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Translations:Config/16/en

From Pixelmon Wiki

Spawning

Setting (.hocon) Setting (in-game) Description Default value
Gen1 Generation 1 Whether or not Generation 1 Pokémon (#1-#151) can spawn. True
Gen2 Generation 2 Whether or not Generation 2 Pokémon (#152-#251) can spawn. True
Gen3 Generation 3 Whether or not Generation 3 Pokémon (#252-#386) can spawn. True
Gen4 Generation 4 Whether or not Generation 4 Pokémon (#387-#493) can spawn. True
Gen5 Generation 5 Whether or not Generation 5 Pokémon (#494-#649) can spawn. True
Gen6 Generation 6 Whether or not Generation 6 Pokémon (#650-#721) can spawn. True
Gen7 Generation 7 Whether or not Generation 7 Pokémon (#722-#807) can spawn. True
allowLegendarySpawn Allow Legendaries to spawn Whether or not Legendary Pokémon will spawn naturally. This only affects Pokémon that use the Legendary spawn rate. True
bellInclusionRange Range bells seek other bells Range in blocks that Clear/Tidal Bells will seek out other bells. 10
bellSuccessChance Chance that bells has a spawn Chance that a bell, at dawn, will start to ring. 1 = 100%. 0.01
bossRate Spawn rate of Boss Pokémon The rate of boss Pokémon in the wild (1/x) not including mega bosses. 256
BossSpawnChance Mega Boss spawn chance Chance that a Mega Boss spawn attempt will succeed. 1 = 100% 0.30000001192092896
bossSpawnTicks Boss spawn ticks How often (on average) a boss Pokémon will attempt to spawn. 1200 (1 minute)
canTransformToDittoOnCatch Transform into Ditto Pokemon which can transform to Ditto.
despawnOnFleeOrLoss Despawn on flee or loss Whether or not wild Pokémon will despawn if the player flees from them or loses against them. False
displayLegendaryGlobalMessage Display Legendary global message Whether or not a message will display when a Legendary Pokémon spawns. The message also displays which biome the Pokémon spawned in. True
distancePerLevel Distance per level If the spawnLevelsByDistance setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point. 30
entitiesPerPlayer Maximum amount of NPC and/or Pokémon per player The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance. 45
hiddenAbilitySpawnRate Hidden Ability spawn rate The rarity of hidden Abilities on wild or spawned-in Pokémon, using the formula 1/x Pokémon. This setting does not affect breeding. 150 (1/150 Pokémon)
horizontalSliceRadius Horizontal radius for random spawning The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. 10
horizontalTrackFactor Amount of ticks for tracking spawner How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be. 80
injectIntoLootTables Enables Pixelmon loot table modifier Whether or not Pixelmon should modify Minecraft loot tables. True
legendarySpawnChance Legendary spawn chance The chance of a Legendary Pokémon spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the legendarySpawnTicks setting. 0.3 (30%)
legendarySpawnTicks Legendary spawn ticks How often (in ticks) on average a Legendary Pokémon attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the legendarySpawnChance setting. 3,000 ticks (2 minutes and 30 seconds)
lootIgnoreList Type of loot Pixelmon shouldn't modify Maximum level Pokémon will spawn at when Spawn Levels By Distance enabled. None
maxLevelByDistance Maximum spawn level (by distance) The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled. 60
maximumDistanceFromCentre Max distance for spawns The maximum distance from the player that entities may spawn. 64
maximumSpawnedPokemon Maximum Pokémon that can be spawned in at once The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning 3000
MeltanSpawnChance Meltan Spawn Chance Chance for a Meltan to spawn when smelting a metal ore block. 1/x 8192
meltanTransformChance Chance Meltan transforms to Ditto Percentage chance for a Meltan to transform into Ditto on capture. 1 = 100% 0.6
minimumDistanceBetweenSpawns Minimum distance for spawns The minimum number of blocks between a spawned entity and an existing living entity. 15
minimumDistanceFromCentre Minimum distance for spawning The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players. 18
replaceMCVillagers Replace Minecraft villagers Whether to replace Minecraft's villagers with chatting NPCs in villages. True
shinySpawnRate Shiny spawn rate (1/x) The rarity of Shiny Pokémon, using the formula 1/x Pokémon. 4096 (1/4096 Pokémon)
spawnFrequency Number of spawns per minute The number of spawn passes made per minute. Decrease for better performance. 60
spawnGyms Spawn Gyms Whether Gyms can spawn naturally. True
spawnLevelsByDistance Spawn levels by distance If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point. False
spawnLevelsCloserToPlayerLevels Spawn levels closer to player levels If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected. True
spawnPokeMarts Spawn shopkeepers Whether Poké Marts can spawn in towns. True
spawnSetFolder Folder path for spawning files Which folder to use under ./pixelmon/spawning/ for spawn sets. default
spawnTicksPlayerMultiplier Speeds up legendary and mega boss spawns A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = spawnTicks / (1 + (number of players - 1) * spawnTicksPlayerMultiplier) 0.009999999776482582
spawnUltraSpaceEndCities Enable for End City Spawns in Ultra Space If enabled, End Cities should be generated in new Ultra Space chunks. True
spawnUltraSpaceExtraLoots More Pokéloot in Ultra Space If enabled, more Pokéloot chests should be generated in new Ultra Space chunks. True
spawnUltraSpaceExtraOres More ores in Ultra Space If enabled, more ores should be generated in new Ultra Space chunks. True
spawnUltraSpaceExtraPlants More Apricorns/Berries in Ultra Space If enabled, more plants (apricorns, berries) should be generated in new Ultra Space chunks. True
spawnUltraSpaceExtraShrines More shrines in Ultra Space If enabled, more Shrines should be generated in new Ultra Space chunks. True
spawnUltraSpaceNetherForts Enables spawning of Nether Forts in Ultra Space If enabled, Nether Forts should be generated in new Ultra Space chunks. True
spawnsPerPass Number of spawns in a single cycle per player The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above 5 are very unlikely to make a noticeable difference. 2
transformToDittoOnCatch Chance for Pokémon to transform into Ditto Chance for a wild Pokemon to turn into a Ditto on capture. 5.0E-5
useBetterSpawnerConfig Enables BetterSpawnerConfig If enabled, the BetterSpawnerConfig's config will be generated under config/pixelmon. False
useRecentLevelMoves Pokémon will spawn with most recent moves in their movepools If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools. False
verticalSliceRadius Vertical radius in blocks for spawning The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea. 25
verticalTrackFactor Number of ticks that precede spawning vertically How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause. 0

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