Translations:Marks/3/en
From Pixelmon Wiki
Mechanics
When a wild Pokémon is caught, the game will check whether or not to apply a mark to it. The following rates are used in the following order:
Mark | Chance | With Mark Charm |
---|---|---|
Rare Mark | 1/1000 | 3/1000 |
Rowdy Mark - Slump Mark group (28) | 1/100 | 3/100 |
Uncommon Mark | 1/50 | 3/50 |
A weather-based mark (8) | 1/50 | 3/50 |
A time-based mark (4) | 1/50 | 3/50 |
Fishing Mark | 1/25 | 3/25 |