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Catch Combos

From Pixelmon Wiki
Revision as of 09:36, 14 March 2022 by The Crimson V (talk | contribs) (→‎Effects: Thresholds for 1-5 and 6-10 were listed separately, though there isn't any change between said thresholds, so I've combines the cells into 1-10.)

A Catch Combo is a chaining mechanic that awards players for consecutively capturing the same Pokémon species. After capturing two or more Pokémon of the same species in the row, the game will start keeping track of the Catch Combo, which is displayed in the upper-left corner during a wild Pokémon encounter and after a successful capture.

A Catch Combo is broken if one of the following occurs:

  • A wild Pokémon flees.
  • Pokémon of a different species is caught (including one of the same evolutionary family).
  • Exiting the game.

Catch Combo chains are not broken if the player runs away from a wild Pokémon.

Collecting fossil Pokémon from the Fossil Machine does not count towards the catch combo chain.

Catching Pokémon spawned from the Cloning Machine or Shrines count towards the chain, but do not receive boosted IVs.

Effects

Having a high Catch Combo yields a variety of rewards for the player. These include:

  • Greater Experience gained after capture
  • Guaranteed perfect IVs
  • Increased chance that the Pokémon being chained in the Catch Combo spawns as Shiny, which can be furthered using Lures and a Shiny Charm
Chain Length Exp, Bonus Perfect IVs Shiny Chance
Standard Lure Shiny Charm Lure + Shiny Charm
0 x1 0 1/4096 2/4096 3/4096 4/4096
1-10 x1.1
11-20 x1.5 2 4/4096 5/4096 6/4096 7/4096
21-30 x2 3 8/4096 9/4096 10/4096 11/4096
31-40 x2.5 4 12/4096 13/4096 14/4096 15/4096
41+ x3

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