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Translations:Version history/12/en

From Pixelmon Wiki
Revision as of 16:07, 27 May 2017 by Fuzzybot (talk | contribs) (Importing a new version from external source)
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Version 4.0.1 (The swaggiest update)

Released March 28, 2015.

Pokémon

Held items

Abilities

Moves

Tweaks

  • Bug Catcher and Bug Maniac now use Steve models with the winners from the Trainer skin competition
  • Updated models - Chinchou, Lanturn, Pichu
  • Temple guardians don't spawn if Minecraft mobs off in config
  • Increased base entity speed to fix up lack of animations
  • The setparty command now doesn't cause new moves to be selected by default. There is still the option to select new moves by using an additional argument.
  • The pokebattle command can now set a level cap on Pokémon, temporarily lowering the levels of Pokémon higher than the cap.
  • Updated Chinese (Simplified), French, and Spanish translations

Fixes

  • Poké Balls no longer crash on hitting non-Pokémon entities
  • PokéLoot chests fixed
  • Trainer editor crash with unset Steve texture fixed
  • Battle log Null Pointer Exception fixed
  • PokéLoot sound now works
  • Fixes for item sprites
  • Fixed Diglett particles
  • Fixed a flying model look up crash
  • Switch message now in lang
  • Zapdos empty shrine now looks empty
  • Apricorns can only be placed on dirt
  • Apricorns now visible when growing past 4th stage naturally
  • Statues render at their correct size
  • Flying now works
  • Shrines now spawn in the world
  • Fixed evolution event not triggered properly on servers
  • Removed é in config
  • Fixed crashes when opening bag during battle
  • Trading bug fixed
  • Trading and battle query bug fixed
  • Attract no longer works on genderless Pokémon
  • Recoil damage up rounds up to 1
  • Rapid Spin fixes
    • Rapid Spin gets rid of Leech Seed
    • Rapid Spin’s effect no longer occurs if the user faints from recoil by using the move (Life Orb, Rocky Helmet, etc.)
  • Fixed partial trapping
  • Outrage/Petal Dance/Thrash moves now update PP correctly
  • Fix to critical hits with special attacks
  • Fixed team and global statuses not ticking down if Pokémon faints
  • Taunt no longer persists after switching.
  • Baton Pass now passes volatile statuses.
  • Fixed Null Pointer Exception with Forewarn and switching
  • Fixed damage-reducing Abilities affecting set damage moves
  • Fixed Trace message to say localized Ability name rather than class names
  • Fixed several Ability messages to not show when preventing secondary effects
  • Fixed Levitate blocking Spikes
  • Sand Veil/Snow Cloak protect from respective weather conditions if the Pokémon is not already protected.
  • Fixed Protect blocking moves that it shouldn’t
  • Protect fails if everyone else has already moved that turn
  • Fixed Tailwind message Null Pointer Exception when used by wild Pokémon
  • Fixed multi target moves ending before targeting everyone if they fail on one Pokémon
  • Attempting to retrieve a Pokémon now ends any battle that it is in rather than not permitting retrieval.
  • Fixed Heavy Slam base power calculation
  • Fixed Mist not persisting when switching
  • Fixed weather/Trick Room lasting longer than intended if a Pokémon faints
  • Fixed Baton Pass not passing statuses
  • Fixed certain moves (set damage, multi-hit) not triggering certain held items
  • Fixed Counter hitting Ghost types
  • Made all move failure text the same message
  • Updated Minimize to +2 evasion
  • Added message for Substitute taking damage
  • Added message for Counter/Mirror Coat failure
  • Fixed Shed Skin activation chance
  • Fixed Leppa Berry with 5PP moves
  • Fixed transparency with Aspear Berry sprite
  • Fixed missing texture with Razor Fang
  • Fixed healing Berries confusing user under wrong circumstances
  • Fixed Wide Lens accumulating accuracy boosts
  • Fixed King's Rock/Razor Fang not having flinch chance
  • Shell Bell healing rounds up to 1 if below 1.
  • Fixed Beat Up calculating damage using only user's base Attack
  • Multihit moves trigger contact held items and Abilities multiple times
  • Counter/Endeavor/Foul Play trigger held items and Abilities
  • Substitute prevents Dragon Tail/Circle Throw from forcing switch
  • Recharge (from Hyper Beam, Giga Impact, etc.) ticks down if another status prevents motion
  • Fixed rounding issue with boosting Natures

Version 4.0.0

Released March 14, 2015.

Changes

  • Updated to Minecraft 1.8.0

Config

  • Added config settings for boss and hidden Ability spawn rates
  • Added config setting for PvP battles returning consumable held items after battle
  • Added config setting for the result of a force-ended battle
  • Print errors config setting is now enabled by default.

Battles

Tweaks

Fixes

  • Added Zubat/Golbat to Deep Ocean to stop Lugia spawn spam
  • Fixed issue with MySQL dropping connection
  • /pokeheal command now heals Pokémon outside Poké Balls.
  • Fixed GS Balls being dropped by bosses
  • Fix camera bug caused by Mojang
  • Added messages for Berry/Gem/Status orb activation
  • Fixed increased critical hit ratio boosting items (Razor Claw, Lansat Berry)
  • Fixed Berries activating after the holder faints.
  • Fixed Gems and Shell Bell activating when opponent uses move on holder.
  • Fixed Absorb Bulb/Cell Battery
  • Fixed Motor Drive and Rattled raising the wrong Pokémon's Speed
  • Fixed Regenerator healing upon battle end
  • Fixed Coming Soon turning into a different implemented Ability upon battle start
  • Fixed Pokémon gaining Abilities prematurely if evolution is canceled
  • Added support for team statuses in double battles (Light Screen, Mist, Reflect, Safeguard, Spikes, Stealth Rock, Tailwind, Toxic Spikes)
  • Fixed Aromatherapy/Heal Bell
  • Explosion/Selfdestruct faint user if move fails to hit target.
  • Fixed Bounce/Dive happening in one turn
  • Fixed Focus Energy
  • Fixed Future Sight being lost if user switches
  • Fixed Leech Seed mechanics when switching
  • Fixed Light Screen
  • Fixed moves that have a chance to raise user's stats (e.g., Fiery Dance, Metal Claw) raising the opponent's stats
  • Fixed Pain Split setting opponent's health incorrectly
  • Fixed Reflect
  • Fixed Sleep Talk
  • Fixed Smack Down
  • Fixed entry hazards force-ending the battle
  • Fixed Thunder Wave hitting Ground types
  • Fixed Trick Room lasting a turn longer than it should
  • Fixed U-turn/Volt Switch for NPC Trainers
  • Hyper Beam, Giga Impact, etc. no longer allow switching/bag/fleeing during recharge turn.
  • If an opponent faints to U-turn/Volt Switch, the user of the move will switch out before the fainted opponent does.
  • Made multi-hit moves deal damage separately for each hit (fixes them with Sturdy/Focus Sash/Substitute)
  • Made Protect fail when used while opponent is switching
  • Multiple refinements to multi-turn moves
    • Charging turn is not stopped by Protect or Ability immunities
    • Fixed Outrage, etc. not confusing if move fails on ending turn
    • Fixed Sap Sipper/Water Absorb triggering twice on SolarBeam/Dive
    • Fixed Sky Attack continuing if blocked by Protect
    • Secondary effects no longer occur on charging turn.
    • Moves end correctly if they miss or are stopped by a status (e.g., paralysis, confusion).
  • Partially trapping effect is removed if move's user switches.
  • Safeguard now only protects from primary statuses and confusion that are not self-inflicted.
  • Transform now copies stats, stat changes, Ability, and type.
  • Fixed evolution at level 1 not learning correct level-up moves
  • Fixed transfer of multiple team statuses when switching (entry hazards, screens, Tailwind, etc.)
  • Fixed recurring status effects not occurring when switching in
  • Made recurring battle effects not occur if battle ends that turn
  • Fixed primary statuses not being saved upon switching
  • Fixed flinch affecting Pokémon switching in
  • Fixed confusion stacking with itself
  • Made confusion not tick down if another status prevents Pokémon from moving
  • Fixed battle freeze when both Pokémon faint at the same time
  • Fixed battle freeze when NPC Trainer's last Pokémon is KOed by indirect damage
  • Moved forced switching upon fainting to the end of the turn
  • Potential fix for Pokémon being invincible during battle
  • If damage is calculated to be less than 1 but more than 0, it rounds up to 1.
  • Fixed Houndour/Houndoom drops
  • Allowed Pokémon to drop items when KOed by indirect battle damage
  • Fixed NPC Trainer names not saving correctly
  • Fixed NPC Trainer battle initiation error if fought by another player after being previously defeated
  • Corrected breeding offspring for Magmar/Magmortar and Hitmonlee/Hitmonchan/Hitmontop
  • Breeding strength rounds down to nearest multiple of 0.5.
  • Moved assorted messages to lang (fainting, level up, types in move select screen, growth, Natures, forced switch when fainting, target selection in double battles, Run Away, Roar/Whirlwind, Aromatherapy/Heal Bell)
  • Fixed messages for Destiny Bond, Attract, Sketch
  • Fixed Foul Play not showing type effectiveness message
  • Fixed failure messages for moves that cause status
  • Removed Inner Focus trigger message
  • Clear Body message only triggers against status moves.
  • 10% chance for Bug Buzz to lower Special Defense instead of 100%
  • 20% chance for Meteor Mash to boost Attack instead of 50%
  • Added DragonBreath to all Pokémon that get it as an Egg move
  • Fixed STAB with temporary type changes
  • Fixed Pokédex height and length for Lugia

Version 3.5.1 (Legacy)

Released November 15, 2015.

Fixes

  • Fixed online bonuses.

Version 3.5.0 (Legacy)

Released November 14, 2015.

Pokémon

Moves

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