Difference between revisions of "Clamp"
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*[[Cloyster]] | *[[Cloyster]] |
Revision as of 01:51, 28 April 2014
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Clamp is a damage-dealing Water-type move that traps the opponent for 4-5 turns. It will prevent the opponent from switching out or escaping, and it will also damage the opponent for 1/16 of their maximum HP each turn for the duration of the attack. The effects of Clamp will be negated if Rapid Spin is used by the afflicted Pokémon. In a wild Pokémon battle, the active Pokémon can still flee from battle if it is holding a Smoke Ball.
Learnset
By Level
- Shellder (Level 25)