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Translations:Marks/3/en

From Pixelmon Wiki
Revision as of 13:39, 15 June 2022 by Pixelbot (talk | contribs) (Importing a new version from external source)
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Mechanics

When a wild Pokémon is caught, the game will check whether or not to apply a mark to it. The following rates are used in the following order:

Mark Chance With Mark Charm
Rare Mark 1/1000 3/1000
Rowdy Mark - Slump Mark group (28) 1/100 3/100
Uncommon Mark 1/50 3/50
A weather-based mark (8) 1/50 3/50
A time-based mark (4) 1/50 3/50
Fishing Mark 1/25 3/25

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