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| Azumarill is a [[Water]]-[[type]] Pokémon that [[evolves]] from [[Marill]] at level 18. It is the final form of [[Azurill]], who evolves into Marill when leveled up with high [[happiness]]. If a Marill or an Azumarill [[breeds]] while [[holding]] a [[Sea Incense]], an Azurill [[Egg]] will be produced; otherwise, a Marill Egg will be produced. | | Azumarill is a [[Water]]-[[type]] Pokémon that [[evolves]] from [[Marill]] at level 18. It is the final form of [[Azurill]], who evolves into Marill when leveled up with high [[happiness]]. If a Marill or an Azumarill [[breeds]] while [[holding]] a [[Sea Incense]], an Azurill [[Egg]] will be produced; otherwise, a Marill Egg will be produced. |
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| + | Azumarill along with other pokes have an alternate [[special texture]]. |
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| Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers. | | Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers. |
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| {{Biome|Beaches|Day|Land|None|Very Rare}} | | {{Biome|Beaches|Day|Land|None|Very Rare}} |
| {{Biome|River|Day|Land|None|Very Rare}} | | {{Biome|River|Day|Land|None|Very Rare}} |
| + | {{Biomef}} |
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| + | ===Alter Azumarill=== |
| + | {{Biomeh}} |
| + | {{Biome|Beaches|Day|Land|None|Ultra Rare}} |
| + | {{Biome|River|Day|Land|None|Ultra Rare}} |
| {{Biomef}} | | {{Biomef}} |
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Behavior
Timid 80% Neutral 0% Aggressive 20%
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Azumarill is a Water-type Pokémon that evolves from Marill at level 18. It is the final form of Azurill, who evolves into Marill when leveled up with high happiness. If a Marill or an Azumarill breeds while holding a Sea Incense, an Azurill Egg will be produced; otherwise, a Marill Egg will be produced.
Azumarill along with other pokes have an alternate special texture.
Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Biome |
ModID |
Time |
Location |
Condition |
Rarity
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Beaches
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Day
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Land
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None
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Very Rare
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{{{6}}}
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River
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Day
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Land
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None
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Very Rare
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{{{6}}}
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- This Pokemon can spawn naturally or forced if the above conditions are met
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Alter Azumarill
Biome |
ModID |
Time |
Location |
Condition |
Rarity
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Beaches
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Day
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Land
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None
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Ultra Rare
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{{{6}}}
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River
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Day
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Land
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None
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Ultra Rare
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{{{6}}}
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- This Pokemon can spawn naturally or forced if the above conditions are met
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Stats
Type effectiveness
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½×
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½×
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0×
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2×
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1×
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½×
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¼×
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1×
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1×
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2×
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1×
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¼×
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1×
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2×
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1×
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1×
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1×
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½×
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½×
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½×
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0×
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2×
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1×
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½×
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½×
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1×
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1×
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2×
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1×
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½×
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1×
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2×
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1×
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1×
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1×
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½×
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½×
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½×
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0×
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2×
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1×
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½×
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½×
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1×
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1×
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0×
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1×
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½×
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1×
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2×
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1×
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1×
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1×
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½×
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Moves
By level
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- Bold indicates a move that gets STAB when used by Azumarill.
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- Bold indicates a move that gets STAB when used by Azumarill.
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- Bold indicates a move that gets STAB when used by Azumarill.
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Parent |
Move |
Type |
Category |
Power |
Accuracy |
PP
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Psyduck, Golduck, Slowpoke, Slowbro, Wooper, Quagsire, Gorebyss, Bidoof, Bibarel
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Amnesia
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Psychic
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Status
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—
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—
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20
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Golduck, Seel, Dewgong, Kabuto, Kabutops, Surskit, Empoleon, Buizel, Floatzel, Tirtouga, Carracosta
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Aqua Jet
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Water
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Physical
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40
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100%
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20
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Poliwag, Poliwhirl
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Belly Drum
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Normal
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Status
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—
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—
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10
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Skitty, Plusle, Minun
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Copycat
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Normal
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Status
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—
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—
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20
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Clefairy, Seel, Dewgong, Togetic, Plusle, Minun, Spheal, Sealeo, Walrein
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Encore
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Normal
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Status
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—
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100%
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5
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Mawile, Minun
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Fake Tears
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Dark
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Status
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—
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100%
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20
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Mudkip, Marshtomp, Swampert, Skitty
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Foresight
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Normal
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Status
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—
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—
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40
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Psyduck, Togetic, Delibird, Castform
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Future Sight*
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Psychic
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Special
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120
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100%
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10
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Wooper, Quagsire, Marshtomp, Swampert, Shellos, Gastrodon
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Muddy Water
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Water
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Special
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90
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85%
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10
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Lapras, Politoed
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Perish Song
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Normal
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Status
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—
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—
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5
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Delibird
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Present
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Normal
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Physical
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—
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90%
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15
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Corsola, Milotic
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Refresh
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Normal
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Status
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—
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—
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20
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Clefairy, Clefable, Jigglypuff, Wigglytuff, Lapras, Skitty, Delcatty
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Sing
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Normal
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Status
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—
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55%
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15
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Psyduck, Golduck, Remoraid, Octillery, Pelipper
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Soak
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Water
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Status
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—
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—
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20
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Mantine, Wingull, Pelipper
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Supersonic
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Normal
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Status
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—
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55%
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20
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Omanyte, Omastar
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Tickle
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Normal
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Status
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—
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100%
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20
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- Bold indicates a move that gets STAB when used by Azumarill.
- An asterisk (*) indicates a move that must be chain bred onto Azumarill.
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