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Difference between revisions of "Sophies Testing Page"

From Pixelmon Wiki
m (.)
m (added 9.3.0 raid allies info)
 
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<div style="text-align:center">'''<big>Testing page for Sophie. If I didn't send you here, you're probably in the wrong place</big>'''</div>
 
<div style="text-align:center">'''<big>Testing page for Sophie. If I didn't send you here, you're probably in the wrong place</big>'''</div>
  
==Hammer Page==
+
==Raid Allies==
Hammers are a type of tool which can be used on Tumblestone Crystals to gather [[Raw Tumblestones]]. When a crystal is fully destroyed, 1-3 [[Raw Tumblestones]] are dropped.
+
As of [https://pixelmonmod.com/wiki/Version_history#Version_9 Version 9.3.0], the NPC allies that appear alongside the player in [[Max Raid Battles]] can be customised using the datapack file <code>/data/pixelmon/pixelmon/raid/ally/base_allies.json</code>. A section of this file can be found below:
  
==Obtaining==
+
<spoiler text="base_allies.json example">
===Crafting===
+
{
{|class="mw-collapsible mw-uncollapsed wikitable sortable"
+
  "biomes": [],
|-
+
  "star_range": {
! Item
+
    "min": 0,
! Ingredients
+
    "max": 5
! class="unsortable" | Crafting recipe
+
  },
|-
+
  "allies": [
|style="text-align:center"|[[Wood Hammer (item)|Wood Hammer]]
+
    {
|[[Wood Planks]] +<br>{{mc|Stick}}
+
      "ai_mode": "ADVANCED",
|{{Grid/Crafting Table
+
      "spec": "Qwilfish ability:intimidate move1:Brine move2:Waterfall move3:Poison_Jab move4:Pin_Missile",
|A1=Oak Wood Planks |B1=Oak Wood Planks |C1=Oak Wood Planks
+
      "child": false,
|A2=Oak Wood Planks |B2=Stick |C2=Oak Wood Planks
+
      "weight": 1.0,
|B3=Stick
+
      "name": "Noah",
|Output=Wood Hammer
+
      "skin": "pixelmon:textures/steve/football1.png"
|Output-link=Wood Hammer (item)
+
    },
|nobreak=y
+
    {
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
+
      ......
}}
+
</spoiler>
|-
 
|style="text-align:center"|[[Stone Hammer]]
 
|[[Cobblestone]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Cobblestone |B1=Cobblestone |C1=Cobblestone
 
|A2=Cobblestone |B2=Stick |C2=Cobblestone
 
|B3=Stick
 
|Output=Stone Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Aluminum Hammer]]
 
|[[Aluminum Ingot]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Aluminum Ingot |B1=Aluminum Ingot |C1=Aluminum Ingot
 
|A2=Aluminum Ingot |B2=Stick |C2=Aluminum Ingot
 
|B3=Stick
 
|Output=Aluminum Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Iron Hammer]]
 
|[[Iron Ingot]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Iron Ingot |B1=Iron Ingot |C1=Iron Ingot
 
|A2=Iron Ingot |B2=Stick |C2=Iron Ingot
 
|B3=Stick
 
|Output=Iron Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Gold Hammer]]
 
|[[Gold Ingot]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Gold Ingot |B1=Gold Ingot |C1=Gold Ingot
 
|A2=Gold Ingot |B2=Stick |C2=Gold Ingot
 
|B3=Stick
 
|Output=Gold Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Diamond Hammer]]
 
|[[Diamond]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Diamond |B1=Diamond |C1=Diamond
 
|A2=Diamond |B2=Stick |C2=Diamond
 
|B3=Stick
 
|Output=Diamond Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Ruby Hammer]]
 
|[[Ruby]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Ruby|B1=Ruby|C1=Ruby
 
|A2=Ruby|B2=Stick|C2=Ruby
 
|B3=Stick
 
|Output=Ruby Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Sapphire Hammer]]
 
|[[Sapphire]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Sapphire|B1=Sapphire|C1=Sapphire
 
|A2=Sapphire|B2=Stick|C2=Sapphire
 
|B3=Stick
 
|Output=Sapphire Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Amethyst Hammer]]
 
|[[Amethyst]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Amethyst|B1=Amethyst|C1=Amethyst
 
|A2=Amethyst|B2=Stick|C2=Amethyst
 
|B3=Stick
 
|Output=Amethyst Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Crystal Hammer]]
 
|[[Crystal]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Crystal|B1=Crystal|C1=Crystal
 
|A2=Crystal|B2=Stick|C2=Crystal
 
|B3=Stick
 
|Output=Crystal Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Fire Stone Hammer]]
 
|[[Fire Stone]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Fire Stone|B1=Fire Stone|C1=Fire Stone
 
|A2=Fire Stone|B2=Stick|C2=Fire Stone
 
|B3=Stick
 
|Output=Fire Stone Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Water Stone Hammer]]
 
|[[Water Stone]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Water Stone|B1=Water Stone|C1=Water Stone
 
|A2=Water Stone|B2=Stick|C2=Water Stone
 
|B3=Stick
 
|Output=Water Stone Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Leaf Stone Hammer]]
 
|[[Leaf Stone]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Leaf Stone|B1=Leaf Stone|C1=Leaf Stone
 
|A2=Leaf Stone|B2=Stick|C2=Leaf Stone
 
|B3=Stick
 
|Output=Leaf Stone Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Thunder Stone Hammer]]
 
|[[Thunder Stone]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Thunder Stone|B1=Thunder Stone|C1=Thunder Stone
 
|A2=Thunder Stone|B2=Stick|C2=Thunder Stone
 
|B3=Stick
 
|Output=Thunder Stone Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Sun Stone Hammer]]
 
|[[Sun Stone]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Sun Stone|B1=Sun Stone|C1=Sun Stone
 
|A2=Sun Stone|B2=Stick|C2=Sun Stone
 
|B3=Stick
 
|Output=Sun Stone Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Moon Stone Hammer]]
 
|[[Moon Stone]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Moon Stone|B1=Moon Stone|C1=Moon Stone
 
|A2=Moon Stone|B2=Stick|C2=Moon Stone
 
|B3=Stick
 
|Output=Moon Stone Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Dawn Stone Hammer]]
 
|[[Dawn Stone]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Dawn Stone|B1=Dawn Stone|C1=Dawn Stone
 
|A2=Dawn Stone|B2=Stick|C2=Dawn Stone
 
|B3=Stick
 
|Output=Dawn Stone Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Dusk Stone Hammer]]
 
|[[Dusk Stone]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Dusk Stone|B1=Dusk Stone|C1=Dusk Stone
 
|A2=Dusk Stone|B2=Stick|C2=Dusk Stone
 
|B3=Stick
 
|Output=Dusk Stone Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Platinum Hammer]]
 
|[[Platinum Ingot]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Platinum Ingot |B1=Platinum Ingot |C1=Platinum Ingot
 
|A2=Platinum Ingot |B2=Stick |C2=Platinum Ingot
 
|B3=Stick
 
|Output=Platinum Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|-
 
|style="text-align:center"|[[Silver Hammer]]
 
|[[Silver Ingot]] +<br>{{mc|Stick}}
 
|{{Grid/Crafting Table
 
|A1=Silver Ingot |B1=Silver Ingot |C1=Silver Ingot
 
|A2=Silver Ingot |B2=Stick |C2=Silver Ingot
 
|B3=Stick
 
|Output=Silver Hammer
 
|nobreak=y
 
|B2-link={{mclink|Stick}}|B3-link={{mclink|Stick}}
 
}}
 
|}
 
  
 +
* The <code>biomes</code> list denotes which biomes the allies listed below can appear in. By leaving this empty, the NPCs can appear in all biomes by default.
 +
* The <code>star_range</code> property denotes the minimum and maximum star levels for which the allies can appear.
  
==History==
+
By adding additional files to the same directory as <code>base_allies.json</code> via datapack, different conditions can be set for a particular group of NPC allies to appear. However, it is important for at least one ally to be available in each circumstance of biome and star level.
<div class=messagebox-pnutshell style="position:relative;clear:both;margin:2px auto;width:80%;border:2px solid #AAA;background:#F9F9F9;padding:2px;">
 
  
<div style="position:absolute;top:2px;left:2px;">[[File:Launcher.png|32px]]</div>
+
* The <code>allies</code> list contains details of each ally trainer which can appear, with the following subparts:
 +
** The <code>ai_mode</code> property determines the Battle AI Mode used by the trainer to choose their actions in battle. The available options are <code>DEFAULT</code>, <code>RANDOM</code>, <code>AGGRESSIVE</code>, <code>TACTICAL</code> and <code>ADVANCED</code>, and further details for each can be found [https://pixelmonmod.com/wiki/NPC_Trainer#Customization here].
 +
** The <code>spec</code> property provides the details of the pokemon the trainer fights with. All [[Pokémon Spec]] arguments are accepted.
 +
** The <code>child</code> property determines if the trainer should use the smaller child-sized model, instead of the default player-sized model.
 +
** The <code>weight</code> value sets the probability of this trainer being selected compared to another ally. The actual chance for each ally slot is <code>weight/(sum of all valid trainer weights)</code>.
 +
** The <code>name</code> value is the name the NPC ally uses in their battle text.
 +
** The <code>skin</code> property refers to the textures used by the NPC. This can be a texture within the pixelmon mod, another installed mod, or a custom resource pack.
  
<div style="position:relative;margin:0;margin-left:34px;min-height:30px;">'''This information only applies to older versions of pixelmon, content is no longer present in the mod'''</div>
+
==Biome Spawning Overhaul==
 +
===Land===
 +
<spoiler text="Show">
 +
{{BiomeSpawnsetH}}
 +
{{BiomeSpawnset|Abomasnow|40-45|Dawn, Morning|—|Ultra Rare|Grass|Ice}}
 +
{{BiomeSpawnset|Abra|5-16|Any|—|Uncommon|Psychic}}
 +
{{BiomeSpawnset|Absol|5-50|Midnight|—|Uncommon|Dark}}
 +
|}
 +
</spoiler>
  
<div style="position:absolute;top:2px;right:2px;">[[File:Launcher.png|32px]]</div>
+
===Water===
</div>
+
<spoiler text="Show">
</div>
+
{{BiomeSpawnsetH}}
 
+
{{BiomeSpawnset|Alomomola|18-35|Morning|Minimum Y50|Uncommon|Water}}
Prior to version 9.0.1, hammers were used to turn [[iron discs]] into [[iron bases]], and [[aluminum discs]] into [[aluminum plates]]. One use of the hammer changes its target by one stage; three uses are needed to complete the transformation of an item.
+
{{BiomeSpawnset|Arrokuda|10-25|Any|—|Uncommon|Water}}
 +
{{BiomeSpawnset|Barboach|25-40|Any|—|Common|Water|Ground}}
 +
|}
 +
</spoiler>
  
<spoiler text="Comparison of former ingot/base hammering speeds">
+
===Air===
{| class="wikitable sortable"
+
<spoiler text="Show">
|-
+
{{BiomeSpawnsetH}}
!Hammer
+
{{BiomeSpawnset|Altaria|35-55|Day||Ultra Rare|Dragon|Flying}}
!Durability
+
{{BiomeSpawnset|Beautifly|10-12|Morning||Ultra Rare|Bug|Flying}}
!# of items
+
{{BiomeSpawnset|Beedrill|10-50|Afternoon, Dusk||Ultra Rare|Bug|Poison}}
!Manufacture time (lid)
 
!Manufacture time (plate)
 
!Damage in combat
 
|-
 
|{{i|Wood Hammer||Wood Hammer (item)}}
 
|style="text-align:center"|60
 
|style="text-align:center"|20
 
|style="text-align:center"|26.25 seconds
 
|style="text-align:center"|78.75 seconds
 
|style="text-align:center"|1
 
|-
 
|{{i|Stone Hammer}}
 
|style="text-align:center"|132
 
|style="text-align:center"|44
 
|style="text-align:center"|9 seconds
 
|style="text-align:center"|24 seconds
 
|style="text-align:center"|1.5
 
|-
 
|{{i|Aluminum Hammer}}
 
|style="text-align:center"|200
 
|style="text-align:center"|66
 
|style="text-align:center"|4.5 seconds
 
|style="text-align:center"|11.25 seconds
 
|style="text-align:center"|2
 
|-
 
|{{i|Iron Hammer}}
 
|style="text-align:center"|252
 
|style="text-align:center"|84
 
|style="text-align:center"|4.5 seconds
 
|style="text-align:center"|11.25 seconds
 
|style="text-align:center"|2
 
|-
 
|{{i|Gold Hammer}}
 
|style="text-align:center"|33
 
|style="text-align:center"|11
 
|style="text-align:center"|3.9 seconds
 
|style="text-align:center"|7.8 seconds
 
|style="text-align:center"|1
 
|-
 
|{{i|Diamond Hammer}}
 
|style="text-align:center"|522
 
|style="text-align:center"|174
 
|style="text-align:center"|1.65 seconds
 
|style="text-align:center"|4.95 seconds
 
|style="text-align:center"|2.5
 
|-
 
|{{i|Ruby Hammer}}
 
|style="text-align:center"|300
 
|style="text-align:center"|100
 
|style="text-align:center"|3.9 seconds
 
|style="text-align:center"|7.8 seconds
 
|style="text-align:center"|2.5
 
|-
 
|{{i|Sapphire Hammer}}
 
|style="text-align:center"|300
 
|style="text-align:center"|100
 
|style="text-align:center"|3.9 seconds
 
|style="text-align:center"|7.8 seconds
 
|style="text-align:center"|2.5
 
|-
 
|{{i|Amethyst Hammer}}
 
|style="text-align:center"|300
 
|style="text-align:center"|100
 
|style="text-align:center"|3.9 seconds
 
|style="text-align:center"|7.8 seconds
 
|style="text-align:center"|2.5
 
|-
 
|{{i|Crystal Hammer}}
 
|style="text-align:center"|300
 
|style="text-align:center"|100
 
|style="text-align:center"|3.9 seconds
 
|style="text-align:center"|7.8 seconds
 
|style="text-align:center"|2.5
 
|-
 
|{{i|Fire Stone Hammer}}
 
|style="text-align:center"|522
 
|style="text-align:center"|174
 
|style="text-align:center"|1.5 seconds
 
|style="text-align:center"|4.5 seconds
 
|style="text-align:center"|3
 
|-
 
|{{i|Water Stone Hammer}}
 
|style="text-align:center"|522
 
|style="text-align:center"|174
 
|style="text-align:center"|1.5 seconds
 
|style="text-align:center"|4.5 seconds
 
|style="text-align:center"|3
 
|-
 
|{{i|Leaf Stone Hammer}}
 
|style="text-align:center"|252
 
|style="text-align:center"|84
 
|style="text-align:center"|3.9 seconds
 
|style="text-align:center"|7.8 seconds
 
|style="text-align:center"|2.5
 
|-
 
|{{i|Thunder Stone Hammer}}
 
|style="text-align:center"|522
 
|style="text-align:center"|174
 
|style="text-align:center"|1.5 seconds
 
|style="text-align:center"|4.5 seconds
 
|style="text-align:center"|1.5
 
|-
 
|{{i|Sun Stone Hammer}}
 
|style="text-align:center"|522
 
|style="text-align:center"|174
 
|style="text-align:center"|1.5 seconds
 
|style="text-align:center"|4.5 seconds
 
|style="text-align:center"|1.5
 
|-
 
|{{i|Moon Stone Hammer}}
 
|style="text-align:center"|522
 
|style="text-align:center"|174
 
|style="text-align:center"|1.5 seconds
 
|style="text-align:center"|4.5 seconds
 
|style="text-align:center"|1.5
 
|-
 
|{{i|Dawn Stone Hammer}}
 
|style="text-align:center"|522
 
|style="text-align:center"|174
 
|style="text-align:center"|1.5 seconds
 
|style="text-align:center"|4.5 seconds
 
|style="text-align:center"|1.5
 
|-
 
|{{i|Dusk Stone Hammer}}
 
|style="text-align:center"|522
 
|style="text-align:center"|174
 
|style="text-align:center"|1.5 seconds
 
|style="text-align:center"|4.5 seconds
 
|style="text-align:center"|1.5
 
 
|}
 
|}
 
Note: Manufacture time is based on the time taken to manufacture the item and retrieve it by using the anvil as soon as it is finished. Retrieving the object by continuing to hammer is slightly slower.
 
 
</spoiler>
 
</spoiler>
 
[[Category:Items]]
 
 
  
 
==New Front Page==
 
==New Front Page==
Line 447: Line 121:
 
</tr>
 
</tr>
 
</table>
 
</table>
 
 
</translate>
 
</translate>
  
 
==Regional Infobox==
 
{{Regionalinfobox
 
|form1=Kantonian
 
|form1-name=Rattata
 
|form1-image=Rattata (1).png
 
|form1-shinyimage=Rattata (2).png
 
|form1-type1=Normal
 
|ndex=019
 
|form1-catchrate=255
 
|form1-abilities=[[Run Away]]{{-}}[[Guts]]
 
|form1-hidden=[[Hustle]]
 
|form1-levels=2 - 20
 
|form1-evyield=1 Speed
 
|form1-egg=[[Field]]
 
|form1-time=Any
 
|form1-biomes=[[Forest]], [[Forest Hills]], [[Flower Forest]], [[Roofed Forest]], [[Roofed Forest M]], [[Plains]]
 
|form1-modeled=Harbinger
 
|form1-voiced=Flairintha
 
|form2=Alolan
 
|form2-image=Rattata (1).png
 
|form2-shinyimage=Rattata (2).png
 
|form2-type1=Dark
 
|form2-type2=Normal
 
|form2-catchrate=255
 
|form2-abilities=[[Gluttony]]{{-}}[[Hustle]]
 
|form2-hidden=[[Thick Fat]]
 
|form2-levels=2 - 20
 
|form2-evyield=1 Speed
 
|form2-egg=[[Field]]
 
|form2-time=Night
 
|form2-biomes=[[Forest]], [[Forest Hills]], [[Flower Forest]], [[Roofed Forest]], [[Roofed Forest M]], [[Plains]]
 
|form2-modeled=Unknown
 
|form2-voiced=N/A
 
}}
 
 
==1.16 Incompatabilities==
 
*Optifine?
 
*Custom Player Models
 
  
 
==Update Checklist==
 
==Update Checklist==
 
* [[Version History|Changelog Page]]
 
* [[Version History|Changelog Page]]
* Close any open tickets in changelog
 
 
* [[Version history/Spawning|Spawning Changelog]]
 
* [[Version history/Spawning|Spawning Changelog]]
* Remove outdated bug markers
 
 
* [[Installation]] (update latest version)
 
* [[Installation]] (update latest version)
  
Line 507: Line 139:
 
* [[Spawn location]]
 
* [[Spawn location]]
 
* [[Spawn time]]
 
* [[Spawn time]]
 
====If applicable====
 
 
* Egg groups
 
* Egg groups
 
* [[Drops]]
 
* [[Drops]]
Line 537: Line 167:
 
* [[Held Items]]
 
* [[Held Items]]
 
* [[Fling]]
 
* [[Fling]]
 
==History==
 
{| class="wikitable"
 
|-
 
!Version
 
!Changes
 
|-
 
|style="text-align:center"|9.0.1
 
|style="text-align:center"|No more hammering to make balls etc....
 
|-
 
|style="text-align:center"|Some older version
 
|style="text-align:center"|Some older info
 
|}
 
 
==Pokemon infobox test==
 
{| style='float:right; background: #{{{{{type1|Varies}}} color}}; width: 25%; max-width: 25%; margin-left: 5px; margin-bottom: 5px; border: 3px solid #{{ {{#if: {{{type2|}}}|{{{type2|Normal}}} color|{{{type1|Varies}}} color dark}} }};'
 
|-
 
| colspan='2' |
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color}};' cellpadding='2'
 
|-
 
| style='background: #FFFFFF; border: 3px solid #{{{{{type1|Varies}}} color light}};' |
 
{| width='100%' style='text-align:center; background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};'
 
| <big><big>'''{{{name|Bulbasaur}}}'''</big></big>{{#if: {{{altname|}}}|<small> ({{tt|{{{altname}}}|{{{name|Bulbasaur}}}'s internal ID.}})</small>}}
 
|}
 
| width='3px' |
 
| width='20%' style='text-align:center; background: #FFFFFF; border: 3px solid #{{{{{type1|Varies}}} color light}};' |
 
{| width='100%'  style='text-align:center; background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};'
 
| <big><big>'''#{{{ndex|???}}}'''</big></big>
 
|}
 
|}
 
|-
 
|
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''[[Type]]{{#switch: {{{typebox|1}}}|1=|2|3|4|5|6=s}}'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' |
 
{| style='margin:auto;'
 
| width='45px' style='background: #{{{{{type1|Varies}}} color}}; {{roundy|2px}}' | [[{{{type1|Varies}}}{{#ifeq: {{{type1}}}|Psychic|&nbsp;(type)|}}|{{color|{{#ifeq: {{{type1}}}|Electric|565D4D|FFFFFF}}|'''{{{type1|Varies}}}'''}}]]
 
| width='45px' style='{{#if: {{{type2|}}}||display: none;}} background: #{{{{{type2|Normal}}} color}}; {{roundy|2px}}' | [[{{{type2|Normal}}}{{#ifeq: {{{type2}}}|Psychic|&nbsp;(type)|}}|{{color|{{#ifeq: {{{type2}}}|Electric|565D4D|FFFFFF}}|'''{{{type2|Normal}}}''']]}}
 
|}
 
|}
 
|}
 
{{#ifeq: {{{forme|1}}}|1||{{!}}-}}
 
| {{#ifeq: {{{forme|1}}}|1||colspan='2' }}|
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''[[Catch rate]]'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{#if:{{{time|}}}|{{{catchrate|0}}}|{{tt|{{{catchrate|0}}}|When spawned in.}}}}
 
|}
 
|}
 
|-
 
|width='50%'|
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''[[Abilities]]'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{{abilities|{{tt|Coming Soon|{{{name|this Pokémon}}}'s Ability has not been implemented yet.}}}}}
 
|}
 
|}
 
| width='50%'|
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''{{#ifeq: {{{hidden}}}|None|Hidden Ability|{{tt|Hidden Ability|By default, there is a 1/150 chance that {{{name|This Pokémon}}} will have this Ability.}}}}'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{{hidden|{{tt|Coming Soon|{{{name|This Pokémon}}}'s hidden Ability has not been implemented yet.}}}}}
 
|}
 
|}
 
|-
 
| width='50%'|
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''[[Spawn time]]{{#switch: {{{time|}}}|Dawn/'''Day'''/Dusk|Dawn/Dusk/'''Night'''|Dawn/'''Day'''/Dusk/Night|'''Dawn'''/Day/'''Dusk'''/Night|Dawn/Day/Dusk/'''Night'''|'''Dawn'''/Day/'''Dusk'''/Night={{tt|*|A bolded time indicates that {{{name|Pokémon}}} is more commonly found at that time of day than other listed times.}}|}}'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{{time|None}}}
 
|}
 
|}
 
| width='50%'|
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''Level range in wild'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{#switch: {{{time|}}}|None| ={{tt|{{{levels|None}}}|Default level range if spawned in.}}|{{{levels|None}}}}}
 
|}
 
|}
 
|-
 
| width='50%'|
 
{| align='center' width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}}'
 
|- align='center'
 
| '''[[Spawn location]]'''
 
{| align='center' width='100%' style='background: #FFFFFF;'
 
|- align='center'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{#if:{{{time|}}}|{{{location|Land}}}|{{tt|{{{location|Land}}}|When spawned by Pixelmon spawners.}}}}
 
|}
 
|}
 
|width='50%'|
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''Gender ratio'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{#switch:{{{gender|}}}|100=100% ♂|87=87.5% ♂, 12.5% ♀|75=75% ♂, 25% ♀|25=25% ♂, 75% ♀|12=12.5% ♂, 87.5% ♀|0=100% ♀|-1|None=Genderless|50% ♂, 50% ♀}}
 
|}
 
|}
 
|-
 
| colspan='2'|
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''[[EV]] yield'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{{evyield|None}}}
 
|}
 
|}
 
|-
 
| width='50%' |
 
{| align='center' width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}}'
 
|- align='center'
 
| '''[[Mount]]'''
 
{| align='center' width='100%' style='background: #FFFFFF;'
 
|- align='center'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{#ifeq:{{{rideable|No}}}|No|None|{{{rideable}}} mount}}
 
|}
 
{| align='center' width='100%' style='background: #{{{{{type1|Varies}}} color light}};'
 
|- align='center'
 
| '''[[Egg Groups]]'''
 
{| align='center' width='100%' style='background: #FFFFFF;'
 
|- align='center'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{{egg|Unknown}}}
 
|}
 
|}
 
|}
 
| width='50%' |
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| {{#switch: {{{time|}}}|None| = {{tt|'''Behavior'''|Default behavior if spawned in}}|'''Behavior'''}}
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; padding-bottom:2px; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{tt|{{{behavior2|Timid 80%}}}|Tries to move away from the player.}}<br>{{tt|{{{behavior1|Neutral 0%}}}|Does not react to the player's presence.}}<br>{{tt|{{{behavior3|Aggressive 20%}}}|Attempts to engage in battle with the player.}}
 
|}
 
|}
 
|-
 
| width='50%' |
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''Modeled by'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{{modeled|Unknown}}}
 
|}
 
|}
 
| width='50%' |
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''Textured by'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{{textured|{{{modeled|Unknown}}}}}}
 
|}
 
|}
 
|-
 
| width='50%' |
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''Animated by'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{{animated|{{{modeled|Unknown}}}}}}
 
|}
 
|}
 
| width='50%' |
 
{| width='100%' style='background: #{{{{{type1|Varies}}} color light}}; border: 1px solid #{{{{{type1|Varies}}} color dark}};'
 
|- style='text-align:center;'
 
| '''Voiced by'''
 
{| width='100%' style='background: #FFFFFF;'
 
|- style='text-align:center;'
 
| style='background: #FFFFFF; border: 1px solid #{{{{{type1|Varies}}} color light}};' | {{{voiced|N/A}}}
 
|}
 
|}
 
|}<!--Derived from Bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Template:PokémonInfobox), licensed under CC BY-NC-SA (http://creativecommons.org/licenses/by-nc-sa/2.5).-->
 

Latest revision as of 02:43, 11 May 2025

Testing page for Sophie. If I didn't send you here, you're probably in the wrong place

Raid Allies

As of Version 9.3.0, the NPC allies that appear alongside the player in Max Raid Battles can be customised using the datapack file /data/pixelmon/pixelmon/raid/ally/base_allies.json. A section of this file can be found below:

base_allies.json example


  • The biomes list denotes which biomes the allies listed below can appear in. By leaving this empty, the NPCs can appear in all biomes by default.
  • The star_range property denotes the minimum and maximum star levels for which the allies can appear.

By adding additional files to the same directory as base_allies.json via datapack, different conditions can be set for a particular group of NPC allies to appear. However, it is important for at least one ally to be available in each circumstance of biome and star level.

  • The allies list contains details of each ally trainer which can appear, with the following subparts:
    • The ai_mode property determines the Battle AI Mode used by the trainer to choose their actions in battle. The available options are DEFAULT, RANDOM, AGGRESSIVE, TACTICAL and ADVANCED, and further details for each can be found here.
    • The spec property provides the details of the pokemon the trainer fights with. All Pokémon Spec arguments are accepted.
    • The child property determines if the trainer should use the smaller child-sized model, instead of the default player-sized model.
    • The weight value sets the probability of this trainer being selected compared to another ally. The actual chance for each ally slot is weight/(sum of all valid trainer weights).
    • The name value is the name the NPC ally uses in their battle text.
    • The skin property refers to the textures used by the NPC. This can be a texture within the pixelmon mod, another installed mod, or a custom resource pack.

Biome Spawning Overhaul

Land

Show


Water

Show


Air

Show


New Front Page

Welcome to the Pixelmon Wiki! This wiki contains information on all of the content within the Pixelmon mod.

Pixelmon adds many aspects of the Pokémon games into Minecraft, including the Pokémon themselves, battling, trading and breeding. Pixelmon also adds an assortment of new items, including prominent items from the main pokémon series such Poké Balls and TMs, new resources like bauxite ore and Apricorns, and new decorative blocks like chairs and clocks.


Download and Installation.png Installing Pixelmon Download and Installation.png Installing Pixelmon Sidemods Download and Installation.png Creating a Pixelmon Server
Getting Started.png Getting Started Download and Installation.png Cosmetics Available Trainers.png Other Guides
Available Pokemon.png Pokémon Available Trainers.png Pixelmon Items Recipes.png Pixelmon Crafting Recipes
Pixelmon-TCG.png Pixelmon TCG Available Trainers.png Quests Download and Installation.png Changelog
Launcher.png Frequently Asked Questions Launcher.png Common Issues and Crashes Launcher.png Editing the Wiki
Max Raid Battles Boss pokemon Legendary Pokemon
Curry Fishing Special textures
Move Skills Infuser Lures
Apricorns Tumblestones Pixelmon Discord


Update Checklist

If new pokemon

If new moves

If new/altered abilities

  • Ability pages
  • Moveskill page
  • Abilities (list + outside battle)

New shop items or shopkeepers

© 2012 - 2025 Pixelmon Mod