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Breeding/zh-cn

From Pixelmon Wiki
Revision as of 05:07, 2 July 2020 by Wujichen158 (talk | contribs)

培育,顾名思义,是一种两只宝可梦生育一只新的1级宝可梦的过程。

要求

通常来讲,两只性别不同的宝可梦是宝可梦培育的必要条件。这两只宝可梦同时也需要处于相同的蛋群中。此过程将会产生一枚包含一只等级为1的宝可梦的。该蛋内的宝可梦将会是母方宝可梦的基本进化形态(例如,一只雌性的妙蛙花作为母方将能够生育一枚妙蛙种子的蛋)。

例外情况

准备工作

一个牧场方块

要培育任何宝可梦,首先您需要一个牧场方块



Flower Pot

PC

Piston



Ranch Block


在放置了牧场方块后,玩家可以将自己PC(并非随身携带的宝可梦)内的2只宝可梦放入牧场之中,此后它们将会在以牧场方块为中心的9x9范围内闲逛。如果这些宝可梦满足培育条件,那么培育过程就会自动开始。在7.0.0版本之前,一个牧场方块能够放入6只宝可梦。此时,若牧场内的多对宝可梦都符合培育条件,那么该牧场内的多重培育过程将会同时开展。

培育过程

要令两只合适的宝可梦进行繁殖,首先它们必须互相爱上彼此。为了触发两只宝可梦相爱,必须要让它们周遭的环境(包含在牧场范围内的方块)合适才可以。要做到这一点,您需要充足的适合该属性宝可梦培育的方块。培育并不取决于生物群落。如果缺少合适的能够令亲本双方宝可梦满意的方块,培育过程就无法发生。

对双属性宝可梦来说,分别会对其两个属性贡献满意度的方块能够使其对环境更加满意,但是相较于单属性宝可梦来说,仅能对单个属性贡献满意度的方块就会对双属性宝可梦提供较少的满意度。在大多数情况下,较为珍惜的方块相比于较为常见的方块更能令宝可梦满意。

对于其包括的每个1x1的区域,牧场方块会取其垂直方向最高(最高高度不超过牧场方块3格)的方块计入为培育环境。

为了让构建一个对宝可梦培育合适的环境变得更简单,您可以将一个牧场方块放在一个已经包含了适合待培育宝可梦的方块的生物群落,但这并不是必须的。牧场方块的计入方块范围也可以通过牧场升级(可通过特殊掉落获得)来增加。一个牧场方块的最大范围是15x15,达到此范围需要12个牧场升级。

想要获取关于解释环境是如何令宝可梦满意的以及适合每种属性宝可梦培育的方块列表等详细信息,请查看此页面

一旦亲本双方的宝可梦都对它们目前所处的环境感到满意,它们便会自动开始积累对彼此的好感度。其好感度的进展过程可以通过宝可梦产生心的颜色来粗略判断,出现红心即代表已培育出蛋。

好感等级 心的颜色
0 没有心产生
1 Gray Heart.png灰色
2 Purple Heart.png紫色
3 Blue Heart.png蓝色
4 Yellow Heart.png黄色
5 Red Heart.png红色

一个牧场方块范围内包含的适合培育的方块数量越多,亲本宝可梦积累彼此好感度的速度就会越快。与牧场内的宝可梦进行互动(右键点击)能够显示该牧场所处环境对亲本宝可梦合适程度的指示。以下是可能出现的指示文本列表。

文本 含义 培育过程持续时间 各个培育等级持续时间
"宝可梦 1 好像并不受人喜欢…" 牧场内仅有一只宝可梦。 未生效 未生效
"宝可梦 1 好像跟谁都相处不好…" 牧场内没有其他可与该宝可梦进行培育的宝可梦。 未生效 未生效
"宝可梦 1 好像暗恋 宝可梦 2,但是在这个环境下感觉浑身不自在!" 环境不合适。在此情况下,已经相爱的宝可梦会逐渐丧失对彼此的爱意。 未生效 -30 分钟(丧失好感)
"宝可梦 1 看上去有点喜欢 宝可梦 2 呢!" 环境合适 2 小时 30 分钟 30 分钟
"宝可梦 1 看上去更加受 宝可梦 2 喜欢了呢!" 环境合适 1 小时 15 分钟 15 分钟
"宝可梦 1 看上去已经获得了 宝可梦 2 的爱呢!" 环境合适 50 分钟 10 分钟
"宝可梦 1宝可梦 2 正在热恋当中呢!" 环境合适 37½ 分钟 7½ 分钟
"宝可梦 1宝可梦 2 已经难舍难分了呢!" 牧场内的两只宝可梦已经产生了蛋。 未生效 未生效
一个包含了蛋的牧场方块

您也可以通过Isi的银色沙漏Isi的金色沙漏(可通过特殊掉落获得)来立刻加速一对牧场内宝可梦的培育等级。培育过程也会在区块卸载后持续进行。

一旦亲本双方宝可梦都达到了最高好感度,它们就会产生一颗蛋。这颗蛋能够在牧场方块内看到,并且可以在牧场方块的界面内获取。这颗蛋在领取后将会处于玩家随身携带的队伍或玩家的PC内,这取决于玩家随身携带的队伍是否已满。随后生育出该蛋的亲本宝可梦好感度将被重置为0并继续开始新的培育过程。

如果一个牧场方块在其培育过程中的任何一个时刻被破坏,其内的所有培育进度均会丢失,包括亲本宝可梦好感度、牧场升级使用个数等。任何原先存在于该牧场内的宝可梦都会被传送回玩家的PC。

Hatching

After claiming an Egg, the player must walk around with the Egg until it hatches. An Egg will not hatch or become closer to hatching while it is stored in the PC. In an Egg's summary screen, instead of the usual information, there is only an indicator of roughly how long the Egg will take before it hatches. Eggs cannot participate in battle.

After a sufficient amount of steps, the Egg will hatch. A "step" in regards to Egg hatching is equivalent to the time it takes to walk the full length of two blocks at normal speed. Methods of boosting traveling speed, like mounting a Pokémon, will increase the rate that Egg steps are deducted at. The amount of steps needed for an Egg to hatch depends on the species of Pokémon inside the Egg and the config setting for "stepsPerEggCycle" in the Pixelmon config file.

If a Pokémon with either Flame Body or Magma Armor is in the player's party, any Eggs in the player's party will hatch twice as fast. This effect does not stack if multiple party Pokémon have Flame Body or Magma Armor.

Once the Egg is hatched, a level 1 Pokémon will be revealed. The player can then use the newly-hatched Pokémon in battle and train it like a regular Pokémon.

Inheritance

Parents can pass on several traits that they possess to their offspring.

IVs

  • Combined, the two parents will pass down three random IVs to their offspring. These IVs will not overlap with each other (i.e., the mother and father cannot both pass the same IV).
  • Certain held items can influence the inherited IVs. These held items are detailed in the held items section below.

Poké Ball

  • The Poké Ball that the mother is in will be passed to her offspring unless the Poké Ball is a Master Ball or a Cherish Ball. The father's Poké Ball cannot be passed down.

Growth

  • The growths of offspring are inherited from their parents. Growth inheritance is determined by the growth between the mother's and father's growths (e.g., ordinary is directly between runt and giant), with some random variance allowing the two growths directly next to the determined growth (using the previous example, small and huge growths would be possible as well). This slight variance in growth will occur even if both parents have the same growth. This is the only way to obtain Pokémon that are microscopic or ginormous, requiring two Pokémon that are pygmy or two Pokémon that are enormous (respectively) to breed together. Each offspring from these Pokémon will having a ⅓ chance of inheriting the corresponding extreme growth stats.

Ability

The statements below apply to both normal and hidden Abilities.

  • The mother has an 80% chance of passing her Ability to her offspring. The male's Ability has no bearing on the inherited Ability if a mother is present.
  • If a male Pokémon breeds with a Ditto, the male Pokémon's Ability has a 60% chance of being passed on. The Ditto's Ability does not affect this chance.

The 1/150 chance (by default) of obtaining a hidden Ability is not present when breeding. If neither of the statements above allow the inheritance of a hidden Ability, there is no chance that the offspring will have hidden Abilities.

Note: The inheritance of Abilities depends entirely on the Ability slot of the Pokémon rather than the Ability itself. If all Abilities are obtained legitimately and not edited with external NBT editing tools, this is not an issue, but improperly editing the Abilities of Pokémon without changing their Ability slots will cause breeding mechanics to use the original, unedited Ability when determining inheritance. More information can be found here.

Egg moves

If the mother or father have certain moves, their offspring could potentially inherit these moves despite not normally being able to learn them.

  • If either the father or the mother (or both) know certain species-specific "Egg moves", their offspring will inherit these moves. The majority of these moves are unable to be learned by the Pokémon except with this method.
  • If the father knows any moves that can be taught via TMs or HMs, the offspring will inherit these moves if they are able to normally learn these moves via TM/HM.
  • If both the mother and father know moves that are in their offspring's level up movepool, the offspring will inherit these moves. This may cause the offspring to know moves that it would normally only be able to learn at higher levels.

If more than four moves fit the criteria above, the moves that the offspring will have are decided using the above list as a hierarchy; i.e., Egg moves have priority over the other criteria. If there are more than four potential Egg moves to be inherited, the mother's Egg moves are prioritized.

If a Pikachu or a Raichu breeds while holding a Light Ball, the offspring Pichu will know the move Volt Tackle regardless of whether the parents know the move.

Held items

Several held items influence aspects of the parent Pokémon that are passed to the offspring Pokémon.

  • Grid Destiny Knot.pngDestiny Knot: If held by either parent, five IVs will be passed from the parents to the offspring instead of three.
  • Grid Everstone.pngEverstone: If held by a parent, the offspring's Nature will always match the nature of the parent holding the Everstone. If both parents are holding Everstones, the offspring will randomly inherit one of the parents' Natures.
  • Power items: If held by a parent, the offspring will always inherit the IV from that parent that corresponds to the power item. If the two parents are each holding a different power item, both of them will pass down their corresponding IVs. If both parents are holding the same type of power item, either one of them will be randomly chosen to pass on the corresponding IV.
Stat Power item
HP Grid Power Weight.pngPower Weight
Attack Grid Power Bracer.pngPower Bracer
Defense Grid Power Belt.pngPower Belt
Special Attack Grid Power Lens.pngPower Lens
Special Defense Grid Power Band.pngPower Band
Speed Grid Power Anklet.pngPower Anklet

Other

  • If the parents have differing original Trainers, their offspring have double the normal chance of being Shiny.

Config settings

  • "allowBreeding": If this setting is set to false, ranch blocks cannot be crafted or placed, making breeding impossible.
  • "allowRandomBreedingEggsToBeLegendary": This setting can allow two Ditto parents to potentially (randomly) produce Legendary Pokémon from their Eggs.
  • "breedingTicks": How long it takes for a Pokémon to advance from one breeding level to the next under average conditions ("Pokémon 1 is more attracted to Pokémon 2 every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is.
  • "numBreedingStages": The number of breeding levels required to produce an Egg.
  • "stepsPerEggCycle": Egg cycles are used to determine how many steps it takes for Eggs to hatch. The lower this value, the fewer steps it takes for Eggs to hatch.
  • "useBreedingEnvironment": Whether or not the environment around a ranch block affects the speed of the breeding process. If this is disabled, the speed of breeding will always be equal to "Pokémon 1 is more attracted to Pokémon 2 every day!"

Trivia

In earlier developmental versions of Pixelmon, the breeding process was different than the version that is currently in the mod. This antiquated version of breeding was never released publicly and was changed into the current version of breeding before the public release of breeding in Pixelmon.

Former breeding method

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