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Language
aa - Qafár af
ab - Аҧсшәа
abs - bahasa ambon
ace - Acèh
ady - адыгабзэ
ady-cyrl - адыгабзэ
aeb - تونسي/Tûnsî
aeb-arab - تونسي
aeb-latn - Tûnsî
af - Afrikaans
ak - Akan
aln - Gegë
am - አማርኛ
an - aragonés
ang - Ænglisc
anp - अङ्गिका
ar - العربية
arc - ܐܪܡܝܐ
arn - mapudungun
arq - جازايرية
ary - Maġribi
arz - مصرى
as - অসমীয়া
ase - American sign language
ast - asturianu
atj - Atikamekw
av - авар
avk - Kotava
awa - अवधी
ay - Aymar aru
az - azərbaycanca
azb - تۆرکجه
ba - башҡортса
ban - Basa Bali
bar - Boarisch
bbc - Batak Toba
bbc-latn - Batak Toba
bcc - جهلسری بلوچی
bcl - Bikol Central
be - беларуская
be-tarask - беларуская (тарашкевіца)
bg - български
bgn - روچ کپتین بلوچی
bh - भोजपुरी
bho - भोजपुरी
bi - Bislama
bjn - Bahasa Banjar
bm - bamanankan
bn - বাংলা
bo - བོད་ཡིག
bpy - বিষ্ণুপ্রিয়া মণিপুরী
bqi - بختیاری
br - brezhoneg
brh - Bráhuí
bs - bosanski
btm - Batak Mandailing
bto - Iriga Bicolano
bug - ᨅᨔ ᨕᨘᨁᨗ
bxr - буряад
ca - català
cbk-zam - Chavacano de Zamboanga
cdo - Mìng-dĕ̤ng-ngṳ̄
ce - нохчийн
ceb - Cebuano
ch - Chamoru
cho - Choctaw
chr - ᏣᎳᎩ
chy - Tsetsêhestâhese
ckb - کوردی
co - corsu
cps - Capiceño
cr - Nēhiyawēwin / ᓀᐦᐃᔭᐍᐏᐣ
crh - qırımtatarca
crh-cyrl - къырымтатарджа (Кирилл)
crh-latn - qırımtatarca (Latin)
cs - čeština
csb - kaszëbsczi
cu - словѣньскъ / ⰔⰎⰑⰂⰡⰐⰠⰔⰍⰟ
cv - Чӑвашла
cy - Cymraeg
da - dansk
de - Deutsch
de-at - Österreichisches Deutsch
de-ch - Schweizer Hochdeutsch
de-formal - Deutsch (Sie-Form)
din - Thuɔŋjäŋ
diq - Zazaki
dsb - dolnoserbski
dtp - Dusun Bundu-liwan
dty - डोटेली
dv - ދިވެހިބަސް
dz - ཇོང་ཁ
ee - eʋegbe
egl - Emiliàn
el - Ελληνικά
eml - emiliàn e rumagnòl
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - español
es-419 - español de América Latina
es-formal - español (formal)
et - eesti
eu - euskara
ext - estremeñu
fa - فارسی
ff - Fulfulde
fi - suomi
fit - meänkieli
fj - Na Vosa Vakaviti
fo - føroyskt
fr - français
frc - français cadien
frp - arpetan
frr - Nordfriisk
fur - furlan
fy - Frysk
ga - Gaeilge
gag - Gagauz
gan - 贛語
gan-hans - 赣语(简体)
gan-hant - 贛語(繁體)
gcr - kriyòl gwiyannen
gd - Gàidhlig
gl - galego
glk - گیلکی
gn - Avañe'ẽ
gom - गोंयची कोंकणी / Gõychi Konknni
gom-deva - गोंयची कोंकणी
gom-latn - Gõychi Konknni
gor - Bahasa Hulontalo
got - 𐌲𐌿𐍄𐌹𐍃𐌺
grc - Ἀρχαία ἑλληνικὴ
gsw - Alemannisch
gu - ગુજરાતી
gv - Gaelg
ha - Hausa
hak - 客家語/Hak-kâ-ngî
haw - Hawaiʻi
he - עברית
hi - हिन्दी
hif - Fiji Hindi
hif-latn - Fiji Hindi
hil - Ilonggo
ho - Hiri Motu
hr - hrvatski
hrx - Hunsrik
hsb - hornjoserbsce
ht - Kreyòl ayisyen
hu - magyar
hu-formal - magyar (formal)
hy - հայերեն
hyw - արեւմտահայերէն
hz - Otsiherero
ia - interlingua
id - Bahasa Indonesia
ie - Interlingue
ig - Igbo
ii - ꆇꉙ
ik - Iñupiak
ike-cans - ᐃᓄᒃᑎᑐᑦ
ike-latn - inuktitut
ilo - Ilokano
inh - ГӀалгӀай
io - Ido
is - íslenska
it - italiano
iu - ᐃᓄᒃᑎᑐᑦ/inuktitut
ja - 日本語
jam - Patois
jbo - la .lojban.
jut - jysk
jv - Basa Jawa
ka - ქართული
kaa - Qaraqalpaqsha
kab - Taqbaylit
kbd - Адыгэбзэ
kbd-cyrl - Адыгэбзэ
kbp - Kabɩyɛ
kg - Kongo
khw - کھوار
ki - Gĩkũyũ
kiu - Kırmancki
kj - Kwanyama
kjp - ဖၠုံလိက်
kk - қазақша
kk-arab - قازاقشا (تٴوتە)
kk-cn - قازاقشا (جۇنگو)
kk-cyrl - қазақша (кирил)
kk-kz - қазақша (Қазақстан)
kk-latn - qazaqşa (latın)
kk-tr - qazaqşa (Türkïya)
kl - kalaallisut
km - ភាសាខ្មែរ
kn - ಕನ್ನಡ
ko - 한국어
ko-kp - 조선말
koi - Перем Коми
kr - Kanuri
krc - къарачай-малкъар
kri - Krio
krj - Kinaray-a
krl - karjal
ks - कॉशुर / کٲشُر
ks-arab - کٲشُر
ks-deva - कॉशुर
ksh - Ripoarisch
ku - kurdî
ku-arab - كوردي (عەرەبی)
ku-latn - kurdî (latînî)
kum - къумукъ
kv - коми
kw - kernowek
ky - Кыргызча
la - Latina
lad - Ladino
lb - Lëtzebuergesch
lbe - лакку
lez - лезги
lfn - Lingua Franca Nova
lg - Luganda
li - Limburgs
lij - Ligure
liv - Līvõ kēļ
lki - لەکی
lmo - lumbaart
ln - lingála
lo - ລາວ
loz - Silozi
lrc - لۊری شومالی
lt - lietuvių
ltg - latgaļu
lus - Mizo ţawng
luz - لئری دوٙمینی
lv - latviešu
lzh - 文言
lzz - Lazuri
mai - मैथिली
map-bms - Basa Banyumasan
mdf - мокшень
mg - Malagasy
mh - Ebon
mhr - олык марий
mi - Māori
min - Baso Minangkabau
mk - македонски
ml - മലയാളം
mn - монгол
mni - মেইতেই লোন্
mnw - ဘာသာ မန်
mo - молдовеняскэ
mr - मराठी
mrj - кырык мары
ms - Bahasa Melayu
mt - Malti
mus - Mvskoke
mwl - Mirandés
my - မြန်မာဘာသာ
myv - эрзянь
mzn - مازِرونی
na - Dorerin Naoero
nah - Nāhuatl
nan - Bân-lâm-gú
nap - Napulitano
nb - norsk bokmål
nds - Plattdüütsch
nds-nl - Nedersaksies
ne - नेपाली
new - नेपाल भाषा
ng - Oshiwambo
niu - Niuē
nl - Nederlands
nl-informal - Nederlands (informeel)
nn - norsk nynorsk
no - norsk
nov - Novial
nrm - Nouormand
nso - Sesotho sa Leboa
nv - Diné bizaad
ny - Chi-Chewa
nys - Nyunga
oc - occitan
olo - Livvinkarjala
om - Oromoo
or - ଓଡ଼ିଆ
os - Ирон
pa - ਪੰਜਾਬੀ
pag - Pangasinan
pam - Kapampangan
pap - Papiamentu
pcd - Picard
pdc - Deitsch
pdt - Plautdietsch
pfl - Pälzisch
pi - पालि
pih - Norfuk / Pitkern
pl - polski
pms - Piemontèis
pnb - پنجابی
pnt - Ποντιακά
prg - Prūsiskan
ps - پښتو
pt - português
pt-br - português do Brasil
qu - Runa Simi
qug - Runa shimi
rgn - Rumagnôl
rif - Tarifit
rm - rumantsch
rmy - Romani
rn - Kirundi
ro - română
roa-tara - tarandíne
ru - русский
rue - русиньскый
rup - armãneashti
ruq - Vlăheşte
ruq-cyrl - Влахесте
ruq-latn - Vlăheşte
rw - Kinyarwanda
sa - संस्कृतम्
sah - саха тыла
sat - ᱥᱟᱱᱛᱟᱲᱤ
sc - sardu
scn - sicilianu
sco - Scots
sd - سنڌي
sdc - Sassaresu
sdh - کوردی خوارگ
se - davvisámegiella
sei - Cmique Itom
ses - Koyraboro Senni
sg - Sängö
sgs - žemaitėška
sh - srpskohrvatski / српскохрватски
shi - Tašlḥiyt/ⵜⴰⵛⵍⵃⵉⵜ
shi-latn - Tašlḥiyt
shi-tfng - ⵜⴰⵛⵍⵃⵉⵜ
shn - ၽႃႇသႃႇတႆး
shy-latn - tachawit
si - සිංහල
simple - Simple English
sk - slovenčina
skr - سرائیکی
skr-arab - سرائیکی
sl - slovenščina
sli - Schläsch
sm - Gagana Samoa
sma - Åarjelsaemien
sn - chiShona
so - Soomaaliga
sq - shqip
sr - српски / srpski
sr-ec - српски (ћирилица)
sr-el - srpski (latinica)
srn - Sranantongo
ss - SiSwati
st - Sesotho
stq - Seeltersk
sty - cебертатар
su - Basa Sunda
sv - svenska
sw - Kiswahili
szl - ślůnski
ta - தமிழ்
tay - Tayal
tcy - ತುಳು
te - తెలుగు
tet - tetun
tg - тоҷикӣ
tg-cyrl - тоҷикӣ
tg-latn - tojikī
th - ไทย
ti - ትግርኛ
tk - Türkmençe
tl - Tagalog
tly - толышә зывон
tn - Setswana
to - lea faka-Tonga
tpi - Tok Pisin
tr - Türkçe
tru - Ṫuroyo
ts - Xitsonga
tt - татарча/tatarça
tt-cyrl - татарча
tt-latn - tatarça
tum - chiTumbuka
tw - Twi
ty - reo tahiti
tyv - тыва дыл
tzm - ⵜⴰⵎⴰⵣⵉⵖⵜ
udm - удмурт
ug - ئۇيغۇرچە / Uyghurche
ug-arab - ئۇيغۇرچە
ug-latn - Uyghurche
uk - українська
ur - اردو
uz - oʻzbekcha/ўзбекча
uz-cyrl - ўзбекча
uz-latn - oʻzbekcha
ve - Tshivenda
vec - vèneto
vep - vepsän kel’
vi - Tiếng Việt
vls - West-Vlams
vmf - Mainfränkisch
vo - Volapük
vot - Vaďďa
vro - Võro
wa - walon
war - Winaray
wo - Wolof
wuu - 吴语
xal - хальмг
xh - isiXhosa
xmf - მარგალური
xsy - saisiyat
yi - ייִדיש
yo - Yorùbá
yue - 粵語
za - Vahcuengh
zea - Zeêuws
zgh - ⵜⴰⵎⴰⵣⵉⵖⵜ ⵜⴰⵏⴰⵡⴰⵢⵜ
zh - 中文
zh-cn - 中文(中国大陆)
zh-hans - 中文(简体)
zh-hant - 中文(繁體)
zh-hk - 中文(香港)
zh-mo - 中文(澳門)
zh-my - 中文(马来西亚)
zh-sg - 中文(新加坡)
zh-tw - 中文(台灣)
zu - isiZulu
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{{DISPLAYTITLE:常见问题}}<languages/> 这里是关于[[Pixelmon]]模组的常见问题列表。这些问题根据相关主题分为了不同的部分 为避免与其他文章重复,此处不列出那些可在wiki上通过搜索关键词即可轻松找到答案的问题。诸如“如何制作[[Poké Balls|精灵球]]?”之类的问题可以通过在wiki上搜索"Pokeball(精灵球)"来寻找答案 如果您在阅读了本篇解答并四处搜索后仍然有疑问,欢迎随时在[[Pixelmon Discord|Pixelmon官方Discord]]中提问 ==问题== ===安装=== 这些问题与Pixelmon的安装以及初始化有关 ====在我安装了Pixelmon后,''Minecraft''启动时崩溃了!我该如何解决此问题?==== 可能导致''Minecraft''在启动时崩溃的问题有许多种。首先,请参阅[[Crash Reading 101|此指南]]来了解可能导致崩溃的系统常见问题列表。如果该指南无法解决问题,请在[[Pixelmon Discord]]中寻求帮助。提问时请提供尽可能多的信息 ====''Minecraft''无法完成加载,或者在安装了Pixelmon后变得异常卡顿!我可以修好吗?==== 请参考[[Fixing memory issues|内存问题修复]]来了解如何通过为''Minecraft''分配更多内存来解决问题的详细信息 ====如何为''Minecraft'' Windows 10版、主机版或携带版安装Pixelmon?==== Pixelmon无法安装在上述版本中,只能在电脑版''Minecraft''中使用。这是所有基于Forge的模组的共同限制 ====我收到了一条错误消息,该消息说我的Java版本过时了,但我已经安装了Java8。这是什么意思?==== 如果你的系统中安装了多个版本的Java,请确保''Minecraft''正在使用的是Java 8(可通过配置文件设置中的“执行程序”设置进行修改)。另外,也可以通过卸载所有的旧版本Java来强制''Minecraft''使用Java 8 ====我安装了Pixelmon,但在游戏内看不到任何与Pixelmon相关的内容。这是什么情况?==== 该问题主要有两种原因 首先,检查''Minecraft''主菜单中的“Mods(模组)”部分。如果Pixelmon不在模组列表中,则说明Pixelmon在安装过程中出现了问题。如果您已将下载好的Pixelmon JAR文件放在了正确的位置(<code>mods</code>文件夹中),请检查Pixelmon JAR的文件大小。如果该文件明显小于300MB,则说明您下载的模组已损坏,请尝试重新下载Pixelmon ====我可以使用Technic启动器游玩Pixelmon吗?==== 当然可以。之前一段时间,Pixelmon团队并不赞成使用在该平台发布的模组包。然而,最近的一些合作变化使得Pixelmon团队最终作出妥协,并允许玩家使用任意的启动器游玩Pixelmon。目前,该平台仅支持面向Minecraft 1.12.2的Pixelmon 6.0.0及以上版本,模组包的名称为''Pixelmon Reforged(Pixelmon 重铸)''。 您可以在[[Technic launcher|Technic 启动器]]安装页面上阅读有关使用此平台的更多信息。Technic启动器支持Windows、macOS和Linux系统 ====当我选择了一只[[starter Pokémon|初始宝可梦]]时,第 6 世代的初始宝可梦被列为了“即将推出”。为什么会这样?==== 如果您安装过4.3.0版本之前的Pixelmon,那么您需要删除或编辑[[Pixelmon config|Pixelmon 配置]]文件才能使用第 6 世代的[[starter Pokémon|初始宝可梦]]。可以在[[Config|该页面]]中找到此文件的详细位置 ====如何将我的服务器添加到Pixelmon启动器的服务器列表中?==== 此列表保留给帮助开发和测试Pixelmon的服务器以及服务器所有者使用。您无法将自己的服务器添加到该列表中 ===更新=== 这些问题与Pixelmon模组的更新有关 ====可以把这只宝可梦添加到mod中吗?==== 我们的最终目标是将所有的宝可梦都添加到Pixelmon中。但这不可能一蹴而就。一只宝可梦的加入意味着需要制作它的模型、材质和动画。特别是,Pixelmon团队的动画制作师非常少,因此添加新的宝可梦往往会受到动画制作师制作宝可梦模型的速度限制 如果您不打算为添加宝可梦做出一份贡献,请不要要求我们尽快完成。此类建议将会被忽略,并不会以任何方式影响Pixelmon团队的决策 ====可以更新一下这只宝可梦的模型吗?与其他宝可梦模型相比,它看起来方块化很严重!==== 在Pixelmon开发人员采用当前的建模和动画标准之前,有一些宝可梦的模型早已经被制作了出来。虽然这些过时的模型最终会被更新,但就像添加一只新的宝可梦一样,我们需要制作它们的模型、材质和动画。与添加新的宝可梦类似,动画制作师为模型制作动画的速度是更新宝可梦模型的瓶颈 如果您不打算为更新宝可梦模型做出一份贡献,请不要要求我们尽快完成。此类建议将会被忽略,并不会以任何方式影响Pixelmon团队的决策 ====可以添加第 7 世代的某种功能吗?==== 当前我们的工作重点是改进第 1-6 世代,并完善新功能。一旦团队认为一切都准备完毕,便会添加第 7 世代的内容 ====我可以对Pixelmon提出一些功能上的建议或更改吗?==== 目前我们还没有发布建议的官方场所,但我们将会密切关注[[Pixelmon Discord]]。敬请期待更多的资讯! ====模组中有个bug!我该如何让Pixelmon团队修复它?==== 首先,你要确保问题的确是Pixelmon的bug。如果你所谓的“bug”是类似“我无法加载mod”之类的问题,比如游戏启动时发生崩溃,那就不是bug。首先,请参阅[[Crash Reading 101|此指南]]来了解可能导致崩溃的系统常见问题列表 接下来,确保您使用的是最新版本的Pixelmon。如果您并未使用最新版本,那么您遇到的错误很可能已经在最新版本中进行了修复。如果您在1.10.2或更早的''Minecraft''版本中使用了Pixelmon,请尤其注意,您使用的是不再会进行更新的旧版本Pixelmon,旧版本''Minecraft''中的Pixelmon存在的任何bug将永远不会被修复 <!--如果您确定该问题的确是Pixelmon的bug,并且您使用的是最新的Pixelmon版本,请在[[Pixelmon Discord]]上的#general-support频道中报告该问题。-->您必须提供尽可能多的有关bug的详细信息,特别是关于如何在一个新的世界中重现该bug的具体步骤。如果bug产生了崩溃报告或控制台错误,请确保将该错误一并发布出来。如果我们不能重现该bug或找出导致错误的原因,那么bug就无法被修复 ====下一次的更新何时发布?==== 只要团队认为有足够多合适的新内容可以加入到模组中,更新就会发布。这意味着Pixelmon的版本没有结构化的发布计划 ====1.7.10/1.8.9/1.10.2版本''Minecraft''上的Pixelmon还会更新吗?==== Minecraft 1.10.2及更早版本被视为旧版本。旧版本将不再接收任何更新,这意味着旧版本不会再有新功能、错误修复或官方[[sidemods|附属模组]]的支持。官方社区可能依然会提供支持,但大家更为熟悉的是新版本而非旧版本 Pixelmon开发者不希望继续使用过时的''Minecraft''版本,因为这样做对''Minecraft''社区没有帮助。只要Forge和Sponge稳定,Pixelmon将会更新至更高版本的''Minecraft''中 ===游玩=== 这些问题与游玩Pixelmon模组本身有关 ====屏幕右上角的方框是什么?==== 右上角的方框是宝可梦的[[external moves|对战外招式]] 其左侧的方框是一个目标瞄准系统。如果您放出了一只宝可梦后注视一只野生宝可梦,便可以按下该框的指示快捷键,让您的宝可梦追逐该野生宝可梦并对其发起对战 ====屏幕右下角的图标是什么?==== 左侧的图标是用来打开Pixelmon或''Minecraft'' wiki的[[hotkey|快捷键]] *如果您持有着某个物品,则按下该快捷键将会在您的浏览器中打开Pixelmon或''Minecraft'' wiki中关于该物品的页面 *如果您正在注视一个方块而并未持有任何物品,则按下该快捷键将会在您的浏览器中打开Pixelmon或''Minecraft'' wiki中关于该方块的页面 右侧图标是打开[[Pokédex|宝可梦图鉴]]的快捷键 *如果您正在注视着一只宝可梦,那么按下该快捷键将会在宝可梦图鉴中显示该宝可梦条目。如果之前没有被发现或捕获过,该宝可梦也将在图鉴打开后被标记为"已发现" *否则,宝可梦图鉴将会开启并显示图鉴列表的起始位置 ====对战机制基于哪一世代?==== 当前的对战机制基于第 8 世代。少数对战机制(如特性、招式等)依然在完善当中。如果您在对战时发现了某些不合常理之处,也欢迎提交该问题或在[[Pixelmon Discord]]提出该问题 ====Is there a way to obtain [[trade]] [[evolutions]] in singleplayer?==== The [[Pixelmon Extras]] [[sidemod]] has a command, /tradesim, that will [[evolve]] Pokémon that normally evolve via [[trading]]. If another condition is required for the evolution, such as [[Scyther]] needing to [[hold]] a [[Metal Coat]] to evolve into [[Scizor]], this extra condition must still be met. ====Can I change the locations where Pokémon spawn?==== As of 6.0.0, Pixelmon has a new spawning system which allows you to fully customize spawns, including weather, time, minimum/maximum Y (height) and required biomes. You can learn more about its options [[Config#Better_Spawning|here]]. ====Can I disable certain generations of Pokémon?==== The "Spawning" section of Pixelmon's [[config]] file contains settings for disabling the natural spawning of individual Generations of Pokémon. ====Is it possible to disable natural spawning of Pokémon?==== This is possible by editing the Pixelmon [[config]] file. Find the <code>spawnDimensions</code> setting, and remove the 0 (Overworld dimension) from the list. This setting does not affect [[Pixelmon spawners]], making it possible to set up a world so that Pokémon only spawn from Pixelmon spawners. ====Can I disable the natural spawning of [[NPCs]]?==== [[NPC]] spawning can be disabled in the NPC [[external JSON files]] by enabling the files in the [[config]] and then changing each NPC type's rarity to 0. Previous versions of Pixelmon included a [[config]] setting to disable NPC spawning, but this setting is now obsolete. If your config file was generated while this setting still existed, you may see this setting in the file, but changing it will no longer disable NPCs. ====Why can't I see names above wild Pokémon?==== Starting with the 4.3.0 and 5.0.0 beta versions, the ability to see Pokémon species names above wild Pokémon was removed. This was done in order to better integrate the [[Pokédex]] into Pixelmon; if a player cannot identify a certain Pokémon, the Pokédex can be used to scan and identify the Pokémon. Alternatively, the <code>showWildNames</code> [[config]] option can be enabled to restore the functionality of seeing names above wild Pokémon. ====How do I edit [[shopkeepers]]?==== [[Shopkeepers]] can be created and edited to an extent using an [[NPC editor]] (type, name, skin). However, the NPC editor cannot edit the items that a shopkeeper can buy or sell. To edit the items that can be bought from and sold to a shopkeeper, you need to edit the shopkeeper's [[external JSON files]]. ====Can I use [[Mega Evolution]] outside of battle?==== You can [[Mega Evolve]] a Pokémon outside of battle by using the [[Mega Evolve (external move)|Mega Evolve external move]]. ====Why can't I plant any more [[Apricorn trees]] or [[Berry trees]] in my area?==== By default, [[Apricorn trees]] and [[Berry trees]] are limited to 16 per chunk. This can be changed in the [[config]] with the <code>maximumPlants</code> option. ===Servers=== These questions are related to servers or other server-related topics. ====Is there an official Pixelmon server?==== There are no official servers, and anybody claiming otherwise is lying to you. Unofficial player-owned servers can currently be found on the the [[Pixelmon Discord##servers|#servers]] channel on the [[Pixelmon Discord]], and on the [[Technic launcher]]. ===Website=== These questions are related to parts of the Pixelmon website, such as the Pixelmon forums. ====How do I link my ''Minecraft'' account with my Pixelmon forum account?==== You can install [[PixelLink]] to link your accounts. ====How do I get a [[Trainer hat]]?==== To gain access to a Trainer hat, you first need to link your ''Minecraft'' account to your Pixelmon forum account; instructions on doing this can be found [[Frequently_asked_questions#How_do_I_link_my_Minecraft_account_with_my_Pixelmon_forum_account.3F|here]]. Once you have done this, use the <code>/redeem</code> command in-game to refresh your account status. After completing the steps above, you can wear your [[Trainer hat]] with the command, <code>/redeem trainerhat</code>. To take off the hat, use the command, <code>/redeem remove hat</code>. The hat's color can also be customized with the command, <code>/redeem trainerhat <''red''> <''green''> <''blue''></code>, where the color arguments are [https://www.colorpicker.com/ RGB values from 0-255]. ====I've donated to the mod. Why don't I have access to a Pixelmon [[sash]] yet?==== If you've just donated, wait for a few minutes so that the system is able to process your donation and give you access to the Pixelmon sash. Once this is done, your account will gain a "donator" status; your Pixelmon forum username will be colored purple when you post on the forum and you will gain a "Donator" title. If you have no forum posts to verify this, you can also check your status by navigating to the "Statistics" section on the main forum page (near the bottom) and toggling the arrow next to the number of users online. A list will be displayed that will allow you to find your username and check its status. If you have verified that you have donator status and still don't have access to the Pixelmon sash, there are a couple of reasons this may be the case: *Make sure your ''Minecraft'' and Pixelmon forum accounts are linked. If you are unsure of how to do this, follow [[Frequently asked questions#How do I link my Minecraft account with my Pixelmon forum account?|these instructions]]. *Use the <code>/redeem</code> command to attempt to refresh your account status. If you are on a server that prevents the command from being used, go onto a singleplayer world to use the command. **Servers may take some time to refresh the player statuses. If you can see your sash on a singleplayer world but not on a server, you will have to wait until the server refreshes player statuses to see your sash on that server. If you don't have donator status after waiting for more than a few minutes, or if you have donator status and the above instructions did not resolve the issue, post a support ticket [https://www.pixelmonmod.com/tracker.php?p=7 here]. ====How do I attach log files or text files to a bug or support ticket?==== Currently, you are not able to attach these files to tickets on the Pixelmon forums. As an alternative, you can post the contents of the files on [https://pastebin.com/ Pastebin] and link the resulting paste in your ticket. ====There is another Pixelmon wiki on Wikia. What is this?==== Wikia was the former location of the Pixelmon wiki; the wiki has since moved into Pixelmon's own domain. However, the Wikia staff refused to close the old version of the wiki. As a result, an old Pixelmon wiki remains on Wikia, but it is out-of-date and no longer supported by the Pixelmon team. The Wikia wiki should not be used as a reference for Pixelmon ===Development=== These questions relate to developing for Pixelmon. ====Can I join the Pixelmon team?==== You can apply by clicking [https://www.pixelmonmod.com/application.php this link]. Please make sure to fill out all the fields. ====How do I access the Pixelmon source files?==== Pixelmon is closed-source, so source files are not available to the public. ====Can I develop a [[sidemod]] for Pixelmon?==== It is possible to reference the Pixelmon JAR to develop a Pixelmon [[sidemod]], but the Pixelmon API is not currently documented because Pixelmon is closed-source. If you wish to ask questions about the Pixelmon API, visit the [[Pixelmon Discord]] and post in #coding-support. ====Can I beta test for Pixelmon?==== No. Closed beta testing for Pixelmon with selected members of the general player base was attempted in the past, but it did not prove to be useful. However, it is still possible to test Pixelmon by using public release versions and reporting bugs that are encountered. <!--====How do I submit a model for Pixelmon?==== If you would like to model a Pokémon, first make sure that the model has not already been worked on by referring to [https://docs.google.com/spreadsheets/d/1nYCGkgfiGQgCpOUzeMcxawbMWZtIH4XVp-K8Nb9FZyY/edit#gid=0 this spreadsheet]. Then, follow the guidelines [https://www.pixelmonmod.com/viewtopic.php?f=94&t=24894 here] for making a model suitable for use with Pixelmon. You can post your model for feedback on the corresponding subforum in the Pixelmon [https://www.pixelmonmod.com/viewforum.php?f=94 modelling forum].
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