Difference between revisions of "Abilities"
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Abilities are passive effects that each Pokémon possesses for use in battle. A Pokémon may only have one Ability at a time; this Ability cannot be changed. A Pokémon's Ability is decided when the Pokémon spawns, and is chosen from a pool of up to three possible Abilities that the Pokémon can have, depending on the Pokémon's species. This Ability cannot be changed without the use of external programs that edit NBT tags. | Abilities are passive effects that each Pokémon possesses for use in battle. A Pokémon may only have one Ability at a time; this Ability cannot be changed. A Pokémon's Ability is decided when the Pokémon spawns, and is chosen from a pool of up to three possible Abilities that the Pokémon can have, depending on the Pokémon's species. This Ability cannot be changed without the use of external programs that edit NBT tags. | ||
− | Of the pool of possible Abilities a Pokémon can have, there are one or two normal abilities and possibly one hidden Ability. If the Pokémon has two possible normal abilities, there is an equal chance that either of them will be that Pokémon's Ability. Hidden Abilities are significantly rarer than normal abilities; each Pokémon has a {{frac|150}} chance of having its hidden Ability. The combination of types of Abilities that a Pokémon may have include: | + | Of the pool of possible Abilities a Pokémon can have, there are one or two normal abilities and possibly one hidden Ability. If the Pokémon has two possible normal abilities, there is an equal chance that either of them will be that Pokémon's Ability. Hidden Abilities are significantly rarer than normal abilities; by default, each Pokémon has a {{frac|150}} chance of having its hidden Ability. The combination of types of Abilities that a Pokémon may have include: |
*One normal Ability | *One normal Ability | ||
*One normal Ability, one hidden Ability | *One normal Ability, one hidden Ability | ||
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*White Smoke | *White Smoke | ||
*Wonder Guard | *Wonder Guard | ||
+ | ==Config settings== | ||
+ | *"Spawn hidden Ability rate": The chance of wild or spawned-in Pokémon having their hidden Abilities. This setting does not affect [[breeding]]. |
Revision as of 02:46, 16 March 2015
Abilities are passive effects that each Pokémon possesses for use in battle. A Pokémon may only have one Ability at a time; this Ability cannot be changed. A Pokémon's Ability is decided when the Pokémon spawns, and is chosen from a pool of up to three possible Abilities that the Pokémon can have, depending on the Pokémon's species. This Ability cannot be changed without the use of external programs that edit NBT tags.
Of the pool of possible Abilities a Pokémon can have, there are one or two normal abilities and possibly one hidden Ability. If the Pokémon has two possible normal abilities, there is an equal chance that either of them will be that Pokémon's Ability. Hidden Abilities are significantly rarer than normal abilities; by default, each Pokémon has a 1150 chance of having its hidden Ability. The combination of types of Abilities that a Pokémon may have include:
- One normal Ability
- One normal Ability, one hidden Ability
- Two normal Abilities, one hidden Ability
Not all Abilities are implemented in Pixelmon yet. The Abilities that are not implemented are labeled "Coming Soon!" and have no effect in battle.
Abilities (including hidden Abilities) can be passed down through breeding. The mother has an 80% chance to pass down her Ability, while the father has a 60% chance to pass down his Ability if he breeds with a Ditto.
Implemented Abilities
- Adaptability
- Anger Point
- Battle Armor
- Big Pecks
- Blaze
- Chlorophyll
- Clear Body
- Competitive
- Compound Eyes
- Contrary
- Cute Charm
- Damp
- Defeatist
- Defiant
- Drizzle
- Drought
- Dry Skin
- Effect Spore
- Filter
- Flame Body
- Flare Boost
- Flash Fire
- Forewarn
- Frisk
- Guts
- Huge Power
- Hustle
- Hyper Cutter
- Immunity
- Insomnia
- Intimidate
- Iron Fist
- Justified
- Keen Eye
- Levitate
- Limber
- Magic Guard
- Magma Armor
- Marvel Scale
- Motor Drive
- Moxie
- Multiscale
- Natural Cure
- Oblivious
- Overcoat
- Overgrow
- Own Tempo
- Poison Heal
- Poison Point
- Poison Touch
- Prankster
- Pressure
- Quick Feet
- Rain Dish
- Rattled
- Reckless
- Regenerator
- Rivalry
- Rock Head
- Rough Skin
- Run Away
- Sand Force
- Sand Rush
- Sand Veil
- Sap Sipper
- Shed Skin
- Shell Armor
- Simple
- Skill Link
- Sniper
- Snow Cloak
- Solar Power
- Solid Rock
- Soundproof
- Speed Boost
- Static
- Steadfast
- Sturdy
- Super Luck
- Swarm
- Swift Swim
- Technician
- Thick Fat
- Tinted Lens
- Torrent
- Trace
- Unaware
- Vital Spirit
- Volt Absorb
- Water Absorb
- Water Veil
- Weak Armor
- Wonder Skin
Implemented but unobtainable
The following Abilities are implemented in Pixelmon, but no Pokémon that can have these Abilities are implemented yet.
- Iron Barbs
- Pure Power
- Snow Warning
- Strong Jaw
- White Smoke
- Wonder Guard
Config settings
- "Spawn hidden Ability rate": The chance of wild or spawned-in Pokémon having their hidden Abilities. This setting does not affect breeding.