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Translations:Types/3/en

From Pixelmon Wiki
Revision as of 04:48, 3 April 2020 by PixelBot (talk | contribs) (Importing a new version from external source)
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Type effectiveness

Each type has a certain damage modifier when interacting with each of the other types, causing moves of a certain type to potentially deal double or half of the move's calculated damage, or even no damage at all. The multipliers for each combination of attacking and defending types are shown in the chart below.

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