Difference between revisions of "Heal Block"
From Pixelmon Wiki
m (Added Category) |
(Added learnset as of 9.1.3) |
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|power=— | |power=— | ||
|accuracy=100 | |accuracy=100 | ||
+ | |tm=Transfer Tutor | ||
}} | }} | ||
Heal Block is a [[Psychic (type)|Psychic]]-[[type]] move that prevents the target from using healing moves or [[held items]] for five turns or until the user switches out. | Heal Block is a [[Psychic (type)|Psychic]]-[[type]] move that prevents the target from using healing moves or [[held items]] for five turns or until the user switches out. | ||
+ | |||
+ | ==Learnset== | ||
+ | ===By [[Transfer Tutor]]=== | ||
+ | {{moveh}} | ||
+ | {{moveentry|Celebi|Psychic|Grass}} | ||
+ | {{moveentry|Shedinja|Bug|Ghost}} | ||
+ | {{moveentry|Lunatone|Rock|Psychic}} | ||
+ | {{moveentry|Solrock|Rock|Psychic}} | ||
+ | {{moveentry|Baltoy|Ground|Psychic}} | ||
+ | {{moveentry|Claydol|Ground|Psychic}} | ||
+ | {{moveentry|Latios|Dragon|Psychic}} | ||
+ | {{moveentry|Bronzor|Steel|Psychic}} | ||
+ | {{moveentry|Bronzong|Steel|Psychic}} | ||
+ | {{moveentry|Dialga|Steel|Dragon}} | ||
+ | {{moveentry|Palkia|Water|Dragon}} | ||
+ | {{moveentry|Giratina|Ghost|Dragon}} | ||
+ | {{moveentry|Yamask|Ghost}} | ||
+ | {{moveentry|Cofagrigus|Ghost}} | ||
+ | {{moveentry|Gothita|Psychic}} | ||
+ | {{moveentry|Gothorita|Psychic}} | ||
+ | {{moveentry|Gothitelle|Psychic}} | ||
+ | {{moveentry|Solosis|Psychic}} | ||
+ | {{moveentry|Duosion|Psychic}} | ||
+ | {{moveentry|Reuniclus|Psychic}} | ||
+ | {{moveentry|Elgyem|Psychic}} | ||
+ | {{moveentry|Beheeyem|Psychic}} | ||
+ | {{moveentry|Thundurus|Electric|Flying}} | ||
+ | {{moveentry|Klefki|Steel|Fairy}} | ||
+ | {{moveentry|Type: Null|Normal}} | ||
+ | {{moveentry|Silvally|Normal}} | ||
+ | {{movef}} | ||
[[Category:Moves]] | [[Category:Moves]] | ||
[[Category:Psychic-type moves]] | [[Category:Psychic-type moves]] | ||
[[Category:Status moves]] | [[Category:Status moves]] |
Latest revision as of 09:17, 16 March 2023
Heal Block | ||||||||||||||||||
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Heal Block is a Psychic-type move that prevents the target from using healing moves or held items for five turns or until the user switches out.