Version history/1.6.2
From Pixelmon Wiki
Minecraft 1.6.2
Version 2
Version 2.3.1
Released August 10, 2013.
Fixes:
- Fixed saving of Pokémon in server situations where disconnect occurred before save tick
- Fixed rods dropping too often and glitch where Fisherman would not disappear on defeat
- Fixed max health being incorrectly stored in Pokémon from old saves on Bukkit servers
Version 2.3.0
Released August 9, 2013.
Changes:
- Updated Minecraft version
- Now using Minecraft 1.6.2
- Updated to Forge v9.10.0.799
- Kangaskhan, Rhydon, Parasect, Mewtwo, Lickitung, Dewgong and Poliwrath added
- New Rattata model
- Fixes to Porygon model
- Fixed Fearow flapping
- Updated flapping/wing animations
- Updated worm/snake/serpent animations
- Updated Onix animation
- Updated Seadra
- Updated Squirtle
- Updated Charmander
- Updated Abra and Cloyster skeletons
- Added moves Aqua Ring, Baton Pass, Beat Up, Crush Grip, Electro Ball, Last Resort, Metronome, Endeavor, Wake-up Slap, Low Kick, Spite and Transform
- Added new items: old Running Shoes, new Running Shoes, Wailmer Pail, Old Rod, Good Rod and Super Rod
- Apricorn trees now hard as logs
- Apricorn trees now drop logs.
- Fossils now spawn more frequently.
- New textures for Moss Rock and Ice Rock hand-held items
- New recipes: old Running Shoes recipe, new Running Shoes recipe, Wailmer Pail recipe and Old Rod recipe
- Boss Pokémon now have colored models.
- Spawned structures now can have tile entities with them.
- Spawned structures now clear areas for themselves to spawn.
- New commands:
/pokeheal
,/pokebattle
and server log notifications for all commands - Added config option to prevent Poké Balls from being thrown from hotbar
- Added config setting for entity nameplate render distance (Trainers, NPCs, Pokémon)
- Added config option to disable rare candy crafting
- Added support for OBJ models on Pixelmon
- Moved Trainers under NPC category, added NPCType variable
- Added Doctor NPC class
- Enabled the spawning of custom structures
- Removed “Legendary” as a type of boss mode classification
- Added global status for moves using weather, etc
- Added functions to control focal point of battle camera during battle
- Battle camera now remembers if GUI was hidden on start of battle.
Fixes:
- Fixed many moves
- Fixed EV training items not adding bonus EV points
- Fixed EV points having no limit
- Fixed EV points not being added when Pokémon levels up from the victory
- Fixed aggressive Pokémon re-initializing battle immediately after a successful escape
- Fixed owned Pokémon not despawning if their owner is not online
- Fixed bug allowing owned Pokémon to be captured when owner not online
- Fixed boss Pokémon retaining boss status when captured, even if sent to PC
- Fixed Pixelmon blocks rotation
- Fixed having more than one primary status effect at one time (sleep + paralyze, etc.)
- Fixed multiple chat outputs during battle of “Your <Pokémon> fainted!”
- Fixed battle camera shaking violently on fainting
- Fixed battle camera being located in unloaded chunk
- Fixed Pokémon in battle being located in last used location
- Changed battle camera on player to first person mode
- Active Pokémon now retrieved at end of battle
- Player death during battle now ends battle
- Player logout/disconnect now ends battle
- Fixed party GUI not appearing if player died during battle
- Improved failure messages for status effect inflicting moves
- Improved failure message for failed moves