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Language
aa - Qafár af
ab - Аҧсшәа
abs - bahasa ambon
ace - Acèh
ady - адыгабзэ
ady-cyrl - адыгабзэ
aeb - تونسي/Tûnsî
aeb-arab - تونسي
aeb-latn - Tûnsî
af - Afrikaans
ak - Akan
aln - Gegë
am - አማርኛ
an - aragonés
ang - Ænglisc
anp - अङ्गिका
ar - العربية
arc - ܐܪܡܝܐ
arn - mapudungun
arq - جازايرية
ary - Maġribi
arz - مصرى
as - অসমীয়া
ase - American sign language
ast - asturianu
atj - Atikamekw
av - авар
avk - Kotava
awa - अवधी
ay - Aymar aru
az - azərbaycanca
azb - تۆرکجه
ba - башҡортса
ban - Basa Bali
bar - Boarisch
bbc - Batak Toba
bbc-latn - Batak Toba
bcc - جهلسری بلوچی
bcl - Bikol Central
be - беларуская
be-tarask - беларуская (тарашкевіца)
bg - български
bgn - روچ کپتین بلوچی
bh - भोजपुरी
bho - भोजपुरी
bi - Bislama
bjn - Bahasa Banjar
bm - bamanankan
bn - বাংলা
bo - བོད་ཡིག
bpy - বিষ্ণুপ্রিয়া মণিপুরী
bqi - بختیاری
br - brezhoneg
brh - Bráhuí
bs - bosanski
btm - Batak Mandailing
bto - Iriga Bicolano
bug - ᨅᨔ ᨕᨘᨁᨗ
bxr - буряад
ca - català
cbk-zam - Chavacano de Zamboanga
cdo - Mìng-dĕ̤ng-ngṳ̄
ce - нохчийн
ceb - Cebuano
ch - Chamoru
cho - Choctaw
chr - ᏣᎳᎩ
chy - Tsetsêhestâhese
ckb - کوردی
co - corsu
cps - Capiceño
cr - Nēhiyawēwin / ᓀᐦᐃᔭᐍᐏᐣ
crh - qırımtatarca
crh-cyrl - къырымтатарджа (Кирилл)
crh-latn - qırımtatarca (Latin)
cs - čeština
csb - kaszëbsczi
cu - словѣньскъ / ⰔⰎⰑⰂⰡⰐⰠⰔⰍⰟ
cv - Чӑвашла
cy - Cymraeg
da - dansk
de - Deutsch
de-at - Österreichisches Deutsch
de-ch - Schweizer Hochdeutsch
de-formal - Deutsch (Sie-Form)
din - Thuɔŋjäŋ
diq - Zazaki
dsb - dolnoserbski
dtp - Dusun Bundu-liwan
dty - डोटेली
dv - ދިވެހިބަސް
dz - ཇོང་ཁ
ee - eʋegbe
egl - Emiliàn
el - Ελληνικά
eml - emiliàn e rumagnòl
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - español
es-419 - español de América Latina
es-formal - español (formal)
et - eesti
eu - euskara
ext - estremeñu
fa - فارسی
ff - Fulfulde
fi - suomi
fit - meänkieli
fj - Na Vosa Vakaviti
fo - føroyskt
fr - français
frc - français cadien
frp - arpetan
frr - Nordfriisk
fur - furlan
fy - Frysk
ga - Gaeilge
gag - Gagauz
gan - 贛語
gan-hans - 赣语(简体)
gan-hant - 贛語(繁體)
gcr - kriyòl gwiyannen
gd - Gàidhlig
gl - galego
glk - گیلکی
gn - Avañe'ẽ
gom - गोंयची कोंकणी / Gõychi Konknni
gom-deva - गोंयची कोंकणी
gom-latn - Gõychi Konknni
gor - Bahasa Hulontalo
got - 𐌲𐌿𐍄𐌹𐍃𐌺
grc - Ἀρχαία ἑλληνικὴ
gsw - Alemannisch
gu - ગુજરાતી
gv - Gaelg
ha - Hausa
hak - 客家語/Hak-kâ-ngî
haw - Hawaiʻi
he - עברית
hi - हिन्दी
hif - Fiji Hindi
hif-latn - Fiji Hindi
hil - Ilonggo
ho - Hiri Motu
hr - hrvatski
hrx - Hunsrik
hsb - hornjoserbsce
ht - Kreyòl ayisyen
hu - magyar
hu-formal - magyar (formal)
hy - հայերեն
hyw - արեւմտահայերէն
hz - Otsiherero
ia - interlingua
id - Bahasa Indonesia
ie - Interlingue
ig - Igbo
ii - ꆇꉙ
ik - Iñupiak
ike-cans - ᐃᓄᒃᑎᑐᑦ
ike-latn - inuktitut
ilo - Ilokano
inh - ГӀалгӀай
io - Ido
is - íslenska
it - italiano
iu - ᐃᓄᒃᑎᑐᑦ/inuktitut
ja - 日本語
jam - Patois
jbo - la .lojban.
jut - jysk
jv - Basa Jawa
ka - ქართული
kaa - Qaraqalpaqsha
kab - Taqbaylit
kbd - Адыгэбзэ
kbd-cyrl - Адыгэбзэ
kbp - Kabɩyɛ
kg - Kongo
khw - کھوار
ki - Gĩkũyũ
kiu - Kırmancki
kj - Kwanyama
kjp - ဖၠုံလိက်
kk - қазақша
kk-arab - قازاقشا (تٴوتە)
kk-cn - قازاقشا (جۇنگو)
kk-cyrl - қазақша (кирил)
kk-kz - қазақша (Қазақстан)
kk-latn - qazaqşa (latın)
kk-tr - qazaqşa (Türkïya)
kl - kalaallisut
km - ភាសាខ្មែរ
kn - ಕನ್ನಡ
ko - 한국어
ko-kp - 조선말
koi - Перем Коми
kr - Kanuri
krc - къарачай-малкъар
kri - Krio
krj - Kinaray-a
krl - karjal
ks - कॉशुर / کٲشُر
ks-arab - کٲشُر
ks-deva - कॉशुर
ksh - Ripoarisch
ku - kurdî
ku-arab - كوردي (عەرەبی)
ku-latn - kurdî (latînî)
kum - къумукъ
kv - коми
kw - kernowek
ky - Кыргызча
la - Latina
lad - Ladino
lb - Lëtzebuergesch
lbe - лакку
lez - лезги
lfn - Lingua Franca Nova
lg - Luganda
li - Limburgs
lij - Ligure
liv - Līvõ kēļ
lki - لەکی
lmo - lumbaart
ln - lingála
lo - ລາວ
loz - Silozi
lrc - لۊری شومالی
lt - lietuvių
ltg - latgaļu
lus - Mizo ţawng
luz - لئری دوٙمینی
lv - latviešu
lzh - 文言
lzz - Lazuri
mai - मैथिली
map-bms - Basa Banyumasan
mdf - мокшень
mg - Malagasy
mh - Ebon
mhr - олык марий
mi - Māori
min - Baso Minangkabau
mk - македонски
ml - മലയാളം
mn - монгол
mni - মেইতেই লোন্
mnw - ဘာသာ မန်
mo - молдовеняскэ
mr - मराठी
mrj - кырык мары
ms - Bahasa Melayu
mt - Malti
mus - Mvskoke
mwl - Mirandés
my - မြန်မာဘာသာ
myv - эрзянь
mzn - مازِرونی
na - Dorerin Naoero
nah - Nāhuatl
nan - Bân-lâm-gú
nap - Napulitano
nb - norsk bokmål
nds - Plattdüütsch
nds-nl - Nedersaksies
ne - नेपाली
new - नेपाल भाषा
ng - Oshiwambo
niu - Niuē
nl - Nederlands
nl-informal - Nederlands (informeel)
nn - norsk nynorsk
no - norsk
nov - Novial
nrm - Nouormand
nso - Sesotho sa Leboa
nv - Diné bizaad
ny - Chi-Chewa
nys - Nyunga
oc - occitan
olo - Livvinkarjala
om - Oromoo
or - ଓଡ଼ିଆ
os - Ирон
pa - ਪੰਜਾਬੀ
pag - Pangasinan
pam - Kapampangan
pap - Papiamentu
pcd - Picard
pdc - Deitsch
pdt - Plautdietsch
pfl - Pälzisch
pi - पालि
pih - Norfuk / Pitkern
pl - polski
pms - Piemontèis
pnb - پنجابی
pnt - Ποντιακά
prg - Prūsiskan
ps - پښتو
pt - português
pt-br - português do Brasil
qu - Runa Simi
qug - Runa shimi
rgn - Rumagnôl
rif - Tarifit
rm - rumantsch
rmy - Romani
rn - Kirundi
ro - română
roa-tara - tarandíne
ru - русский
rue - русиньскый
rup - armãneashti
ruq - Vlăheşte
ruq-cyrl - Влахесте
ruq-latn - Vlăheşte
rw - Kinyarwanda
sa - संस्कृतम्
sah - саха тыла
sat - ᱥᱟᱱᱛᱟᱲᱤ
sc - sardu
scn - sicilianu
sco - Scots
sd - سنڌي
sdc - Sassaresu
sdh - کوردی خوارگ
se - davvisámegiella
sei - Cmique Itom
ses - Koyraboro Senni
sg - Sängö
sgs - žemaitėška
sh - srpskohrvatski / српскохрватски
shi - Tašlḥiyt/ⵜⴰⵛⵍⵃⵉⵜ
shi-latn - Tašlḥiyt
shi-tfng - ⵜⴰⵛⵍⵃⵉⵜ
shn - ၽႃႇသႃႇတႆး
shy-latn - tachawit
si - සිංහල
simple - Simple English
sk - slovenčina
skr - سرائیکی
skr-arab - سرائیکی
sl - slovenščina
sli - Schläsch
sm - Gagana Samoa
sma - Åarjelsaemien
sn - chiShona
so - Soomaaliga
sq - shqip
sr - српски / srpski
sr-ec - српски (ћирилица)
sr-el - srpski (latinica)
srn - Sranantongo
ss - SiSwati
st - Sesotho
stq - Seeltersk
sty - cебертатар
su - Basa Sunda
sv - svenska
sw - Kiswahili
szl - ślůnski
ta - தமிழ்
tay - Tayal
tcy - ತುಳು
te - తెలుగు
tet - tetun
tg - тоҷикӣ
tg-cyrl - тоҷикӣ
tg-latn - tojikī
th - ไทย
ti - ትግርኛ
tk - Türkmençe
tl - Tagalog
tly - толышә зывон
tn - Setswana
to - lea faka-Tonga
tpi - Tok Pisin
tr - Türkçe
tru - Ṫuroyo
ts - Xitsonga
tt - татарча/tatarça
tt-cyrl - татарча
tt-latn - tatarça
tum - chiTumbuka
tw - Twi
ty - reo tahiti
tyv - тыва дыл
tzm - ⵜⴰⵎⴰⵣⵉⵖⵜ
udm - удмурт
ug - ئۇيغۇرچە / Uyghurche
ug-arab - ئۇيغۇرچە
ug-latn - Uyghurche
uk - українська
ur - اردو
uz - oʻzbekcha/ўзбекча
uz-cyrl - ўзбекча
uz-latn - oʻzbekcha
ve - Tshivenda
vec - vèneto
vep - vepsän kel’
vi - Tiếng Việt
vls - West-Vlams
vmf - Mainfränkisch
vo - Volapük
vot - Vaďďa
vro - Võro
wa - walon
war - Winaray
wo - Wolof
wuu - 吴语
xal - хальмг
xh - isiXhosa
xmf - მარგალური
xsy - saisiyat
yi - ייִדיש
yo - Yorùbá
yue - 粵語
za - Vahcuengh
zea - Zeêuws
zgh - ⵜⴰⵎⴰⵣⵉⵖⵜ ⵜⴰⵏⴰⵡⴰⵢⵜ
zh - 中文
zh-cn - 中文(中国大陆)
zh-hans - 中文(简体)
zh-hant - 中文(繁體)
zh-hk - 中文(香港)
zh-mo - 中文(澳門)
zh-my - 中文(马来西亚)
zh-sg - 中文(新加坡)
zh-tw - 中文(台灣)
zu - isiZulu
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{{DISPLAYTITLE:Frequently asked questions}}<languages/> This is a list of frequently asked questions about [[Pixelmon]]. The questions are distributed into different sections based on the topics that they are related to. To avoid redundancy with other articles, questions that can be easily answered by searching a related search term on the wiki will not be listed here. For example, "How do I make [[Poké Balls]]?" can be answered by searching for "Poké Balls" on the wiki. If you are still stuck after reading through this FAQ and searching around, feel free to ask in the [[Pixelmon Discord|official Pixelmon Discord]]. ==Questions== ===Installation=== These questions relate to the initial installation of Pixelmon. ====''Minecraft'' crashes on start-up after I install Pixelmon! How do I fix this?==== There are several different issues that may cause ''Minecraft'' to crash upon start-up. First, refer to [[Crash Reading 101|this guide]] for a list of common issues with your system that may be causing the crash. If the guide does not resolve this issue, ask for help in the [[Pixelmon Discord]]. Provide as much information as possible. ====''Minecraft'' never finishes loading or is very laggy after installing Pixelmon! Can I fix this?==== See [[Fixing memory issues]] for information on how to fix the issue by allocating more memory to ''Minecraft''. ====How do I install Pixelmon for ''Minecraft'' Windows 10, Console, or Pocket editions?==== Pixelmon cannot be installed for any of these editions, and can only be used with the computer edition of ''Minecraft''. This is a limitation of all Forge-based mods. ====I'm getting an error message saying my Java version is out-of-date, but I have Java 8 installed. What does this mean?==== If you have multiple versions of Java installed on your system, make sure that ''Minecraft'' is using your Java 8 installation (this can be modified by the "Executable" setting in your profile settings). Alternatively, uninstall all of your older Java versions to force ''Minecraft'' to use Java 8. ====I installed Pixelmon, but I don't see any Pixelmon-related features in-game. What is wrong?==== There are two main causes of this issue. First, check the "Mods" section on ''Minecraft'''s main menu. If Pixelmon is not in the mods list, then a problem occurred during installation. If you are sure that you placed the downloaded Pixelmon JAR file in the correct location (in the <code>mods</code> folder), check the file size of the Pixelmon JAR. If it is significantly less than 300MB, then your download was corrupted. Try redownloading Pixelmon. ====Can I use the Technic launcher to play Pixelmon?==== Yes. Historically, the Pixelmon team has frowned upon modpacks being posted there. However, recent changes in collaboration mean that the team is willing to compromise to allow players of all launchers to play Pixelmon. Currently, only Pixelmon 6.0.0 and up for Minecraft 1.12.2 are supported there, under the modpack name ''Pixelmon Reforged''. You can read more on using this platform on the [[Technic launcher]] installation page. The Technic launcher supports Windows, macOS and Linux systems. ====When I select a [[starter Pokémon]], the Generation 6 starter Pokémon are listed as "Coming Soon". Why is this?==== If you previously installed Pixelmon before version 4.3.0, you will need to delete or edit your [[Pixelmon config]] file to access the Generation 6 [[starter Pokémon]]. Details on where to locate this file can be found [[Config|here]]. ====How do I get my server onto the Pixelmon launcher's server list?==== This server list is reserved for servers and server owners that help with the development and testing of Pixelmon. You cannot request to add a server onto this server list. ===Updates=== These questions are about updates to the Pixelmon mod. ====Can you add this Pokémon into the mod?==== Eventually, the goal is to have all Pokémon implemented in Pixelmon. However, this cannot happen in an instant; Pokémon need models, textures, and animations in order to be implemented. In particular, the Pixelmon team has very few animators, so the addition of Pokémon is limited by the pace at which the animators can animate Pokémon models. Do not ask for a Pokémon to be implemented if you are not going to contribute to the implementation of it. The suggestion will not influence the Pixelmon team's decisions in any way and will be ignored. ====Can you update this Pokémon's model? It looks really blocky compared to other models!==== Several Pokémon models were made before the Pixelmon developers adopted their current standards of modeling and animation. These outdated models will eventually be updated, but like adding new Pokémon, an updated Pokémon requires a model, textures, and animations. Also similar to adding new Pokémon, the speed at which animators can animate the models is the bottleneck when it comes to updating Pokémon. Do not ask for a Pokémon to be updated if you are not going to contribute to the implementation of it. The suggestion will not influence the Pixelmon team's decisions in any way and will be ignored. ====Can you add this feature from generation 7?==== The current focus is on improving generations 1-6, and fleshing out new features. Generation 7 will be added once the team feels that everything's ready for it. ====Can I suggest a feature or change for Pixelmon?==== There is currently no official place to post suggestions, but we'll be keeping an eye on the [[Pixelmon Discord]]. Stay tuned for more news! ====There's a bug in the mod! Where do I ask the Pixelmon team to fix it?==== First, be sure that the issue is actually a bug with Pixelmon. If your "bug" is simply being unable to play the mod at all, such as the game crashing upon starting up, it is not a bug. First refer to [[Crash Reading 101|this guide]] for a list of common issues with your system that may be causing the crash. Next, make sure you are using the most recent version of Pixelmon. If you are not using the most recent version, the bug you encountered may have already been fixed in the most recent version. If you are using a ''Minecraft'' version of Pixelmon for 1.10.2 or earlier, note that you are using a legacy version of Pixelmon that will no longer receive updates; any bugs present in a legacy version of Pixelmon will never be fixed for that version of ''Minecraft''. <!--If you are sure that the issue is actually a bug with Pixelmon and you are using the latest Pixelmon version, report it in the #general-support channel on the [[Pixelmon Discord]]. -->It is imperative that you provide as much detail about the bug as possible, especially steps on how to reproduce the bug on a fresh Pixelmon world. If the bug resulted in a crash report or a console error, make sure to post the error as well. If we cannot reproduce the bug or figure out what is causing it, the bug cannot be fixed. ====When will the next update come out?==== Updates are released whenever the team feels that there is enough new content to justify them. This means that there is no structured release schedule for Pixelmon versions. ====Will Pixelmon for ''Minecraft'' 1.7.10/1.8.9/1.10.2 ever receive updates anymore?==== Versions for Minecraft 1.10.2 and earlier are considered legacy versions. Legacy versions will no longer receive updates, meaning no new features, bug fixes, or official [[sidemods]]. The community may still be able to provide support, but will be more familiar with more recent versions. The Pixelmon developers do not wish to remain on outdated ''Minecraft'' versions, as doing so is unhelpful to the ''Minecraft'' community. Pixelmon will be updated to newer versions of ''Minecraft'' whenever Forge and Sponge are deemed stable. ===Gameplay=== These questions are related to playing the Pixelmon mod itself. ====What are the boxes in the upper-right corner of the screen?==== The box on the right is for your Pokémon's [[external moves]]. The box on the left is a targeting system. If you have one of your Pokémon sent out and you are looking at a wild Pokémon, you can press the hotkey indicated in the box to have your Pokémon chase the wild Pokémon and initiate a battle against it. ====What are the icons in the lower-right corner of the screen?==== The left icon is the [[hotkey]] to open the Pixelmon or ''Minecraft'' wiki. *If you are holding an item, the item's page on the Pixelmon or ''Minecraft'' wiki will be opened in your browser. *If you are looking at a block while not holding an item, the block's page on the Pixelmon or ''Minecraft'' wiki will be opened in your browser. The right icon is the hotkey to open the [[Pokédex]]. *If you are looking at a Pokémon, the Pokédex will be opened at that Pokémon's Pokédex entry. The Pokémon will also be registered as "seen" if it hasn't been seen or caught before. *Otherwise, the Pokédex will be opened at the top of the list. ====What generation are battle mechanics based on?==== Battle mechanics derive from generation 6. This means that certain generation 7 mechanics, such as Z-Moves, are not yet present in Pixelmon. They will be added along with the gen 7 Pokémon, when they are ready. ====Is there a way to obtain [[trade]] [[evolutions]] in singleplayer?==== The [[Pixelmon Extras]] [[sidemod]] has a command, /tradesim, that will [[evolve]] Pokémon that normally evolve via [[trading]]. If another condition is required for the evolution, such as [[Scyther]] needing to [[hold]] a [[Metal Coat]] to evolve into [[Scizor]], this extra condition must still be met. ====Can I change the locations where Pokémon spawn?==== As of 6.0.0, Pixelmon has a new spawning system which allows you to fully customize spawns, including weather, time, minimum/maximum Y (height) and required biomes. You can learn more about its options [[Config#Better_Spawning|here]]. ====Can I disable certain generations of Pokémon?==== The "Spawning" section of Pixelmon's [[config]] file contains settings for disabling the natural spawning of individual Generations of Pokémon. ====Is it possible to disable natural spawning of Pokémon?==== This is possible by editing the Pixelmon [[config]] file. Find the <code>spawnDimensions</code> setting, and remove the 0 (Overworld dimension) from the list. This setting does not affect [[Pixelmon spawners]], making it possible to set up a world so that Pokémon only spawn from Pixelmon spawners. ====Can I disable the natural spawning of [[NPCs]]?==== [[NPC]] spawning can be disabled in the NPC [[external JSON files]] by enabling the files in the [[config]] and then changing each NPC type's rarity to 0. Previous versions of Pixelmon included a [[config]] setting to disable NPC spawning, but this setting is now obsolete. If your config file was generated while this setting still existed, you may see this setting in the file, but changing it will no longer disable NPCs. ====Why can't I see names above wild Pokémon?==== Starting with the 4.3.0 and 5.0.0 beta versions, the ability to see Pokémon species names above wild Pokémon was removed. This was done in order to better integrate the [[Pokédex]] into Pixelmon; if a player cannot identify a certain Pokémon, the Pokédex can be used to scan and identify the Pokémon. Alternatively, the <code>showWildNames</code> [[config]] option can be enabled to restore the functionality of seeing names above wild Pokémon. ====How do I edit [[shopkeepers]]?==== [[Shopkeepers]] can be created and edited to an extent using an [[NPC editor]] (type, name, skin). However, the NPC editor cannot edit the items that a shopkeeper can buy or sell. To edit the items that can be bought from and sold to a shopkeeper, you need to edit the shopkeeper's [[external JSON files]]. ====Can I use [[Mega Evolution]] outside of battle?==== You can [[Mega Evolve]] a Pokémon outside of battle by using the [[Mega Evolve (external move)|Mega Evolve external move]]. ====Why can't I plant any more [[Apricorn trees]] or [[Berry trees]] in my area?==== By default, [[Apricorn trees]] and [[Berry trees]] are limited to 16 per chunk. This can be changed in the [[config]] with the <code>maximumPlants</code> option. ===Servers=== These questions are related to servers or other server-related topics. ====Is there an official Pixelmon server?==== There are no official servers, and anybody claiming otherwise is lying to you. Unofficial player-owned servers can currently be found on the the [[Pixelmon Discord##servers|#servers]] channel on the [[Pixelmon Discord]], and on the [[Technic launcher]]. ===Website=== These questions are related to parts of the Pixelmon website, such as the Pixelmon forums. ====How do I link my ''Minecraft'' account with my Pixelmon forum account?==== You can install [[PixelLink]] to link your accounts. ====How do I get a [[Trainer hat]]?==== To gain access to a Trainer hat, you first need to link your ''Minecraft'' account to your Pixelmon forum account; instructions on doing this can be found [[Frequently_asked_questions#How_do_I_link_my_Minecraft_account_with_my_Pixelmon_forum_account.3F|here]]. Once you have done this, use the <code>/redeem</code> command in-game to refresh your account status. After completing the steps above, you can wear your [[Trainer hat]] with the command, <code>/redeem trainerhat</code>. To take off the hat, use the command, <code>/redeem remove hat</code>. The hat's color can also be customized with the command, <code>/redeem trainerhat <''red''> <''green''> <''blue''></code>, where the color arguments are [https://www.colorpicker.com/ RGB values from 0-255]. ====I've donated to the mod. Why don't I have access to a Pixelmon [[sash]] yet?==== If you've just donated, wait for a few minutes so that the system is able to process your donation and give you access to the Pixelmon sash. Once this is done, your account will gain a "donator" status; your Pixelmon forum username will be colored purple when you post on the forum and you will gain a "Donator" title. If you have no forum posts to verify this, you can also check your status by navigating to the "Statistics" section on the main forum page (near the bottom) and toggling the arrow next to the number of users online. A list will be displayed that will allow you to find your username and check its status. If you have verified that you have donator status and still don't have access to the Pixelmon sash, there are a couple of reasons this may be the case: *Make sure your ''Minecraft'' and Pixelmon forum accounts are linked. If you are unsure of how to do this, follow [[Frequently asked questions#How do I link my Minecraft account with my Pixelmon forum account?|these instructions]]. *Use the <code>/redeem</code> command to attempt to refresh your account status. If you are on a server that prevents the command from being used, go onto a singleplayer world to use the command. **Servers may take some time to refresh the player statuses. If you can see your sash on a singleplayer world but not on a server, you will have to wait until the server refreshes player statuses to see your sash on that server. If you don't have donator status after waiting for more than a few minutes, or if you have donator status and the above instructions did not resolve the issue, post a support ticket [https://www.pixelmonmod.com/tracker.php?p=7 here]. ====How do I attach log files or text files to a bug or support ticket?==== Currently, you are not able to attach these files to tickets on the Pixelmon forums. As an alternative, you can post the contents of the files on [https://pastebin.com/ Pastebin] and link the resulting paste in your ticket. ====There is another Pixelmon wiki on Wikia. What is this?==== Wikia was the former location of the Pixelmon wiki; the wiki has since moved into Pixelmon's own domain. However, the Wikia staff refused to close the old version of the wiki. As a result, an old Pixelmon wiki remains on Wikia, but it is out-of-date and no longer supported by the Pixelmon team. The Wikia wiki should not be used as a reference for Pixelmon ===Development=== These questions relate to developing for Pixelmon. ====Can I join the Pixelmon team?==== You can apply by clicking [https://www.pixelmonmod.com/application.php this link]. Please make sure to fill out all the fields. ====How do I access the Pixelmon source files?==== Pixelmon is closed-source, so source files are not available to the public. ====Can I develop a [[sidemod]] for Pixelmon?==== It is possible to reference the Pixelmon JAR to develop a Pixelmon [[sidemod]], but the Pixelmon API is not currently documented because Pixelmon is closed-source. If you wish to ask questions about the Pixelmon API, visit the [[Pixelmon Discord]] and post in #coding-support. ====Can I beta test for Pixelmon?==== No. Closed beta testing for Pixelmon with selected members of the general player base was attempted in the past, but it did not prove to be useful. However, it is still possible to test Pixelmon by using public release versions and reporting bugs that are encountered. <!--====How do I submit a model for Pixelmon?==== If you would like to model a Pokémon, first make sure that the model has not already been worked on by referring to [https://docs.google.com/spreadsheets/d/1nYCGkgfiGQgCpOUzeMcxawbMWZtIH4XVp-K8Nb9FZyY/edit#gid=0 this spreadsheet]. Then, follow the guidelines [https://www.pixelmonmod.com/viewtopic.php?f=94&t=24894 here] for making a model suitable for use with Pixelmon. You can post your model for feedback on the corresponding subforum in the Pixelmon [https://www.pixelmonmod.com/viewforum.php?f=94 modelling forum].
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