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Happiness

From Pixelmon Wiki
Revision as of 16:23, 1 June 2014 by Some body (talk | contribs)

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Every Pokémon starts with 0 happiness, which will change based on certain events:

  • Keeping the Pokémon outside of its Poké Ball will cause it to slowly gain happiness.
  • Leveling up the Pokémon will raise happiness.
  • Letting the Pokémon faint will lower happiness.
  • Trading the Pokémon will reset its happiness to 0.
  • Capturing a Pokémon in a Friend Ball will set its initial happiness to 200.
  • Capturing the Pokémon in a Luxury Ball or letting the Pokémon hold a Soothe Bell will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve:

Bugs

  • A Pokémon caught with a Friend Ball will appear to have a happiness of 200 immediately after it is caught, but will revert back to 0 after gaining or losing happiness.

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