Difference between revisions of "Types"
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+ | <seo title="Types" metakeywords="Types, Effectiveness" metadescription="A guide for types and effectiveness in Pixelmon."/> | ||
+ | <languages/> | ||
+ | |||
+ | |||
+ | <translate> | ||
+ | <!--T:1--> | ||
Types are classifications that are assigned to Pokémon and moves. A Pokémon can have either one or two types while a move can only have one type. If a Pokémon uses a damaging move that matches one of its types, the move will gain a 1.5× damage multiplier known as STAB (same-type attack bonus). | Types are classifications that are assigned to Pokémon and moves. A Pokémon can have either one or two types while a move can only have one type. If a Pokémon uses a damaging move that matches one of its types, the move will gain a 1.5× damage multiplier known as STAB (same-type attack bonus). | ||
− | ==List of types== | + | |
+ | <!--T:2--> | ||
+ | <noinclude>==List of types== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|style="background:#{{Electric color}}"|[[Electric|<span style="color:#565D4D">Electric</span>]] | |style="background:#{{Electric color}}"|[[Electric|<span style="color:#565D4D">Electric</span>]] | ||
|style="background:#{{Electric color}}"|[[File:ElectricType.png|32px]] | |style="background:#{{Electric color}}"|[[File:ElectricType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Fairy color}}"|[[Fairy|<span style="color:#FFFFFF">Fairy</span>]] | ||
+ | |style="background:#{{Fairy color}}"|[[File:FairyType.png|32px]] | ||
|- | |- | ||
|style="background:#{{Fighting color}}"|[[Fighting|<span style="color:#FFFFFF">Fighting</span>]] | |style="background:#{{Fighting color}}"|[[Fighting|<span style="color:#FFFFFF">Fighting</span>]] | ||
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|style="background:#{{Water color}}"|[[File:WaterType.png|32px]] | |style="background:#{{Water color}}"|[[File:WaterType.png|32px]] | ||
|} | |} | ||
− | ==Type effectiveness== | + | |
+ | ==Type effectiveness== <!--T:3--> | ||
Each type has a certain damage modifier when interacting with each of the other types, causing moves of a certain type to potentially deal double or half of the move's calculated damage, or even no damage at all. The multipliers for each combination of attacking and defending types are shown in the chart below. | Each type has a certain damage modifier when interacting with each of the other types, causing moves of a certain type to potentially deal double or half of the move's calculated damage, or even no damage at all. The multipliers for each combination of attacking and defending types are shown in the chart below. | ||
− | ===Type chart=== | + | |
+ | ===Type chart=== <!--T:4--> | ||
The type on the left is the attacking type while the type on top is the defending type. | The type on the left is the attacking type while the type on top is the defending type. | ||
{| class="roundy" style="border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px" | {| class="roundy" style="border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px" | ||
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! style="text-align:center; background:#{{dragon color}}" | [[File:DragonType.png|32px|link=Dragon]] | ! style="text-align:center; background:#{{dragon color}}" | [[File:DragonType.png|32px|link=Dragon]] | ||
! style="text-align:center; background:#{{electric color}}" | [[File:ElectricType.png|32px|link=Electric]] | ! style="text-align:center; background:#{{electric color}}" | [[File:ElectricType.png|32px|link=Electric]] | ||
+ | ! style="text-align:center; background:#{{fairy color}}" | [[File:FairyType.png|32px|link=Fairy]] | ||
! style="text-align:center; background:#{{fighting color}}" | [[File:FightingType.png|32px|link=Fighting]] | ! style="text-align:center; background:#{{fighting color}}" | [[File:FightingType.png|32px|link=Fighting]] | ||
! style="text-align:center; background:#{{fire color}}" | [[File:FireType.png|32px|link=Fire]] | ! style="text-align:center; background:#{{fire color}}" | [[File:FireType.png|32px|link=Fire]] | ||
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! style="text-align:center; background:#{{water color}}" | [[File:WaterType.png|32px|link=Water]] | ! style="text-align:center; background:#{{water color}}" | [[File:WaterType.png|32px|link=Water]] | ||
|- style="text-align:center; background:#FFFFFF;" | |- style="text-align:center; background:#FFFFFF;" | ||
+ | |||
+ | <!--T:5--> | ||
{{type chart| | {{type chart| | ||
type=Bug| | type=Bug| | ||
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psychic=2| | psychic=2| | ||
dark=2| | dark=2| | ||
+ | fairy=.5| | ||
fire=.5| | fire=.5| | ||
flying=.5| | flying=.5| | ||
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psychic=2| | psychic=2| | ||
ghost=2| | ghost=2| | ||
+ | fairy=.5| | ||
fighting=.5| | fighting=.5| | ||
dark=.5| | dark=.5| | ||
Line 109: | Line 127: | ||
dragon=2| | dragon=2| | ||
steel=.5| | steel=.5| | ||
+ | fairy=0| | ||
}} | }} | ||
|- style="text-align:center; background:#FFFFFF;" | |- style="text-align:center; background:#FFFFFF;" | ||
Line 119: | Line 138: | ||
grass=.5| | grass=.5| | ||
ground=0| | ground=0| | ||
+ | }} | ||
+ | |- style="text-align:center; background:#FFFFFF;" | ||
+ | {{type chart| | ||
+ | type=Fairy | ||
+ | |fire=0.5 | ||
+ | |fighting=2.0 | ||
+ | |poison=0.5 | ||
+ | |dragon=2.0 | ||
+ | |dark=2.0 | ||
+ | |steel=0.5 | ||
}} | }} | ||
|- style="text-align:center; background:#FFFFFF;" | |- style="text-align:center; background:#FFFFFF;" | ||
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psychic=.5| | psychic=.5| | ||
bug=.5| | bug=.5| | ||
+ | fairy=.5| | ||
ghost=0| | ghost=0| | ||
}} | }} | ||
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type=Poison| | type=Poison| | ||
grass=2| | grass=2| | ||
+ | fairy=2| | ||
poison=.5| | poison=.5| | ||
ground=.5| | ground=.5| | ||
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ice=2| | ice=2| | ||
rock=2| | rock=2| | ||
+ | fairy=2| | ||
fire=.5| | fire=.5| | ||
electric=.5| | electric=.5| | ||
Line 262: | Line 294: | ||
}} | }} | ||
|} | |} | ||
+ | |||
+ | |||
+ | <!--T:6--> | ||
Type effectiveness stacks multiplicatively. For example, against a [[Charizard]], a [[Fire]]/[[Flying]] type: | Type effectiveness stacks multiplicatively. For example, against a [[Charizard]], a [[Fire]]/[[Flying]] type: | ||
*[[Bug]] has ½× effectiveness against both Fire and Flying, so the multiplier would be reduced to ¼×. | *[[Bug]] has ½× effectiveness against both Fire and Flying, so the multiplier would be reduced to ¼×. | ||
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*[[Ground]] has 2× effectiveness against Fire but 0× effectiveness against Flying, so the multiplier would become 0× and the move would deal no damage. | *[[Ground]] has 2× effectiveness against Fire but 0× effectiveness against Flying, so the multiplier would become 0× and the move would deal no damage. | ||
Type effectiveness usually has no effect on status moves. There are some exceptions to this, such as [[Stealth Rock]] and [[Thunder Wave]]. | Type effectiveness usually has no effect on status moves. There are some exceptions to this, such as [[Stealth Rock]] and [[Thunder Wave]]. | ||
+ | [[Category:Types]] | ||
+ | </noinclude> | ||
+ | </translate> |
Latest revision as of 04:48, 3 April 2020
Types are classifications that are assigned to Pokémon and moves. A Pokémon can have either one or two types while a move can only have one type. If a Pokémon uses a damaging move that matches one of its types, the move will gain a 1.5× damage multiplier known as STAB (same-type attack bonus).
List of types
Type | Icon |
---|---|
Bug | ![]() |
Dark | ![]() |
Dragon | ![]() |
Electric | ![]() |
Fairy | ![]() |
Fighting | ![]() |
Fire | ![]() |
Flying | ![]() |
Ghost | ![]() |
Grass | ![]() |
Ground | ![]() |
Ice | ![]() |
Normal | ![]() |
Poison | ![]() |
Psychic | ![]() |
Rock | ![]() |
Steel | ![]() |
Water | ![]() |
Type effectiveness
Each type has a certain damage modifier when interacting with each of the other types, causing moves of a certain type to potentially deal double or half of the move's calculated damage, or even no damage at all. The multipliers for each combination of attacking and defending types are shown in the chart below.
Type chart
The type on the left is the attacking type while the type on top is the defending type.
Type effectiveness stacks multiplicatively. For example, against a Charizard, a Fire/Flying type:
- Bug has ½× effectiveness against both Fire and Flying, so the multiplier would be reduced to ¼×.
- Steel has ½× effectiveness against Fire and 1× effectiveness against Flying, so the multiplier would remain ½x.
- Normal has 1x effectiveness against both Fire and Flying, so the multiplier would remain 1×.
- Water has 2× effectiveness against Fire and 1× effectiveness against Flying, so the multiplier would remain 2×.
- Rock has 2× effectiveness against both Fire and Flying, so the multiplier would become 4×.
- Ice has ½× effectiveness against Fire but 2× effectiveness against Flying, so the combined multiplier would be 1×.
- Ground has 2× effectiveness against Fire but 0× effectiveness against Flying, so the multiplier would become 0× and the move would deal no damage.
Type effectiveness usually has no effect on status moves. There are some exceptions to this, such as Stealth Rock and Thunder Wave.