Join our discord
In partnership with NodeCraft Logo NodeCraft


You are not logged in! Create an account or login to contribute! Log in here!

Difference between revisions of "Breeding/Environment/zh-cn"

From Pixelmon Wiki
(Created page with "每一类能够满足某一属性宝可梦的方块都会提供1-4的满意度,且不合适的方块不会提供任何满意度,即提供的满意度为0。对于宝可梦...")
(Created page with "下表将宝可梦的培育强度值转换为培育速度(当宝可梦的培育强度过低时宝可梦将不会培育)。")
Line 11: Line 11:
 
每一类能够满足某一属性宝可梦的方块都会提供1-4的满意度,且不合适的方块不会提供任何满意度,即提供的满意度为0。对于宝可梦的每种属性,满意度即为牧场方块范围内所有方块提供满意度的总和。各个属性培育强度的值会在0-2的区间段被计算,这取决于满意度的总和。对于单属性宝可梦来说,培育强度取决于宝可梦们唯一的属性。对于双属性宝可梦来说,培育强度取决于它们每个属性所对应培育强度的平均值(四舍五入保留整数)。
 
每一类能够满足某一属性宝可梦的方块都会提供1-4的满意度,且不合适的方块不会提供任何满意度,即提供的满意度为0。对于宝可梦的每种属性,满意度即为牧场方块范围内所有方块提供满意度的总和。各个属性培育强度的值会在0-2的区间段被计算,这取决于满意度的总和。对于单属性宝可梦来说,培育强度取决于宝可梦们唯一的属性。对于双属性宝可梦来说,培育强度取决于它们每个属性所对应培育强度的平均值(四舍五入保留整数)。
  
The breeding strength value is then translated into how fast the Pokémon will breed (or if it will breed at all) with the following table.
+
下表将宝可梦的培育强度值转换为培育速度(当宝可梦的培育强度过低时宝可梦将不会培育)。
{| class="wikitable"
 
|-
 
!Satisfaction
 
!Strength
 
!Text
 
!Duration of breeding process
 
!Duration per breeding stage
 
|-
 
|<35
 
|0
 
|"''Pokémon 1'' has a crush on ''Pokémon 2'', but doesn't feel comfortable in this environment!"
 
|Infinite
 
|<nowiki>-</nowiki>30 minutes
 
|-
 
|35-69
 
|0.5
 
|"''Pokemon 1'' likes ''Pokémon 2'' a tiny bit more every day!"
 
|2 hours, 30 minutes
 
|30 minutes
 
|-
 
|70-104
 
|1
 
|"''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"
 
|1 hour, 15 minutes
 
|15 minutes
 
|-
 
|105-139
 
|1.5
 
|"''Pokémon 1'''s love for ''Pokémon 2'' grows rapidly every day!"
 
|50 minutes
 
|10 minutes
 
|-
 
|>139
 
|2
 
|"''Pokémon 1'' falls madly in love with ''Pokémon 2'' every single day!"
 
|37½ minutes
 
|7½ minutes
 
|}
 
If an environment is modified during the breeding process and the satisfaction value rises above or drops below one of the thresholds listed above, the breeding speed will change accordingly. If the environment becomes unsuitable because of this, the Pokémon will start losing attraction at a rate of one stage every 30 minutes. The breeding process will continue even if the chunk is unloaded.
 
  
 
A ranch block has a 9×9 area around it by default and has a maximum range (with several [[ranch upgrades]]) of 15×15. The block that the ranch block is on and any blocks directly above the ranch block are not included, meaning that a ranch block will take into account between 80 and 224 blocks when determining satisfactions depending on its range. On each coordinate, the highest block that is at most 3 blocks higher than the ranch block is used to calculate satisfaction.
 
A ranch block has a 9×9 area around it by default and has a maximum range (with several [[ranch upgrades]]) of 15×15. The block that the ranch block is on and any blocks directly above the ranch block are not included, meaning that a ranch block will take into account between 80 and 224 blocks when determining satisfactions depending on its range. On each coordinate, the highest block that is at most 3 blocks higher than the ranch block is used to calculate satisfaction.

Revision as of 05:53, 17 September 2020

Other languages:
English • ‎español • ‎中文(中国大陆)‎

操作要领

为了让宝可梦能够进行培育,其所在牧场方块周围的环境必须要能够令它们满意。这项因素取决于适合参与培育宝可梦属性的某些特定方块的有无、品质以及方块数量。

每一类能够满足某一属性宝可梦的方块都会提供1-4的满意度,且不合适的方块不会提供任何满意度,即提供的满意度为0。对于宝可梦的每种属性,满意度即为牧场方块范围内所有方块提供满意度的总和。各个属性培育强度的值会在0-2的区间段被计算,这取决于满意度的总和。对于单属性宝可梦来说,培育强度取决于宝可梦们唯一的属性。对于双属性宝可梦来说,培育强度取决于它们每个属性所对应培育强度的平均值(四舍五入保留整数)。

下表将宝可梦的培育强度值转换为培育速度(当宝可梦的培育强度过低时宝可梦将不会培育)。

A ranch block has a 9×9 area around it by default and has a maximum range (with several ranch upgrades) of 15×15. The block that the ranch block is on and any blocks directly above the ranch block are not included, meaning that a ranch block will take into account between 80 and 224 blocks when determining satisfactions depending on its range. On each coordinate, the highest block that is at most 3 blocks higher than the ranch block is used to calculate satisfaction.

Blocks

Bug

BugType.pngBug
Item Count
Grid Dandelion.pngDandelion 2
Grid Cobweb.pngCobweb 3
Grid Spider Eye.pngSpider Eye 3

Dark

DarkType.pngDark
Item Count
Grid Block of Coal.pngBlock of Coal 2
Grid Skeleton Skull.pngSkeleton Skull 1
Grid Obsidian.pngObsidian 1

Dragon

DragonType.pngDragon
Item Count
Grid Block of Diamond.pngBlock of Diamond 1
Grid Gold Block.pngGold Block 2
Grid End Stone.pngEnd Stone 3

Electric

ElectricType.pngElectric
Item Count
Grid Block of Redstone.pngBlock of Redstone 2
Grid Glowstone.pngGlowstone 3
Grid Redstone Lamp.pngRedstone Lamp 2

Fairy

FairyType.pngFairy
Item Count
Grid Cake.pngCake 1
Grid Lily of the Valley.pngLily of the Valley 3
Grid Chorus Fruit.pngChorus Fruit 3

Fighting

FightingType.pngFighting
Item Count
Grid Oak Planks.pngOak Planks 2
Grid Bricks.pngBricks 2
Grid Temple Brick.pngTemple Brick 2

Fire

FireType.pngFire
Item Count
Grid Flint and Steel.pngFlint and Steel 5
Grid Lava Bucket.pngLava Bucket 2
Grid Blaze Rod.pngBlaze Rod 2

Flying

FlyingType.pngFlying
Item Count
Grid Feather.pngFeather 10
Grid Glass.pngGlass 3
Grid Target.pngTarget 3

Ghost

GhostType.pngGhost
Item Count
Grid Ghast Tear.pngGhast Tear 10
Grid Soul Torch.pngSoul Torch 3
Grid Soul Sand.pngSoul Sand 3

Grass

GrassType.pngGrass
Item Count
Grid Grass.pngGrass 5
Grid Oak Leaves.pngOak Leaves 3
Grid Grass Block.pngGrass Block 3

Ground

GroundType.pngGround
Item Count
Grid Clay.pngClay 3
Grid Brown Hardened Clay.pngBrown Terracotta 3
Grid Soul Soil.pngSoul Soil 3

Ice

IceType.pngIce
Item Count
Grid Ice.pngIce 10
Grid Blue Ice.pngBlue Ice 1
Grid Snow Block.pngSnow Block 5

Normal

NormalType.pngNormal
Item Count
Grid Leather.pngLeather 10
Grid Hay Bale.pngHay Bale 3
Grid White Wool.pngWhite Wool 3

Poison

PoisonType.pngPoison
Item Count
Grid Brewing Stand.pngBrewing Stand 1
Grid Mycelium.pngMycelium 3
Grid Slime Block.pngSlime Block 3

Psychic

PsychicType.pngPsychic
Item Count
Grid Eye of Ender.pngEye of Ender 5
Grid Bookshelf.pngBookshelf 3
Grid Clock New.pngClock 2

Rock

RockType.pngRock
Item Count
Grid Boulder.pngBoulder 5
Grid Granite.pngGranite 5
Grid Stone.pngStone 10

Steel

SteelType.pngSteel
Item Count
Grid Iron Block.pngIron Block 3
Grid Iron Bars New.pngIron Bars 3
Grid Silver Block.pngSilver Block 2

Water

WaterType.pngWater
Item Count
Grid Scute.pngScute 3
Grid Water Bucket.pngWater Bucket 2
Grid Fresh Water.pngFresh Water 5

Config settings

  • "useBreedingEnvironment": If this is set to false, the entire breeding environment mechanic is disabled and Pokémon will always breed at breeding strength 1 ("Pokémon 1 is more attracted to Pokémon 2 every day!").
  • "breedingTicks": This number determines how long it takes for a Pokémon to advance a stage at breeding strength 1. It is influenced by multipliers that derive from different breeding strengths.

© 2012 - 2025 Pixelmon Mod