Difference between revisions of "Run Away"
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Run Away is an [[Ability]] that ensures escape from wild Pokémon, bypassing the trapping effects of [[Bind]], [[Block]], [[Clamp]], [[Fire Spin]], [[Mean Look]], [[Sand Tomb]], [[Whirlpool]], and [[Wrap]]. It does not allow the Pokémon to switch out when under the effects of these moves. | Run Away is an [[Ability]] that ensures escape from wild Pokémon, bypassing the trapping effects of [[Bind]], [[Block]], [[Clamp]], [[Fire Spin]], [[Mean Look]], [[Sand Tomb]], [[Whirlpool]], and [[Wrap]]. It does not allow the Pokémon to switch out when under the effects of these moves. | ||
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+ | (Note): Having a Pokémon with this [[Ability]] will be helpful while in [[Ultra Space]] to prevent all Pokémon in your party from fainting if the aggressive Pokémon option is turned on | ||
==Pokémon== | ==Pokémon== | ||
{{abilityh}} | {{abilityh}} |
Revision as of 03:13, 6 June 2023
Run Away is an Ability that ensures escape from wild Pokémon, bypassing the trapping effects of Bind, Block, Clamp, Fire Spin, Mean Look, Sand Tomb, Whirlpool, and Wrap. It does not allow the Pokémon to switch out when under the effects of these moves.
(Note): Having a Pokémon with this Ability will be helpful while in Ultra Space to prevent all Pokémon in your party from fainting if the aggressive Pokémon option is turned on