPC with a Pokémon Editor now allows you to edit the party of said NPC.
  • Updated the order of presets on the NPC preset screen to be ordered alphabetically.
  • Updated the searching of NPC presets to use contain checks rather than startsWith.
  • Improved async loading and saving so concurrency issues don't cause data overwriting.
  • Updated the opening **NPC Creator Presets** screen of the NPC Editor to fit larger preset file names and be centered to the screen even at full screen window sizes.
  • Updated the `pixelmon:right_click` event to be the default (instead of left-click) for the event of an NPC's Interaction.
  • Updated the `pixelmon:true` condition to be the default condition for the condition of an NPC's Interaction.
  • Changed the chat message that notifies a player that their NPC preset was saved to be formatted identical to the screenshot chat message, i.e.:
    • include the preset's file name,
    • underline that file name,
    • and make the file name the link instead of the plain text.
  • Fixed it so that the result of an NPC's Interaction will not execute when the Pokémon Editor is held in the hand the player used to interact with the NPC.
  • The title data and author data of the PokéPaste that is automatically made for an NPC Preset were switched and that has been fixed.
  • Fixed the missing empty line between different Pokémon when creating the PokéPaste.
  • Updated the Illuminate ability to Generation 9 effect.

Keybinds:

  • Added a new Pixelmon section for keybinds, splitting all mod keybinds into Pixelmon, Pixelmon Battles, and Pixelmon PC.
  • Added a visual indicator as to whether the player's cursor is hovering over an item in the keybind menu.
  • Added several keybinds to make it possible to navigate a battle screen without requiring a mouse:
    • Moves
      • The player can select the keys 1, 2, 3, 4 for each attack.
    • Evo Button / Battle Gimmick Button (Z-Move/Mega Evolve/Dynamax)
      • Defaults to Left Shift (toggles it on and off)
    • Bag
      • Defaults to E.
      • Pressing E again closes the bag menu.
      • Bag Section Selection:
        • Keys 1-4 correspond to each bag section.
        • Pressing Escape will close the Bag Screen (in addition to repressing E).
        • Can also use the W and S key to move the cursor up and down between the buttons.
      • Item Selection:
        • Keys 1-6 correspond to the items as they appear on screen.
        • Pressing Escape will return to the Bag Section Selection.
        • If there are multiple pages of items, the A key will go to the left page and the D key to the right page.
        • Can also use the W and S key to move the cursor up and down between the buttons.
        • If the chosen item requires that a Pokémon be selected, similar to the Pokémon Selection Screen below, keys 1-6 may be pressed.
          • Pressing Escape will got back to the previous item selection menu.
      • No key is currently set to select the previously used item.
    • Party
      • Defaults to Tab
      • Pokémon Selection Screen:
        • Selecting a Pokémon corresponds to the 1-5 keys
        • Pressing Escape will also close this screen (in addition to repressing Tab).
        • Can also use the W and S key to move the cursor up and down between the buttons.
    • Run/Flee
      • Defaults to the Escape key
      • The Yes/No Dialog Screen for Running/Fleeing
        • Yes = Space bar ~~Enter (including Enter on the Numpad/Keypad)~~
        • No = Escape
    • Battle Log
      • Pressing W will scroll the battle log up.
      • Pressing S or Spacebar will scroll the battle log down or if scrolled all the way down, acknowledge the current message so another can appear.
    • Target Selection
      • Using the Up, Down, Left, and Right keys (just as above, defaulting to W, S, A, D), the player can move the cursor without need of a mouse.
        • If the cursor is not hovering over a Pokémon to select, and the player pressed these keys, then the cursor will move to the first opponent Pokémon.

Config:

  • In the Graphics Config there is now a **pokemonEditorExtraColorModeEnabled** value which is by default set to **true**. Turning this off will remove the extra colors added to some of the widgets.
  • Alternatively, you can press F1 to disable it temporarily.
  • What Extra Color Mode affects:
    • The text of the Current HP slider changes between green, yellow, and red, depending on the Pokémon's current HP relative to it's max HP.
    • The Dynamax slider follows the same color scheme as seen in a Pokémon's Summary page. The text is white at a Dynamax level of 0, and changes between cyan at a Dynamax level of 1 up to hot pink at a Dynamax level of 10.
    • The text for all of the Pokémon's moves are change to the same color as the type they are (i.e. Fire Blast becomes orange, Water Pulse becomes blue, etc.)
    • The text in the Multi-Line Edit Box on the Import/Export tabs will become colored, similar to on the https://pokepast.es/ website.
    • The stats that the Pokémon's nature affects are colored blue for the increased stat and red for the decreased stat.
    • The text of the species of the Pokémon is set to the color of the Pokémon's primary type.
  • Several new config options related to curry spawning have been added
    • "curry-encounter-chance" - an array of values representing the chance of an encounter after cooking curry of each class. This is a 1/X chance
    • "curry-battle" - whether a curry encounter should start a battle. If false, the Pokémon will directly join the player's party instead.
    • "curry-nature-sync" - whether a curry encounter Pokémon's nature will match the flavor of the curry used to spawn it.
    • "curry-ball-ordered-types" - a list of PokéBall types that curry encounters can use if joining the party directly. Balls higher on this list will be used first if multiple are available.
    • "iv-boost" - whether higher rated curry will provide an IV boost to encountered Pokémon
    • "curry-rating-cutoffs" - the values used to determine different curry classes. The theoretical max is 173, though 150 is the highest reasonably expected.

Fixes:

  • Fixed spawning threads locking up sometimes (randomly) from getChunk calls being made from a non-server thread.
  • Fixed checkspawns block requirement for Headbutt from "anything but wool" to "logs".
  • Fixed the screen changing too quickly, causing a NPE in the findConnection methods.
  • 21556 Fixed PokéGifts' contents and settings not persisting across launches.
  • 17132 Fixed persistent data compound tag being lost whenever the Pokémon Editor is used.
  • Fixed the NPC Trainer spawns failing for high-level Trainers.
  • Fixed the Recipe Book button rendering outside the inventory menu if the player opened the Recipe Book, clicked the Day Care tab, and then clicked the Survival inventory tab.
  • Fixed an issue where exported battle rules text was missing line breaks.
  • 21659 21761 Fixed invalid import method. Before the fix, the import function would fail if the number of Pokémon was greater than 1.
  • Fixed Max Raid Dens not spawning Raids for the lowest star level possible in each biome.
  • Fixed an error where every biome used the default weights of each star level, even if that biome did not have a Raid possible for a certain star level.
    • An error message is now sent to the log if a Max Raid Den attempts to spawn a raid for a biome that doesn't have any raids.
    • An error message is now sent to the log that specifies which Max Raid Den has failed to spawn a raid, along with the star level of the raid it's trying to spawn.
  • 20580 20666 20580 Fixed colored nicknames not saving/loading properly on Pokémon.
  • Fixed a rendering crash happening randomly.
  • 18700 Fixed legendary requirement not overriding the ability and ability slot, resulting in erroneous abilities.
  • 21128 Fixed Zorua, Zoroark, and any transformed Pokémon making the sound of its own species instead of the sounds of the Pokémon it's transformed into.
  • 19804 Fixed the EXP, Mark, and Catching Charms disappearing upon death.
  • 19814 Fixed Lures that were placed in the lure slot mistakenly rendering in the middle of the inventory if a player opened their inventory with the Recipe Book already active and then closed the Recipe Book.
  • 20226 Fixed soft-locking caused by dying while a raid count down.
  • Fixed the ribbon spec not working with the spectest command by changing the RibbonRequirement to only check the ribbon's type.
  • 18095 Fixed all of Pixelmon's keybinds failing to work if bound to mouse keys.
  • Fixed the screen of the Pixelmon Spawner being rendered with the default darkened background.
  • Fixed the Quirky Mint being missed from the creative menu.
  • Fixed an error caused by FlyingParameters not existing.
  • Fixed shaders not applying to emissive parts of Pokémon.
  • 21194 Fixed all Poké Ball recipes yielding the same Poké Ball type.
  • 21194 Fixed all Poké Ball Lid recipes yielding the same Poké Ball Lid type.
  • 21719 Fixed spawning errors caused by sky heightmap, halting spawning altogether.
  • Fixed rare server crash caused by an error in AirSaver if the player does not exist.
  • Fixed imported Pokémon with Hidden Power requiring Bottle Caps.
  • Fixed exported Pokémon not including hypertrained stats.
  • Fixed invalid imported Hidden Power types not throwing the right error.
  • Fixed Gastlys particles spawning on top of it's body.
  • 21941 Fixed ability changing on evolution for naturally spawned Pokémon.
  • 21951 Coloured Sash and Rainbow Sash colours are now vibrant again.
  • 21951 Rainbow Sash now uses a REALLY rainbow colour set.
  • 21951 Coloured Sash no longer uses a triadic of the colour chosen instead of the colour chosen.
  • Fixed Relearner move lists not storing TM and Egg moves.
  • Fixed console error in `/resetpokestats`.
  • Fixed an error in Day Care requirements causing client disconnects.
  • Fixed the 'fire on redstone' option for the Pixelmon Spqawner still spawning Pokémon even without a redstone signal.
  • Fixed the list of TMs that a Pokémon can learn being displayed incorrectly on their summary screen.
  • Fixed a rare crash caused by rendering too large groups of high detail entities.
  • 22003 Fixed the PC Search visually duplicating Pokémon when the full species name of a Pokémon is typed.
  • 19570 Fixed all instances of the word 'gingko' mispelled as 'ginkgo'.
  • Fixed a rare error in Pokémon Builder.
  • Fixed catching a Pokémon in a Hisui Ball not properly changing its movelist on catch.
  • Fixed the move learning screens of the Move Tutor, Transfer Tutor, and the Move Relearner having Minecraft's darkened background applied to them.
  • Fixed input text boxes for NPC interactions cutting off text early.
  • Fixed an instance of the game crashing upon trying to add a ribbon to a Pokémon when the Ribbon's MutableRibbonData was null.
  • Fixed a client disconnect occurring when the UpdateSinglePokemonPacket tried to fill the -1 slot of a Pokémon team with a Pokémon.
  • Fixed ArrayIndexOutOfBoundsExceptions occurring in the UpdatedEditedPokemonPacket.
  • Fixed the ColouredTextFieldWidget and the EnhancedTextFieldWidget rendering at a pixel too big on their left and right side.
  • Fixed the ScrollableListWidget sending an incorrect value for the y coordinate of the mouse.
  • Fixed the yellow-colored highlight for a Pokémon's displayed ribbon not scaling with the size of the ribbon's sprite.
  • Fixed the client crashing upon trying to render a Ribbon Button when the resource of the MutableRibbonData was set to null.
  • Fixed the client crashing upon being sent the CloseEditedPlayerPacket.
  • Fixed the PokemonBuilder setting the new Pokémon's nature to the copied Pokémon's mint nature.
  • Fixed the Export Text from the Showdown Converter displaying the name of the Pokémon's nature as Capitalized instead of in ALL CAPS.
  • 21960 Fixed a visual issue with newly crafted Bird Orbs appearing full.
  • 21163 Fixed a visual issue with crafted orbs rendering other sprites beneath them.
  • Fixed the durability bar of Bird Orbs appearing underneath them.
  • 21984 Fixed visual duplications caused by attempting to swap Pokémon around in your party from your inventory screen.
  • 21944 Fixed missing idle animations in the Pokédex display screen.
  • Fixed the storage cache invalidating the cached storage of online players causing parties to be loaded and then Pokémon that are sent out being temporarily irretrievable.
  • 21090 Fixed Spectrier's emissive texture.
  • Fixed Ice Rider and Shadow Rider shiny textures.

TCG

  • Fixed text not rendering in the text box when hovering the cursor over an action on the TCG Action Log.
  • Fixed text not rendering in the text box when hovering the cursor over an attack of a TCG Card being inspected during a TCG Battle.
  • Fixed the positioning and missing background of the TCG Battle Guide, which displays at the start of a TCG Battle to let players know how to start.
  • Fixed F3 not toggling debug mode for Dev Environments in the TCG Screen.
  • Fixed the hitboxes of cards during a TCG Battle shifting based on the player's FOV, they will now always be in the same place.
  • Fixed the damage number not appearing when a player inspects a card during a TCG Battle.
  • Fixed selecting a Prize Card during a TCG Battle disconnecting the player.
  • Fixed the Price Cards always having a red-colored hitbox rendered behind them.
  • Fixed the representation of the hitbox of Prize Cards rendering for non-developer clients.
  • Fixed the positioning of inspected Pokémon Cards so that the selection of the buttons for abilities, attacks, and retreating lines up with the text on the card.
  • Fixed the z-level rendering of the outline of the ability, attack, and retreat buttons so that it appears in front of inspected cards.
  • Fixed the z-level rendering of warning text when abilities, attacks, or retreating can't be used so that it appears in front of the inspected cards.
  • Fixed disconnect on end of game from render system calls on network thread.
  • Fixed TCG registries loading before Pixelmon ones, causing them to be cleared before the sync can happen.
  • Fixed TCG win broadcast being on the action bar.
  • Fixed players being unable to chat during TCG battles.
  • Fixed the grey filter covering the whole screen while in a TCG Battle.

Battles:

  • Fixed Rollout getting stuck at 60 power if Defense Curl was used instead of continuing to double.
  • 21259 Fixed Population Bomb not taking accuracy changes into account.
  • Fixed Multi-hit moves continuing to attack after being put to sleep mid-move.
  • Fixed Dragon Darts not hitting itself and a targeted AllySwitched ally once each.
  • Fixed Dragon Darts not hitting itself twice if a targeted AllySwitched ally is immune.
  • Fixed Dragon Darts printing multiple failure messages when missing both targets.
  • Fixed Substitute not being removed by dynamaxing.
  • Fixed Substitute not removing binding effects.
  • Fixed Substitute not blocking entry hazard effects.
  • Fixed Substitute blocking effects from moves that bypass Substitute.
  • Fixed Substitute blocking Intimidate/Imposter after being broken by a switch move.
  • Fixed False Swipe reducing damage when hitting a Substitute of a low-health Pokémon.
  • Fixed Trick and Fling failing when the user is behind a Substitute.
  • Fixed Incinerate not destroying Type Gems.
  • Fixed Reflect/Light Screen stacking damage reduction with Aurora Veil.
  • Fixed Reflect/Light Screen reducing damage by half in non-singles fights.
  • Fixed Poison Pokémon with Steel secondary typing not removing Toxic Spikes.
  • Fixed Poison Pokémon with Heavy Duty Boots not removing Toxic Spikes.
  • Fixed EntryHazard removal not removing G-Max Steel Surge's Sharp Steel.
  • Fixed Prankster not blocking spread status moves, such as Growl, against Dark Pokémon.
  • Fixed Prankster not blocking moves called via boosted moves against Dark Pokémon.
  • Fixed Pursuit doing 4x damage to switching target.
  • Fixed Pursuit being redirectable when targeting a switching target.
  • Fixed Max Darkness and Black Hole Eclipse based on Pursuit interrupting switches.
  • Fixed virtual battles causing errors and crashing mid-battle when Trainers send out Pokémon.
  • Fixed errors in Synchronize causing battle crashes in virtual battles.
  • Fixed hard switch timing to be based on the previous Pokémon's speed.
  • Fixed Substitute blocking Static or Flame Body when the opponent uses a non-status move.
  • Fixed Defog not removing terrains.
  • Fixed Defog clearing hazards when target is semi-invulnerable but has a Substitute.
  • Fixed G-Max Wind Rage not triggering Defog after breaking through Protect and hitting a Substitute.
  • Fixed G-Max Wind Rage removing toxic spikes after triggering Toxic Debris.
  • Fixed all terrains affecting Pokémon in Sky Drop's semi-invulnerable turn.
  • Fixed Grassy Terrain reducing Earthquake power for all targets, not just those affected by the terrain.
  • Fixed Grassy Terrain healing Pokémon during semi-invulnerable turn of attacks.
  • Fixed Misty Terrain reducing dragon attacks based on the user being affected by terrain instead of the target.
  • Fixed Misty Terrain boosting Misty Explosion when the user is not grounded.
  • Fixed Misty Terrain protecting Pokémon from Yawn and Confusion.
  • Fixed Red Cards activating from the holder taking indirect damage.
  • Fixed Teatime resetting the value for the item a Pokémon had consumed.
  • Fixed an issue where Bug Bite and Pluck were setting the original holder of the berry that was eaten as the consumer instead of the Bug Bite or Pluck user.
  • Fixed Take Heart curing the non-volatile status conditions of allies.
  • Fixed Outrage not confusing the user when the final turn is disrupted.
  • Fixed force-eaten LeppaBerry refilling their current attack's pp instead of their first attack missing pp.
  • Fixed the Metronome item keeping track of the original move a Pokémon used, if that move called another move to use (e.g. Copycat).
  • Fixed the Metronome item directly modifying the damage done by a move, instead of the power of that move.
  • Fixed the Pickpocket ability not stealing Protective Pads off an attacking Pokémon that makes contact.
  • Fixed the Punching Glove permanently making punching moves not make contact, even if the Punching Glove was stolen from the Pokémon.
  • Fixed the Eject Pack switching out the holder if the holder was attacked with Parting Shot.
  • Fixed an issue where if multiple Eject Packs activated, every Pokémon that could switch out would, instead of only the fastest Pokémon switching out.
  • Fixed an issue where Pokémon holding an Eject Pack were immediately switched out if an end-of-turn effect lowered their stats, instead of waiting for all end-of-turn effects to finish.
  • Fixed an issue where it was possible for a Pokémon to fail to switch targets from a Pokémon that had switched out (due to its Eject Pack activating) to the Pokémon that had switched in.
  • Fixed an issue where if two Pokémon were both holding items and both had their stats lowered. If one of the Pokémon was holding a White Herb, it was possible for the other Pokémon to have their item removed.
  • Fixed Knock Off failing to remove Mail from a Pokémon.
  • Fixed Revenant not blocking Destiny Bond from being applied in its presence.
  • Fixed Revenant not applying extra Pressure.
  • Fixed a severe exploit with Revival Blessing
  • Fixed a bug where Flying-type Pokémon holding an Iron Ball (and not under the affects of Gravity) would not receive 1x damage from Ground-type attacks when their secondary typing was weak or resistant to ground types.
  • Fixed the Kee Berry and the Maranga Berry not reducing the damage from the hits after the first hit of multi-hit moves.
  • Fixed Ripen affecting the Lansat Berry.
  • Fixed Rock Head not blocking Chloroblast's recoil.
  • Fixed Clear Smog's stat reset bypassing Substitute.
  • Fixed Air Balloon popping from non-direct damage.
  • Fixed Focus Sash protecting against Future Sight and Doom Desire.
  • Fixed Knock Off being unable to remove items it cannot be given.
  • Fixed Mega Evolution abilities not triggering on switching in.
  • Fixed Mega-evolved Bosses not having their ability.
  • Fixed Z-Parting Shot healing the user.
  • Fixed Z-Parting Shot not healing the switched Pokémon after a failed Parting Shot.
  • Fixed Parting Shot not failing against Hyper Cutter and -6 Special Attack.
  • Fixed Mirror Armor only reflecting stat drops from Status moves.
  • Fixed Prankster-boosted moves failing against allied Dark-type Pokémon.
  • Fixed Prankster not boosting ExtremeEvoBoost.
  • 21773 Fixed abilities activated on entry still triggering when fainted by entry hazards.
  • Fixed switch moves causing a waiting bug when the user faints.
  • Fixed damaging effects occuring before Drain.
  • 21750 Fixed Scale Shot triggering off non-attack damage.
  • Fixed Weakness Policy triggering off weather if using an attack super-effective against the user.
  • Fixed Weakness Policy triggering if already at max stages.
  • Fixed Weakness Policy not triggering another Pokémon's switch.
  • 21803 21917 Fixed Life Orb triggering on non-successful attacks.
  • Fixed an issue that Salt Cure would show trigger messages if it is used towards Substitute.
  • 21918 Fixed crash occuring when hard-switching a Levitate Pokémon onto spikes.
  • Fixed Intimidate activating an Adrenaline Orb if the item holder had a Substitute out.
  • Fixed Adrenaline Orb activating if the item holder's Attack was already minimized.
  • Fixed Adrenaline Orb being passed through Symbiosis before being consumed by Intimidate.
  • Fixed Intimidate reducing attack of the wrong opponents.
  • Fixed Hustle incorrectly modifiying accuracy. Previously -20, now x0.8.
  • Fixed Pokémon transformed into mega-forms being able to use Z-moves.
  • Fixed Dynamax being usable once per participant instead of per team.
  • Fixed NPC trainers using Dynamax in Max Raids.
  • Fixed raid Pokémon not having perfect IVs based on star level.
  • Fixed raid Pokémon always being level 50.
  • Fixed a caught raid Pokémon's moveset not matching the raid boss' moveset.
  • Fixed cheer effects in raids.
  • Fixed Pokémon not reviving against Max Raid bosses.
  • Fixed a battle crash rarely caused by EntryHazard.
  • Fixed a battle crash occurring when a Pokémon in a virtual battle has Illusion.
  • Fixed an error caused by the Legend Plate.
  • Fixed a battle crash from the battle controller being null at the end of a raid battle.
  • Fixed an error in clear status.
  • Fixed the names of players and NPCs not appearing by resetting the z-level to 0.
  • 21912 Fixed client switch menu hiding Pokémon that were forced out on the same turn they were switched in.
  • 21999 Fixed Ash-Greninja, in its Battle Bond form, not transforming in Horde or Raid battles.
  • Fixed max HP value not being recalculated after temp-level is set, fixing the issue where battle rules changing a Pokémon's level did not cause the HP to update.
  • Fixed spread move damage order to hit allies before enemies.
  • Fixed Critical Hit effect calculation.
  • Fixed non-forced criticalHit count for Galar Farfetch'd evolution.
  • Fixed Anticipation triggering against Status moves.
  • Fixed Anticipation not triggering against Hidden Power.
  • Fixed Baton Pass copying G-Max Chi-Strike boosts.
  • Fixed Burn Up not thawing user when it has a fire type.
  • Fixed Color Change changing type if Pokémon already had that type.
  • Fixed Corrosion ignoring Poison/Steel resistance for G-Max Malodor’s damage.
  • Fixes Costar not copying crit boosts if no stat stages boosted.
  • Fixed Dire Hit’s effect being stackable.
  • Fixed Gravity not disabling flight moves.
  • Fixed Gravity not boosting move accuracy.
  • Fixed Judgment changing type based on user’s type instead of plate type.
  • Fixed Judgment with Legend plate finding type least resisting the target’s types.
  • Fixed Laser Focus persisting turns if an item is used.
  • Fixed Mimicry losing added types when activating.
  • Fixed Moldbreaker not ignoring Unaware’s ignored accuracy changes.
  • Fixed Purifying Salt removing statuses gained before ability.
  • 21949 Fixed Ring Target not working when there is a global status on the field.
  • Fixed Receiver not immediately triggering abilities from fainting allies.
  • Fixed Roost not suppressing Flying type gained after the move.
  • Fixed Roost restoring lost types.
  • Fixed Transform not copying Flying type of Roosting Pokémon.
  • Fixed Transform not copying Rage Fist hit count.
  • Fixed Transform not copying opponent weight.
  • Fixed Transform copying G-Max forms.
  • Fixed Transform allowing PP restoring items to boost moves above 5PP.
  • Fixed an issue where Bug Bite and Pluck were setting the consumber incorrectly.
  • Fixed Teatime resetting the value for the item a Pokémon had consumed.

Developer:

  • BREAKING CHANGE: removed Population Bomb move effect.
  • BREAKING CHANGE: Triple Kick move effect.
  • BREAKING CHANGE: Triple Axel move effect.
  • In a developer environment, toggling the hitbox visual can now be used without needing a 2nd TCG player.
  • Removed the deprecated methods for `getNickname` and `getDisplayName` that return a String.
  • Updated `getFormattedNickname`, and `getFormattedDisplayName` to `getNickname` and `getDisplayName`.
  • Updated all rendering to use components not Strings.
  • Added the `GimmighoulCoinRequirement` for PokeSpecs.
  • Added the `GimmighoulStats` to keep track of how many Gimmighoul Coins a Gimmighoul has amassed.
  • Adds the `InteractionGimmighoulCoins` which is what allows a Pokémon using the `GimmighoulCoinCondition` to evolve to be given Gimmighoul Coins.
  • Added a fullbright option to ShaderParameters.
  • Added terrastralization shader.
  • Added a `party` value to the NPC Builder.
  • Added a `party` balue to the NPCPreset.Builder.
  • Added a `uuid` option to the NPC Builder.
  • Added null checks in the NPC Builder methods to result in friendlier errors for developers.
  • Added the TeamSupplier interface and registry.
    • This is necessary because the Mojang registries load before our old-style Pixelmon ones therefore, when the Presets were attempting to load teams for the NPCs they were unable to parse them and validate them as the species data did not yet exist.
    • There are three types of TeamSupplier by default, `pixelmon:empty`* an empty team provided, `pixelmon:poke_paste`* takes a PokePaste URL and converts it into a team and `pixelmon:spec`* takes a list of specs and converts them into a team.
  • Added `EntityBattleParticipant` with a builder.
    • This means any entity (vanilla mobs included) can now be used to represent a trainer in battle
    • The builder allows you to modify how the participant will operate (ai mode, boss tier, etc).
  • Added the `BattleViewer` interface for entities/players that are watching a battle.
    • The spectator class now inherits the BattleViewer interface.
    • Added `BattleController#broadcastPacket` which sends a packet to all BattleViwers.
    • Added `BattleController#getBattleType`.
    • Added `BattleController#getSpectators`.
    • Added `BattleController#broadcastPacket`.
    • Added `BattleController#canSpawnEntity`.
    • Added `BattleController#postSpawnEntity`.
  • Changed the `spectator` field in the SpectateEvent (and sub-classes) to be private.
    • You can now access the player spectating a battle via `SpectateEvent#getSpectator`.
    • The `target` field in SpectateEvent.StartSpectate is now private.
    • You can access, and modify, the spectator's target using `SpectateEvent.StartSpectate#getTarget` and `SpectateEvent.StartSpectate#setTarget`.
  • Removed `ParticipantType` enum.
    • Replaced with the following methods:
      • `BattleParticipant#isWild`
      • `BattleParticipant#isPlayer`
      • `BattleParticipant#isTrainer`
      • `BattleParticipant#isRaid`
  • Simplified a lot of logic in the BattleParticipant classes.
    • All battle participants now have an entity through the BattleParticipant class
      • `BattleParticipant#entity` (protected variable).
    • The wait boolean has been made protected, and should be accessed via `BattleParticipant#waiting` and `BattleParticipant#setWait`.
    • Added a method to reduce duplicated code for clearing the movement properties of the BattleParticipant's entity.
      • `BattleParticipant#clearMovement`
    • Moved the `hasMovePokemonReserve` method implementation from the sub-classes to the BattleParticipant class (reducing code, and fixing some bugs where it was different in different implementations).
    • Added `BattleParticipant#isOnField` for checking if a PixelmonWrapper is on the battle field
    • Changed the method `startBattle` to `preBattleChecks` as this was causing some issues with trainer participants.
    • `startBattle` is now only overridden in the PlayerParticipant for sending the battle to the client to start it.
    • Added `BattleParticipant#releasePokemon` to spawn the Pokémon for a PixelmonWrapper.
      • This should be how all Pokémon are spawned in battle as this has the checks for if the entity can spawn.
    • Moved the `switchPokemon` logic from the sub classes into BattleParticipant, again fixing some bugs and reducing duplicate code.
    • Changed `BattleParticipant#sendMessage` to `BattleParticipant#sendPacket` to make it clearer what that method is doing.
  • The AirSaver class has been changed to a single static registry and is no longer something you have to implement yourself where you want to use it.
    • To add an air saver to a player you now use `AirSaver#lock`.
    • To remove an air saver from a palyer you use `AirSaver#unlock`.
  • You can now start battles with players via the PlayerPartyStorage.
    • The following methods were added:
      • `PlayerPartyStorage#battle(ServerPlayer)`
      • `PlayerPartyStorage#battle(ServerPlayer, BattleType)`
      • `PlayerPartyStorage#battle(ServerPlayer, BattleRules)`
    • All of the above will start a battle between the owner of the storage and the player specified.
  • Added the `BooleanBattleProperty` class for easily creating simple battle boolean based battle properties.
  • Added the `spawn_entities` battle property.
    • This accepts true or false, and when set to false will prevent entities spawning for that battle.
    • The default is true.
  • Simplified the battle starting & spectating packets to be a single packet each.
  • Added `BattleController#spectate`.
  • Added `BattleController#removeSpectator`.
  • Fixed Pokédex method updating the value in the wrong Pokédex.
  • Added a `PartyStorage#getAll` that takes a Predicate.
  • Added checks to PartySelectionScreen API to make constructing it easier.
  • Added `RelearnerFactory#builder` for creating a relearner interaction.
  • Added `TutorFactory#builder` for creating a Move Tutor (or Transfer Tutor) interaction.
  • Adds `ShopFactory` and `ShopBuilder` API:
    • This allows you to utilise the shopkeeper/vending machine shop UI.
  • Refactored the `ShopkeeperEvent` to `ShopEvent` and now fires with the vending machine.
  • `ShopEvent` now has both `getBlockPos` and `getEntity` referring to either the block position of the vending machine, or the entity (most commonly NPC), the shop was opened from.
    • Both of which can be null as neither an entity, or a block, are required for opening a shop.
  • Added Precondition checks to the Dialogue Builder API to make for friendlier errors when forgetting specific calls.
  • Added `EmptyInteractionEvent` for creating interaction events that don't need to subscribe to any events but instead need to be called externally.
  • Changed the constant `EntityProperties#DEFAULT` to a function `EntityProperties#defaultProperties()` and added a child version `EntityProperties#defaultChildProperties()`.
  • Added `NPCPreset.Builder#noParty`.
  • Added overloads for `TextureProvider#resource` to make it less verbose to use.
  • Renamed getEffectiveTypes to modifyEffectiveTypes.
  • Added `Ability.ignoreStatusTypeImmunity`.
  • Added Ability flags to support various effects.
  • Added move flag ‘gravity’ for moves disabled by the Gravity global status.
  • Added `Pokemon#setToOppositeGender`.
  • Added `DropDownWidget#setMaxVisibleOptions`.
  • Added `Pokerus#setCured` and `Pokerus#setInfected`.
  • Added `Pokerus#getNameOfStrainWithInfected` that returns a component with the infected/cured status plus the strain of the Pokérus.
  • Pressing the F3 key with the Pokémon Editor open while in a Dev environment will render a cyan background where the GridLayout can place the widgets added to it along with a pink background to display the space taken up by the widget.
  • `UpdatePlayerPokemonPacket` now gets the Pokémon's slot via its UUID, instead of via the Pokémon object.
  • RibbonButtons will now use the widget's alpha, instead of always being fully visible.
  • Added `IVStore#isEveryStatHyperTrained`.
  • Added static functions `ResourceLocationHelper#getItemStackTextureLocation` and `ResourceLocationHelper#getItemTextureLocation`.
  • Added `Attack#getPP` and `Attack#setPP`.
  • Added `Attack#getPPLevel` and `Attack#setPPLevel`.
  • Created the `SliderWidget`, which extends ForgeSlider.
  • Added `ExtraStats#getValue` and `ExtraStats#setValue`.
  • Added `ExtraStats#getValueName`, which returns a component with a better name for the value of the Extra Stat.
  • Created the `PixelmonRendereringHelper` class for rendering the models of Pokémon.
  • Added a static method `StatusType#getColor` that takes a StatusType as a parameter and returns the color of the Pokémon type (`Element#getColor`) most related to that status type.
  • Changed `PixelmonClientData#getHealthColor` to be static and take the current health and max health as parameters.
  • Changed `Pokemon#setMintNature` to not call `Pokemon#setNature`.
  • Added `BattleStatsType#getClosestChatFormattingColorForPokePasteStat`.
  • Added `ScrollableListWidget#getWidgets`.
  • Added `RibbonButton#getRibbon`.
  • Changed the static constant class variable `DYNAMAX_LEVELS`, set in PokeCheckerScreen, which holds the values for the colors of the Dynamax Levels, public.
  • Changed `PokemonBuilder#getNature` to `PokemonBuilder#getBaseNature`.
  • Added `Pokemon#getPokerus`.
  • Added `BattleStatsType#getAbbreviatedTranslationName`.
  • Added `Gender#getTranslatedName` and `Gender#getTranslatedNameCapitalized`.
  • Added `RibbonRegistry#sort`, to sort RibbonTypes alphabetically.
  • Added `Pokemon#isNearlyIdenticalTo`.
  • Added `ScrollableListWidget#scrollWidgetUponMouseClicked`, `ScrollableListWidget#getMouseYTranslatedToWidgetY`, and `ScrollableListWidget#getElementY`.
  • Added `TabCompleteTranslateableTextField#getShowDropDown`, `TabCompleteTranslateableTextField#setShowDropDown`, `TabCompleteTranslateableTextField#getDropDownOptionAmount`, `TabCompleteTranslateableTextField#setDropDownOptionAmount`, `TabCompleteTranslateableTextField#getHeightPerDropDownOption`, `TabCompleteTranslateableTextField#setHeightPerDropDownOption`, `TabCompleteTranslateableTextField#getDropDownOptions`, `TabCompleteTranslateableTextField#setFocused`, and more stuff for just internal rendering.
  • Added `Moves#getGenerationsTMTRTheImmutableAttackIsIn` to return a Component describing what generations a TM or TR exists in.
  • Added `StringHelper#buildStringForConsecutiveNumbers` that returns a sequence of numbers as a string in format "1-4, 6-7, 9-11, 13".
  • Added `IVStore#setIVsToRandomValues` to set the current IVStore object's IVs to new random values
  • Added `Pokerus#getNameOfStrainWithInfectedToString`.
  • Added `PixelmonRenderingHelper#getAllAnimations`.
  • Added `AbstractClientEntity#toStringComponent`.
  • Added `Pokemon#makeEggAndKeepCurrentLevel`.
  • Added `StringHelper#capitalizeAllWords`.
  • Added `ScrollableListWidget#getInnerHeightOfLayoutElementWidget`.
  • Added `AbstractClientEntity#setOffGroundTime(int)`.
  • Added `GenderProperties#getRandomPalette`.

Minecraft 1.16.5

Version 9

Version 9.1.13 (Latest)

Released December 1, 2024.

Pokémon

  • Added Iron Treads.
  • Added Iron Hands.
  • Added Great Tusk.
  • Added Wattrel.
  • Added Kilowattrel.
  • Added Rellor.
  • Added Rabsca.
  • Added Squawkabilly.
  • Added Gimmighoul.
  • Added Gholdengo.
  • Added Sandy Shocks.
  • Added Bombirdier.
  • Added Klawf.

Palettes

  • Added 'spirit' Iron Valiant.

Items

  • Added TM171-TM223 for all existing moves.

Sounds

  • Added new voices: Alomomola, Bunnelby, Cacnea, Cacturne, Castform, Cherubi, Comfey, Dedenne, Diancie, Flabebe, Floette, Florges, Furfrou, Gothita, Gothorita, Gothitelle, Inkay, Luvdisc, Mandibuzz, Maushold, Mawile, Morpeko, Ogerpon, Pyukumuku, Roselia, Salandit, Salazzle, Sandy Shocks, Shieldon, Shuckle, Sinistcha, Sinistea, Slurpuff, Smeargle, Snorunt, Swirlix, Swoobat, Tandemaus, Togedemaru, Vanillish, Vanillite, Vanilluxe, Vullaby, Wishiwashi, Woobat, Zigzagoon, Fezandipti, Boltund, Eldegoss, Enamorus, Greavard, Mr. Rime, Natu, Okidogi, Pincurchin, Rabsca, Rellor, Spidops, Tarountula and Xatu.
  • Updated voices: Guzzlord, Kyogre, Deerling, Flamigo, Gardevoir, Hoppip, Kirlia, Shinx, Shroomish, Shaymin, Sunflora, Sunkern, Zigzagoon, Zorua, Cetoddle, Charcadet, Tinkatink, Bonsly and Tinkatuff.

Datapack

  • Updated all specie movesets to Generation 9.
  • Updated all TMs to include Generation9 and DLC TMs.
  • Added Gimmighoul evolution method by Linking Cord while holding an Amulet Coin.
  • Added Paldean Generation 9 Blank TM to Master Poké Chest drops.
  • Added Paldean TMs Chilling Water, Pounce, Trailblaze and Tera Blast to dungeon loot pools.

Spawning

  • Updated Luvdisc fishing and spawn loot to remove unused items.
  • Added Bombirdier to River, Lakes, and Beaches during the Day on Land and Air with an anticondition of Freezing biomes and Mountainous biomes rarely.
  • Added Gimmighoul Chest form to Jungle Pyramids, Desert Pyramids, Haunted Towers, Graveyards, and Ruined Portals on Land, Indoors, and Underground at All Times.
  • Added Gholdengo to Ultra Desert at All Times.
  • Added Great Tusk to Small End Islands at All Times.
  • Added Kilowattrel to Beaches with an anticondition of Freezing during the Day in the Air. Added chance to spawn with a group of Wattrel.
  • Added Klawf to Stone Beach and Mesas on Land during the Day.
  • Added Rabsca to Arid, Mesas, and Savannas on Land at All Times.
  • Added Rellor to Arid, Mesas, and Savannas on Land at All Times.
  • Added Sandy Shocks to Small End Islands at All Times.
  • Added Squawkabilly to Jungles during the Day in the Air and on Tree Top. Added chance to spawn with a group of Squawkabilly. Some colors are rarer than others.
  • Added Wattrel to Beaches with an anticondition of Freezing during the Day in the Air, Land, and Tree Top. Added chance to spawn with a group of Wattrel.
  • Added Spirit palette Iron Valiant to Graveyards at Night on Land or Manmade.
  • Added Iron Hands to Small End Islands on Land at All Times.
  • Added Iron Treads to Small End Islands on Land at All Times.
  • Updated Dondozo from Rivers and Lakes spawning to Oceanic biomes.

Structures

  • Updated Abandoned Mine Shaft, Hoglin Stables Bastion, Boat, Crate Geyser, Plant Monolith, Village Butcher and Village Cartographer loot chests, removing unused items.

Changes

  • Improved Rainbow Sash color cycle.
  • 21862 Removed chunk habitation time limit on Zygarde Cells and Core spawning.
  • Updated Revenant's Pressure to be twice as strong as regular Pressure.
  • Updated raid drops, removing unused items.
  • Updated poke drops, removing unused items.
  • Updated rug colors to match the wool colors more accurately.
  • Updated shiny Revavroom sprite.
  • Updated 'hero' form shiny Palafin sprite.
  • Added evolving method for Charjabug and Magneton by leveling them in a Mountain/Windswept Hills biome.
  • Added Thunder Stone evolution for Nosepass.
  • Added Ice Stone evolution for Crawbrawler.
  • Removed Water Stone evolution for Hisuian Qwilfish.
  • Updated the icon in taskbar and window of application to standard (non-spooky) Pixelmon icon.

Fixes

  • 21932 21941 Fixed wild caught Pokémon changing abilities when evolving.
  • Fixed vibrancy for Colored Sash and Rainbow Sash accessories.
  • 21951 Fixed Colored Sash color-setting.
  • Fixed storage gets not being thread safe, fixing issues of MissingNo replacing Pokémon randomly.
  • Fixed error in Pokemon Builder.
  • 18939 Fixed Poké Display not properly defaulting to original form and palette fields.
  • Fixed Gastly particles overwhelming its model, now spawning behind the orb and away from its facing direction.
  • 21384 Fixed Pokémon having move skills they cannot use and should not have.
  • Fixed the Pokédex set value setting the wrong Pokédex.
  • 19409 Fixed visual issue with Solrock's idle animation.
  • 18571 Fixed visual issue of a stray pixel in the Rocket Armor texture.
  • 21475 Fixed erroneous entry for a missing texture on 'ashen' Mega-Houndoom, pointing it back to its base texture.
  • 13324 Fixed Stufful's ability description being too long for the summary UI.
  • 19971 Fixed Hisuian Typhlosion's hitbox height.
  • Fixed Beedrill's floating parameters so it's no longer on the ground's surface.
  • 21475 22114 Fixed temporary palette reversion when a Pokémon mega-evolves, dynamaxes, or otherwise temporarily updates it's battle form.
  • Fixed an error on TCG fallback card loading.
  • Fixed Blaziken's texture UV.
  • 21238 Fixed Dudunsparce texture.

Battles

  • Fixed Revenant not blocking Destiny Bond from being applied to a Pokémon if it has at least one life left.
  • Fixed Destiny Bond no longer sending a message twice when not applied.
  • 21970 Fixed Mirror Armor causing a crash in singleplayer when self-applied.
  • Fixed max HP value not being recalculated after temporary level is set, fixing issues where battle rules change the Pokémon's level without updating its HP.
  • 22134 Fixed a rare crash caused by Ditto failing to Transform properly into non-default capable species.

Developer

  • Added PokemonStorage#forEach method, and implementations for each kind of storage.
  • Updated ServerSwapPacket to send update packets for the whole storage when it ends up in its error state.
  • Added Ability interface method allowsStatusOpponent.

All Version History

Minecraft Version First Version Last Version First Release Date Latest Release Date
Minecraft 1.16.5 9.0.0 9.1.13 May 24, 2022 December 1, 2024
Minecraft 1.20.2 9.2.4 9.2.9 October 15, 2023 October 15, 2024
Minecraft 1.20.1 9.2.0 9.2.3 August 23, 2023 October 10, 2023
Minecraft 1.16.5 9.0.0 9.1.12 May 24, 2022 August 5, 2024
Minecraft 1.12.2 6.0.0 8.4.3 December 26, 2017 January 17, 2023
Minecraft 1.10.2 5.0.0 5.1.2 July 25, 2016 July 2, 2017
Minecraft 1.8.9 4.2.0 4.3.1 February 9, 2016 January 5, 2017
Minecraft 1.8.0 4.0.0 4.1.4 March 14, 2015 January 9, 2016
Minecraft 1.7.10 3.2.0 3.5.1 July 17, 2014 November 15, 2015
Minecraft 1.7.2 3.1.0 3.1.4 June 28, 2014 July 12, 2014
Minecraft 1.6.4 2.5.1 3.0.4 October 28, 2013 March 30, 2014
Minecraft 1.6.2 2.3.0 2.3.1 August 9, 2013 August 10, 2013
Minecraft 1.5.2 2.2.0 2.2.1 May 23, 2013 May 24, 2013
Minecraft 1.5.1 2.1.0 2.1.2 March 25, 2013 April 1, 2013
Minecraft 1.4.7 1.9.5 2.0.3 January 26, 2013 March 1, 2013
Minecraft 1.4.6 1.9.0 1.9.0 January 5, 2013 January 5, 2013
Minecraft 1.4.5 1.8.3 1.8.6 November 19, 2012 December 6, 2012
Minecraft 1.4.4 1.8.1 1.8.2 November 16, 2012 November 18, 2012
Minecraft 1.4.2 1.8.0 1.8.0 November 10, 2012 November 10, 2012
Minecraft 1.3.2 1.6.0 1.7.6b August 25, 2012 October 3, 2012
Minecraft 1.2.5 1.0.0 1.5.4 April 12, 2012 August 4, 2012

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