Translations:Version history/31/en
From Pixelmon Wiki
Contents
Version 2.5.7
Released December 7, 2013.
Fixes
- Fixed a glitch in rarity calculations for spawning
- Fixed a glitch where null rarity Pokémon could spawn
Version 2.5.6
Released December 4, 2013.
Changes
- Legendaries now spawn again.
Fixes
- Fixed Pokémon falling through the world
- Fixed a duplication glitch where the owner variable was getting lost (on heal or death or similar)
- Fixed various flying offsets
- Fixed Pokémon spawning in places they shouldn't be and with wrong rarities
- Fixed glitch where throwing a Poké Ball at a Pokémon in battle and failing allowed other players to then engage that Pokémon
Version 2.5.5
Released December 2, 2013.
Fixes
- Fixed ID tag floating around in save files which was causing a crash
- Fixed saving tag in computer
- Re-linked a few textures
Version 2.5.4
Fixes
- Fix to ID assignment to Pokémon coming from previous version save files (no more crashing)
- Re-added new database fixes from 2.5.3 (plus some more)
- Fixed a crash due to mist
- Removed a duplication glitch
Version 2.5.3
Released December 1, 2013.
Changes
- Whole new ID system
- Added support for ModBlocker
- Shiny Pokémon do not get engaged in wild battles
Fixes
- Thawing effect
- Recoil ignoring opponent's fainting (giving greater recoil)
- Small trading fix
- Thrash
- Magnet Rise
- Baton Pass
- Light Screen & Safeguard
- All entry hazards (Spikes, Stealth Rock, etc.)
- Last Resort
- PP taking too much when using multi-turn attacks, amongst other issues.
- Rapid Spin
- All partially trapping moves.
- Dig, Bide, etc. failing against Flying/Ghost-types during preparation turns.
- Experience not being updated properly after battle.
- Wailmer Pail bug
- Experience display bug
- Experience awarding bug
- ID bugs causing mysterious swaps of Pokémon in party (It's finally fixed!)
- Online freezing bug
- GUIBattle screen 'bug'
- Server crashing bug
- Trainer bug making all Pokémon not heal
- Trading issues
Version 2.5.2
Released November 29, 2013.
Fixes
- Fix to a bunch of evolutions not happening at the right level or not at all
- Mewtwo can now learn TMs.
- Fix to SolarBeam
- Fix to sounds not playing in multiplayer
- Battles can no longer be forced during evolution animation.
Version 2.5.1
Released October 31, 2013.
Changes
- Updated to Minecraft 1.6.4
- New GUI:
- New camera system for battles and evolution
- Riding speed now based on Pokémon's speed stat
- New command
/pokegive
: (/pokegive <PlayerName> <PokémonName> s lvl<...>
) - Added level switch to pokespawn
- New database with new driver; it all comes in the one zip now and extracts at run time.
- Pokémon can now have separate models for flying and standing/walking.
- Global battle statuses added
- Generations can be turned off and on in the pixelmon.cfg.
- Packets are now sent partially.
- New Pokemon: Aron, Aggron, Bayleef, Beldum, Chikorita, Chinchou, Croconaw, Cyndaquil, Drifblim, Drifloon, Elekid, Feraligatr, Girafarig, Grotle, Grovyle, Lairon, Lanturn, Marshtomp, Meganium, Metagross, Metang, Mudkip, Quilava, Rayquaza, Sceptile, Swampert, Torterra, Totodile, Treecko, Turtwig, Typhlosion and Wynaut
- Updated models: Blastoise, Charmander, Charmeleon, Charizard, Electrode, Flygon, Magikarp, Miltank, Pikachu, Pidgey, Psyduck, Raichu, Squirtle, Voltorb and Wartortle
- New animations: Charizard and Rayquaza
- New voices: Alakazam, Croconaw, Drowzee, Electabuzz, Feraligatr, Psyduck, Scyther, Venusaur and Weezing
- Animation fixes: Goldeen, Jigglypuff, Lapras, Onix and Swinub
- More held items
- New sound code which allows multiple cries for Pokémon, as well as separate cries for males and females
- Improved bosses:
- Added new boss type (green)
- Bosses now fully uncatchable
- Max level cap removed
- Green = +5
- Blue = +10
- Red = +20
- Yellow = +40
- Bosses only drop items in battle.
- Boss drops now drop directly into the players inventory.
- Bosses are immune to all non-battle damage.
Fixes
- Evolution now happens after a battle and move learning happens after evolution.
- Saving system; should be far faster and not slow down as more people are on a server
- Pokémon being gone forever once thrown into the Void
- Tweaked confusion self-attack chance calculation
- Inventory extension going dark when held item equipped
- Optifine issue with initialising of tile entity
- Pokemon can now be ridden underwater.
- Saving will now happen for player data on all forms of disconnects (kicks included).
- Fixed the issue with servers
- PokéChecker fixed
- Running Shoes now use a direct modification of player attributes rather than potion effect.
- Fixes to riding offsets
- Fixed a number of crashes of one GUI trying to open on top of another one
- Added new detection for GUI being open to prevent battles starting when one is
- Magikarp goes sideways when on land.
- EV items give EVs at level 100.
- Pokémon were duplicating on force battle.
- Moves are now learned if evolution is cancelled.
- Status moves now can hit.
- Fixed moves: Crush Grip, Foul Play, Future Sight, Revenge, Substitute and Spite
- Leaf Stone now changes colour depending on biome
- Removed orbs/shrines from creative menu
- Opponent's face now shows in accept/deny screen.
- Fixed bunch of invisible models
- Music renormalised to -10 db
- Increased Fossil and Fire Stone spawn chance by 50%
Version 2.3.1
Released August 10, 2013.
Fixes
- Fixed saving of Pokémon in server situations where disconnect occurred before save tick
- Fixed rods dropping too often and glitch where Fisherman would not disappear on defeat
- Fixed max health being incorrectly stored in Pokémon from old saves on Bukkit servers
Version 2.3
Released August 9, 2013.
Changes
- Updated Minecraft version
- Now using Minecraft 1.6.2
- Updated to Forge v9.10.0.799
- Kangaskhan, Rhydon, Parasect, Mewtwo, Lickitung, Dewgong and Poliwrath added
- New Rattata model
- Fixes to Porygon model
- Fixed Fearow flapping
- Updated flapping/wing animations
- Updated worm/snake/serpent animations
- Updated Onix animation
- Updated Seadra
- Updated Squirtle
- Updated Charmander
- Updated Abra and Cloyster skeletons
- Added moves Aqua Ring, Baton Pass, Beat Up, Crush Grip, Electro Ball, Last Resort, Metronome, Endeavor, Wake-up Slap, Low Kick, Spite and Transform
- Added new items: old Running Shoes, new Running Shoes, Wailmer Pail, Old Rod, Good Rod and Super Rod
- Apricorn trees now hard as logs
- Apricorn trees now drop logs.
- Fossils now spawn more frequently.
- New textures for Moss Rock and Ice Rock hand-held items
- New recipes: old Running Shoes recipe, new Running Shoes recipe, Wailmer Pail recipe and Old Rod recipe
- Boss Pokémon now have colored models.
- Spawned structures now can have tile entities with them.
- Spawned structures now clear areas for themselves to spawn.
- New commands:
/pokeheal
,/pokebattle
and server log notifications for all commands - Added config option to prevent Poké Balls from being thrown from hotbar
- Added config setting for entity nameplate render distance (Trainers, NPCs, Pokémon)
- Added config option to disable rare candy crafting
- Added support for OBJ models on Pixelmon
- Moved Trainers under NPC category, added NPCType variable
- Added Doctor NPC class
- Enabled the spawning of custom structures
- Removed “Legendary” as a type of boss mode classification
- Added global status for moves using weather, etc
- Added functions to control focal point of battle camera during battle
- Battle camera now remembers if GUI was hidden on start of battle.
Fixes
- Fixed many moves
- Fixed EV training items not adding bonus EV points
- Fixed EV points having no limit
- Fixed EV points not being added when Pokémon levels up from the victory
- Fixed aggressive Pokémon re-initializing battle immediately after a successful escape
- Fixed owned Pokémon not despawning if their owner is not online
- Fixed bug allowing owned Pokémon to be captured when owner not online
- Fixed boss Pokémon retaining boss status when captured, even if sent to PC
- Fixed Pixelmon blocks rotation
- Fixed having more than one primary status effect at one time (sleep + paralyze, etc.)
- Fixed multiple chat outputs during battle of “Your <Pokémon> fainted!”
- Fixed battle camera shaking violently on fainting
- Fixed battle camera being located in unloaded chunk
- Fixed Pokémon in battle being located in last used location
- Changed battle camera on player to first person mode
- Active Pokémon now retrieved at end of battle
- Player death during battle now ends battle
- Player logout/disconnect now ends battle
- Fixed party GUI not appearing if player died during battle
- Improved failure messages for status effect inflicting moves
- Improved failure message for failed moves