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Difference between revisions of "Happiness"

From Pixelmon Wiki
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Every Pokémon starts with a base happiness, which will change based on certain events:
 
Every Pokémon starts with a base happiness, which will change based on certain events:
*Keeping the Pokémon outside of its [[Poké Ball]] will cause it to gain 1 happiness every 40 seconds.
+
*Keeping the Pokémon outside of its [[Poké Ball]] will cause it to gain happiness every 40 seconds.
 
*Leveling up the Pokémon will raise happiness.
 
*Leveling up the Pokémon will raise happiness.
 
*Letting the Pokémon faint will lower happiness.
 
*Letting the Pokémon faint will lower happiness.

Revision as of 00:09, 28 May 2016

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Every Pokémon starts with a base happiness, which will change based on certain events:

Happiness increases/decreases

The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a Soothe Bell

Method 0-99 100-199 200-255
Outside of Poké Ball 2 2 1
Level up 5 3 2
Fainting -1 -1 -1
EV-reducing Berries 10 5 2
Vitamins 5 3 2

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve:

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