Difference between revisions of "Happiness"
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Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon hold a [[Soothe Bell]] will cause happiness to rise quicker. Capturing the Pokémon in a [[Friend Ball]] will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and trading the Pokémon will reset happiness to 0. | Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon hold a [[Soothe Bell]] will cause happiness to rise quicker. Capturing the Pokémon in a [[Friend Ball]] will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and trading the Pokémon will reset happiness to 0. | ||
==Evolution== | ==Evolution== | ||
− | A happiness of 220 or more upon leveling up is necessary to evolve: | + | A happiness of 220 or more upon leveling up is necessary to [[evolve]]: |
*[[Golbat]]->[[Crobat]] | *[[Golbat]]->[[Crobat]] | ||
*[[Eevee]]->[[Espeon]] (day) | *[[Eevee]]->[[Espeon]] (day) |
Revision as of 02:10, 26 April 2014
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.
Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a Luxury Ball or letting the Pokémon hold a Soothe Bell will cause happiness to rise quicker. Capturing the Pokémon in a Friend Ball will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and trading the Pokémon will reset happiness to 0.
Evolution
A happiness of 220 or more upon leveling up is necessary to evolve: