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| If a Trainer's Pokémon faints, they won't be out of the battle straight away. Their Pokémon will be revived and return to the battle after one turn. While a Trainer's Pokémon is fainted, the Trainer can cheer for the rest of the participants which has the potential to generate positive effects such as removing status conditions or raising a stat of all allies. Losing the Max Raid battle occurs if the battle has lasted 10 turns with no resolution or if the challengers' Pokémon faint a total of 4 times (even if it is the same Pokémon). | | If a Trainer's Pokémon faints, they won't be out of the battle straight away. Their Pokémon will be revived and return to the battle after one turn. While a Trainer's Pokémon is fainted, the Trainer can cheer for the rest of the participants which has the potential to generate positive effects such as removing status conditions or raising a stat of all allies. Losing the Max Raid battle occurs if the battle has lasted 10 turns with no resolution or if the challengers' Pokémon faint a total of 4 times (even if it is the same Pokémon). |
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− | Upon defeating the [[Dyanamx]] Pokémon, players will gain a single chance to catch it. If a player fails to catch the Pokémon, it disappears for that player. Players will also be rewarded with a variety of loot which is based on the Pokémon's [[type]] and Star Level. | + | Upon defeating the [[Dynamax]] Pokémon, players will gain a single chance to catch it. If a player fails to catch the Pokémon, it disappears for that player. Players will also be rewarded with a variety of loot which is based on the Pokémon's [[type]] and Star Level. |
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| {| class="wikitable" | | {| class="wikitable" |
Max Raid battles are a special battle type in which 4 Trainers take on a Dynamax Pokémon in a Raid Den. These Pokémon have different Star Levels, or difficulties, depending on what Pokémon is faced and remain Dynamaxed for the whole battle. Each Trainer uses a single Pokémon against the Dynamax Pokémon.
The higher the star level, the higher the odds are of finding Shiny Pokémon, Gigantamax Pokémon, and Pokémon that have their Hidden abilities. While fighting, the Dynamax Pokémon can attack up to three times per turn and create a shockwave, which cancels the effect of the Trainers' Abilities and stat changes, while curing itself of non-volatile status conditions. In raids of 3 Stars or higher, the Dynamax Pokémon will set up a protective barrier which will protect them from status affecting attacks, such as Toxic, and lower the damage of other attacks.
If a Trainer's Pokémon faints, they won't be out of the battle straight away. Their Pokémon will be revived and return to the battle after one turn. While a Trainer's Pokémon is fainted, the Trainer can cheer for the rest of the participants which has the potential to generate positive effects such as removing status conditions or raising a stat of all allies. Losing the Max Raid battle occurs if the battle has lasted 10 turns with no resolution or if the challengers' Pokémon faint a total of 4 times (even if it is the same Pokémon).
Upon defeating the Dynamax Pokémon, players will gain a single chance to catch it. If a player fails to catch the Pokémon, it disappears for that player. Players will also be rewarded with a variety of loot which is based on the Pokémon's type and Star Level.
Star Level
|
Shiny Odds
|
G-Max Odds
|
HA Odds
|
1 Star
|
1/4096
|
1/512
|
1/150
|
2 Star
|
1/4096
|
1/512
|
1/125
|
3 Star
|
1/2048
|
1/512
|
1/100
|
4 Star
|
1/1024
|
1/256
|
1/75
|
5 Star
|
1/512
|
1/128
|
1/50
|
Drops
Different items can be obtained from Max raid battles. Drops vary depending on the typing of the Dynamax Pokémon and the Star level of the raid.
Type Drops
These Drops are based on the Dynamax Pokémon's type.
Star Drops
These Drops are based on the Star level of the Raid.
Spawning
Aquatic
Show
Deserts
Show
End
Show
Evil
Show
Flowery
Show
Forests
Show
Freezing
Show
Jungles
Show
Mesas
Show
Mountainous
Show
Nether
Show
Plains
Show
Roofed Forests
Show
Savannas
Show
Swamps
Show
Taigas
Show
Ultra Space
Show
Config settings
The below settings and be found in the Raids section of the pixelmon.hocon
. The Raids External JSON file can also be modified to select which Pokémon can spawn in Raid Dens in which biome and at what Star level(s).
denAdditionalSpawnChanceOnLiquid
- Modifier of the den spawn chance if the den is going to spawn on liquid.
denRespawnChance
- Chance of a den respawning their boss when the den respawn time is hit.
denRespawnTime
- Time of day when dens attempt to respawn their boss.
denSpawnChancePerChunk
- Chance of a den spawning per chunk.
denStarDrops
- Number of item drops for each star level in raids.
denStarWeights
- Weights of each star level appearing in raids.
raidBlacklist
- Species which can never appear in raids.
raidCatchHealthPercentage
- Health percentage raids are treated as having for catch purposes, per star level.
raidDensBreakable
- Whether or not dens can be broken with repeat pickaxe hits.
raidGigantamaxFactorChances
- Gigantamax Factor rates per raid star level.
raidHAChances
- HA rates per raid star level.
raidHaveLegendaries
- Whether raids can have legendaries.
raidHaveUltraBeasts
- Whether raids can have Ultra Beasts.
raidMasterBallBlock
- Star levels at which Master Balls/Park Balls cannot be used.
raidOnlyLeaderCanCatch
- Star levels at which only the leader of the raid has a catch attempt.
raidShinyChances
- Shiny rates per raid star level