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Changelog/Version 1

From Pixelmon Wiki

Minecraft 1.4.7

Version 1

Version 1.9.6

Released January 28, 2013.

Changes:

  • Added a Trainer rarity modifier in the config. This allows players to change the rarity of Trainers relative to Pokémon.


Fixes:

  • Fix to experience not being retained on retrieving and sending out
  • Fix to 2 battle crash bugs
  • Fixed Trainer rarity (someone had set the values too high)
Version 1.9.5

Released January 26, 2013.

Changes:

  • Spawning now supports amphibious Pokémon.
  • Beginning of new skeletal animation system (won't see anything new at this stage, it just replaces the old code with a more generalised solution)
  • Super flat worlds now supported by spawning system
  • Creative tabs now support other mods.
  • Completely re-worked spawning, Pokémon should spawn underground, numbers should be easier to change in config


Fixes:

  • Fixed battle camera
  • Further tweaks to spawning
  • Fix to crash on level up in battle
  • Fix to battling system, built new counter and persistence system which works with the changes to battling made a few patches ago.
  • Re-pieced a number of Pokémon
  • Further fixes to Trade machine
  • Further fixes to Pokédex
  • Fix to infinite battle loop where you could find large bunches of items from a battle that had continued
  • Lots more fixes


Minecraft 1.4.6

Version 1

Version 1.9.0

Released January 5, 2013.

Changes:


Fixes:

  • Lots of other fixes


Minecraft 1.4.5

Version 1

Version 1.8.6

Released December 6, 2012.

Changes:

  • TMs added into Creative menu–no way to get them into Survival just yet


Fixes:

  • Memory improvements for SMP
Version 1.8.5

Released December 6, 2012.

Version 1.8.3

Released November 19, 2012.

Fixes:

  • Fixed spawning problems (no land spawns and heaps of Trainers)
  • Further reduction to memory usage with less lag this time too


Minecraft 1.4.4

Version 1

Version 1.8.2

Released November 18, 2012.

Fixes:

  • Fixed Diglett crash
  • Pokémon should not take damage from being caught in blocks.
  • Fix to a server crash on spawning
Version 1.8.1

Released November 16, 2012.

Changes:

  • Updated for 1.4.4
  • Reduced memory consumption (may slow down initial world load times a bit)


Fixes:

  • Fixed Yawn server bug
  • Fixed waiting at Mojang screen
  • PokéChecker now is consistently bright on all screens and has a fixed move description box.


Known Bugs:

  • Slowbro/Poké textures may not load on all machines.


Minecraft 1.4.2

Version 1

Version 1.8.0

Released November 10, 2012.

Changes:

  • GUI
    • Battle GUI: comes with new fully built bag system, move picking, Pokémon swapping, chat replacement and lots more
    • Extended inventory (Survival and Creative): New way of accessing Pokémon data and held items. Drop items onto held item slots to equip them, and use them on a Pokémon to access the new summary screens.
    • Summary screen (PokéChecker replacement): Now showing much more detail about a Pokémon's stats, attacks and happiness. Also allows re-arranging of moves, renaming and leveling disabling
  • 16 new Pokémon: Alakazam, Chansey, Dragonite, Golem, Farfetch'd, Kadabra, Kingler, Meowth, Piloswine, Poliwag, Rapidash, Slowbro, Slowpoke, Spearow, Tangela, Venomoth, Venonat
  • 2 re-done models: Ivysaur, Oddish
  • Heaps of battling enhancements and fixes to go along with the new battling GUI
  • Level-up screen showing stat increases
  • More Trainers
  • More Poké Balls
  • Heaps of Badges
  • Heaps more moves coded.
  • Re-worked capture algorithms to provide an experience closer to the games.


Fixes:

  • Aggressive Pokémon battle initiation has more checks for illegal battle starting.
  • Large bunch of crash bugs.
  • Rendering of screens that in the past were changed when raining or held item changed are now fixed.
  • Apricorns can now be placed.
  • Improved generation of Fire Stones and Leaf Stones.
  • Apricorns can now only be placed on the top of blocks.
  • A series of different infinite battle loop bugs.
  • Crash when accessing PC with null Pokémon (one caught from trainer, will now be deleted if encountered).


Known Bugs:

  • Dull stats screen when not holding an item in the PokéChecker GUIs.
  • Slowbro/Poké textures may not load on.


Minecraft 1.3.2

Version 1

Version 1.7.6b

Released October 3, 2012.

Fixes:

Version 1.7.6

Released October 2, 2012.

Changes:

  • More animations.
  • Reworked Wartortle model.
  • Trainers can now be spawned by the same spawn command as for Pokémon.
  • Freeze command for taking screenshots/videos.
  • Swinub, Dodrio (wasn't actually in 1.7.5).
  • Riding disabled due to it causing servers to crash.


Fixes:

Version 1.7.5

Released October 1, 2012.

Changes:


Fixes:

  • PC will no longer appear black to some people.
  • Pokédex doesn't crash on selecting a Pokémon that isn't in game.
  • Evolution stone ore should now spawns in the right places.
  • All the crash bugs relating to inventory manipulation should be fixed.
  • Red Pokémon bug
  • Master Balls always catch.
Version 1.7.2

Released September 18, 2012.

Changes:


Fixes:

  • Could not load move bug fixed
  • Internal server errors (for the most part) are gone.


Coming Soon:

Version 1.7.1

Released September 13, 2012.

Changes:

Diamond

Diamond

Diamond

Glass Pane

Redstone Lamp

Redstone

Diamond

Diamond

Diamond

PC


Version 1.7.0

Released September 9, 2012.

Changes:

  • Full entity rewrite, Pixelmon now takes a total of 3 entity IDs, forever banishing the looming shadow of Minecraft's hidden entity ID limit.
  • SMP much improved! Following the entity rewrite, SMP is now running much better and should give an equivalent experience as playing solo but with the added bonus of being able to battle friends!
  • A bunch more Pokémon, I believe the total is now up to 86! These include Lapras and Scyther among others.
  • Trainers re-implemented! Trainer code was rewritten á la Pokémon to use one entity and has been re-enabled for some more challenging and provoking competition.
  • Potions/Elixirs etc. Rodel has opened up his account with the addition of a bunch more Potions, Elixirs and status ailment healing items for use in and out of battle.
  • New capture animation (worth checking it out)
  • More Pokémon animations (my personal favourites are Magnemite and Magneton)
  • More fixes than I could possibly write here...
Version 1.6.2

Released August 27, 2012.

Changes:


Fixes:

  • Lots of battle fixes
  • Fixed crash bug on sending out Pokémon with none in party
  • Fix to Arbok's texture
Version 1.6.1

Released August 25, 2012.

Changes:

  • Mew has an incredible animation.


Fixes:

  • Stopped all keybindings firing twice
  • Pokémon now spawn in the middle of the block they are sent out to.
  • Arcanine's model is fixed and has new animation.
  • Updated for Forge 4.0.0.230
  • Pokemon's health bars now update.
Version 1.6.0

Released August 25, 2012.

Changes:

  • The Pixelmon experience brought to Minecraft 1.3.2
  • Spawning system re-worked; now more efficient and smoother than custom spawner plus better coverage than Minecraft spawner
  • Particle effects for some Pokémon
  • Lots more animations
  • 8 more Pokémon
  • Database now updates itself and downloads from our master copy on our servers.


Fixes:

  • Huge numbers of PC fixes/tweaks/performance updates
  • Bounding boxes fixed for all Pokémon
  • Lots and lots of other fixes for texture glitches/model issues/battling bugs, etc.


Bugs:

  • Thrown Pokémon land at the player's feet.


Minecraft 1.2.5

Version 1

Version 1.5.4

Released August 4, 2012.

Changes:


Fixes:

  • Fixed order being kept in overlay in SMP
  • PC now working again in SMP
  • XP is now gained in battles with wild Pokémon again.
  • XP is displayed correctly in the Pokéchecker.
  • PC and healer blocks removed from Creative inventory
  • Pokémon can replace moves on learning when the move list is full.
  • Removed lighting effect from Charmander line until code is working right
  • Damage and healing is now reflected in the sidebar in both SSP and SMP.
  • Pokémon sent out in snow no longer spawn on top of the player.
  • Different types of Poké Balls now render correctly in SMP.
  • Healing machine not always working–couldn't send out afterwards
  • Can now retrieve Pokémon after fleeing via Roar
  • Bug Catcher no longer causes a crash.
Version 1.5.3 Hotfix

Released July 29, 2012.

Fixes:

  • Fixed a couple of crash bugs in SMP.
Version 1.5.2 Hotfix

Released July 28, 2012.

Changes:

  • Moved to Forge 3.3.8.152 – this gets rid of the "a mod you are using is out of date" message.
  • A few more animations/fixed animations (Gloom and Mankey)


Fixes:

  • Fixed up capitalization of some image files (was causing crash on Mac version)
Version 1.5.1

Released July 27, 2012.

Changes:

  • Brand new models for PC and healer
  • Krabby added!
  • New animations for some Pokémon
  • A awesome new feature (which is secret; don't worry, it's obvious)


Fixes:

  • Fixed a couple of issues with super-effectiveness
  • Fixed a few rendering issues with Gloom and Vaporeon
  • Fixed an issue where recalling Pokémon wouldn't work after a battle
  • Fixed a few issues with the Bug Catcher
  • A few other bits and pieces
Version 1.5.0

Released July 21, 2012.

Changes:

Version 1.4.3

Released July 15, 2012.

Version 1.4.2

Released July 7, 2012.

Version 1.4.1

Released July 5, 2012.

Version 1.3.2

Released June 30, 2012.

Changes:

Version 1.3.1

Released June 28, 2012.

Version 1.3.0

Released June 10, 2012.

Changes:

  • A config file has been added to change the IDs as well as the spawn limits for the Pokémon for older computers.


Fixes:

  • Zubat's wings have been corrected, however they no longer have any animation.
  • Charmander and Charmeleon have been repaired.
  • Water Pokémon no longer cause crashing.


Bugs:

  • Many models still have not yet been fixed.
Dev Build 1.2.4

Released June 4, 2012.

Changes:


Fixes:

  • Pokémon now level up properly.
  • All Pokémon interaction bugs are fixed (aside from the one listed below).
  • Geodude's model is no longer a rocky texture stretched over a villager model.
  • Trapinch now has a face.


Bugs:

  • Zubat's wings are now both on its left side.
  • Charmander and Charmeleon have messed-up textures now.
  • Crashes often happen while in water near water Pokémon.
  • Mew has seemingly disappeared from the game; however, it still has a PokéDex entry.
Dev Build 1.2.3

Released May 30, 2012.

Changes:

  • Pokémon added: Mew


Fixes:

  • All move slot bugs fixed
  • Pokémon inventory bugs fixed
  • Sleeping now heals Pokémon
  • Pokédex list fixed


Bugs:

  • Pokémon models still not fixed
  • Magikarp still causes crashing.
  • Mew now causes crashing.
  • No PC to access the extra Pokémon sent to the computer
  • Test recipes are still in.
  • When a Pokémon gains a level, it will be reverted back to the previous level upon recalling it.
  • Pokémon level gain seems random and possibly world dependent.


Incompatibilities:

  • Optifine will cause the Pokémon inventory screen to be invisible but still usable.
Dev Build 1.2.2

Released May 27, 2012.

Changes:


Fixes:

  • Mankey no longer crash the game.
  • Player Pokémon can no longer attack each other.
  • Charizard and Blastoise now have proper textures.
  • Pokémon no longer skip moves on level-up.
  • Oddish now move.


Bugs:

  • Several models are still messed up.
  • Zubat is now missing a leg.
  • Geodude looks like a villager with a rocky texture stretched over it.
  • Magnemite is floating above where it should be in the Pokédex.
  • Gastly is off-center in the Pokédex and appears smaller than it should be.
  • All types of Poké Balls default into regular Poké Balls after colliding with something (this does not effect their catch rate when first thrown, however).
  • Pokédex list goes far past where it should be, making the scroll bar almost useless for navigation.
  • Several bugs with the new inventory:
    • Pokémon will sometimes disappear (usually when the game gets paused), and this causes other Pokémon to become incapable of occupying the same slot they're on, presumably because it still registers them as being there.
      • Whenever this happens, it also seems to lock the player from selecting Pokémon in the lower squares of the Pokémon inventory, mostly likely because the game is also registering the Pokémon that's disappeared as not being there, forcing the party up, without forcing the Pokémon up along with it.
      • Alongside and caused by this, new Pokémon caught can occupy the same slot as older Pokémon, randomizing which Pokémon are sent out.
        • They can also be forced a square below the inventory.
  • Attempting to send out a Pokémon from a blank slot will output the "You retrieved x" message, x being a random Pokémon.
  • Sleeping no longer heals Pokémon, and healing tables are no longer useable, which makes reviving Pokémon impossible.
  • Moveslot bug is slightly less annoying but still there.
    • Rather than the previous method, replacing a move now replaces all moves below and including the chosen slot.
Dev Build 1.2.1

Released May 22, 2012.

Changes:


Fixes:

  • The starter screen is no longer an infinite loop.
  • Rare Candies are no longer infinite.
  • Attacking Pokémon in the midst of battle no longer crashes the game.


Bugs:

  • Dropping the last item in the inventory will cause the starter screen to pop up again (however, dropping the last item from the inventory GUI will not do this).
  • Mankey are uncatchable and cause a crash when attacked by a player's Pokémon.
  • Accidentally sending out an owned Pokémon against another owned Pokémon will cause a crash.
  • Eevee, Trapinch, Jigglypuff, Wigglytuff, Ivysaur, and Voltorb have messed-up models.
  • Additionally, Blastoise, Charizard and Wigglytuff have no textures.
  • Zubat are missing a fang and will continuously float higher and higher as they are hit without ever coming back down.
  • Oddish and Zubat will not move no matter the circumstance (besides Zubat floating upwards when hit).
  • Healing Table does not heal properly.
  • Replacing moves on a Pokémon is extremely glitchy.
    • The top and bottom move cannot be replaced.
    • Replacing a move in the second moveslot will cause it to replace all the moves with that one. Afterwards, replacing any move anywhere will replace all of them.
    • Replacing a move in the third slot will replace the moves above and below it as well.
  • Flying/floating Pokémon have their hitboxes on the ground instead of on their model.
  • Leveling up a Pokémon will increase its max HP, but its current HP will not go up with it.
  • Poké Balls won't update with the evolution of a Pokémon until they are called back.
  • Pokédex currently only shows Bulbasaur.
  • Massive lag spikes due to Pokémon spawning
  • Health bars on Poké Balls are inaccurate.
  • Fainting message for wild Pokémon will display even if they were not engaged in battle.
  • Magikarp are always injured.
  • Pokémon will sometimes turn invisible.
  • Throwing a Poké Ball into the air repeatedly will duplicate the Pokémon stored inside.
  • Magikarp are uncatchable and cannot be battled.
  • Caught Pokémon are all reset to level 5.
  • Pokemon will sometimes skip moves when leveling up.
Version 1.1.0

Released May 9, 2012.

Changes:


Fixes:

  • Squirtle and Charmander now have moving animations.
  • Recalling Squirtle now displays the correct message.
  • A single Rare Candy is no longer infinite use.


Bugs:

  • Starter selection screen will continuously pop up when starting a new world, forcing the exiting of the client and causing the Pokémon gained to become glitched.
  • While playing in offline mode, Pokémon caught with Poké Balls will disappear.
  • Logging out of Minecraft will cause all caught Pokémon currently in Poké Balls to glitch. Poké Balls can, however, be cleared and used again.
  • The Pokémon's hitboxes do not grow with them.
  • If a Pokémon is attacked in the middle of a battle, the game will crash.
Version 1.0.0

Released April 21, 2012.

Changes:


Bugs:

  • Poké Balls can be used multiple times without breaking, almost guaranteeing capture.
  • A single Rare Candy can be used infinitely, but a stack of them will deplete until there is one left.
  • Calling back Squirtle will give the message, "You caught a wild Squirtle".
  • Squirtle and Charmander have no movement animations.

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