属性
Types are classifications that are assigned to Pokémon and moves. A Pokémon can have either one or two types while a move can only have one type. If a Pokémon uses a damaging move that matches one of its types, the move will gain a 1.5× damage multiplier known as STAB (same-type attack bonus).
List of types
Type | Icon |
---|---|
Bug | ![]() |
Dark | ![]() |
Dragon | ![]() |
Electric | ![]() |
Fairy | ![]() |
Fighting | ![]() |
Fire | ![]() |
Flying | ![]() |
Ghost | ![]() |
Grass | ![]() |
Ground | ![]() |
Ice | ![]() |
Normal | ![]() |
Poison | ![]() |
Psychic | ![]() |
Rock | ![]() |
Steel | ![]() |
Water | ![]() |
Type effectiveness
Each type has a certain damage modifier when interacting with each of the other types, causing moves of a certain type to potentially deal double or half of the move's calculated damage, or even no damage at all. The multipliers for each combination of attacking and defending types are shown in the chart below.
属性相克表
这是左列的攻击属性对首列的防御属性的效果图表。
Type effectiveness stacks multiplicatively. For example, against a Charizard, a Fire/Flying type:
- Bug has ½× effectiveness against both Fire and Flying, so the multiplier would be reduced to ¼×.
- Steel has ½× effectiveness against Fire and 1× effectiveness against Flying, so the multiplier would remain ½x.
- Normal has 1x effectiveness against both Fire and Flying, so the multiplier would remain 1×.
- Water has 2× effectiveness against Fire and 1× effectiveness against Flying, so the multiplier would remain 2×.
- Rock has 2× effectiveness against both Fire and Flying, so the multiplier would become 4×.
- Ice has ½× effectiveness against Fire but 2× effectiveness against Flying, so the combined multiplier would be 1×.
- Ground has 2× effectiveness against Fire but 0× effectiveness against Flying, so the multiplier would become 0× and the move would deal no damage.
Type effectiveness usually has no effect on status moves. There are some exceptions to this, such as Stealth Rock and Thunder Wave.