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Difference between revisions of "Breeding"

From Pixelmon Wiki
m (Updated to 9.0.7 (without config))
m (Updated to 9.0.7 (without config))
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}}
 
}}
 
<languages/>
 
<languages/>
<translate>
+
[[File:Daycare close.png|250px|thumb|Daycare Block]]
 
Breeding is a process where two Pokémon reproduce, resulting in a new level 1 Pokémon.
 
Breeding is a process where two Pokémon reproduce, resulting in a new level 1 Pokémon.
 
==Requirements== <!--T:1-->
 
==Requirements== <!--T:1-->
Line 27: Line 27:
 
*If an [[Illumise]] breeds or a [[Volbeat]] and a Ditto breed, the resultant Egg may contain either [[Illumise]] or [[Volbeat]].
 
*If an [[Illumise]] breeds or a [[Volbeat]] and a Ditto breed, the resultant Egg may contain either [[Illumise]] or [[Volbeat]].
  
==Getting started== <!--T:2-->
+
==Getting started==
[[File:Ranch Block.png|150px|thumb|A ranch block]]
+
[[File:DaycareInterface.png|250px|thumb|Daycare interface.]]
To breed any Pokémon, a [[ranch block]] is required.
+
To breed any Pokémon, a [[day care]] is required. By default a player has 3 day care boxes which can be changed via config or sidemod.
{{Grid/Crafting Table
+
After placing down a day care, two Pokémon from the player's party can be moved into the day care interface.
|B1=Flower Pot
 
|B2=PC
 
|B3=Piston
 
|Output=Ranch Block
 
}}
 
After placing down a ranch block, two Pokémon from the player's [[PC]] (not the player's party) can be put into the ranch block, where they will begin to wander within a 9×9 block area around the ranch block. If these Pokémon are compatible for breeding, the breeding process will begin. Before 7.0.0 the ranch block could hold up to six Pokémon and multiple breeding processes could occur concurrently within the ranch block if there were multiple pairs of compatible Pokémon.
 
  
==Breeding process== <!--T:3-->
+
==Breeding process==
In order for two compatible Pokémon to breed, they must first love each other. In order for this to happen, the environment around them (within the ranch block's range) must be suitable for them, which can be achieved if there is a sufficient amount of blocks that are appropriate for the Pokémon's [[types]]. This is not biome dependent.  If there are not enough suitable blocks for both parents to be satisfied, the breeding process cannot happen.
+
In order for two compatible Pokémon to breed, they must be supplied with the neccessary item requirements. There are three different item requirements for each type by default. A Pokémon's item requirements will only depend on its primary typing (E.g. Gastly will only require the items from the ghost category). If you were to breed two different pairs of gastly's you would need to get two times the amount of items then if you were to only breed one pair.
 +
<!--T:2-->
 +
[[File:Daycare requirements.png|350px|thumb]]
  
<!--T:4-->
 
With dual-typed Pokémon, blocks corresponding to either of the Pokémon's types will contribute to the Pokémon's satisfaction with the environment, but each individual block will contribute less than it would for a single-typed Pokémon. In most cases, rarer blocks will contribute more to Pokémon satisfaction than more common blocks.
 
  
<!--T:5-->
+
The item requires corresponding to each type are as follows:
For each 1x1 area, ranch blocks take into account the highest block that is at most 3 blocks higher than the ranch block.
+
{|
  
<!--T:6-->
+
| width="30%" valign="top" |
To make it easier to construct a suitable environment for breeding, it is possible to place the ranch block in a [[biome]] that already contains suitable blocks for the breeding Pokémon, but this is not required. The ranch block's range can also be increased with [[ranch upgrades]] (obtained as [[special drops]]) in order to increase the number of blocks that are counted in the environment. The maximum range of a ranch block is 15×15, requiring twelve ranch upgrades to achieve.
 
  
<!--T:7-->
+
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
For a more detailed explanation on how environment satisfaction is determined and a full list of blocks that are suitable for each type, see [[Breeding/Environment|this page]].
+
!style="text-align: left;" colspan="2"|{{t|Fire}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| |{{i|Flint and Steel|mc=Flint_and_Steel}} || 5
 +
|-
 +
| {{i|Lava Bucket}} || 2
 +
|-
 +
| {{i|Blaze Rod}} || 2
 +
|}
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Water}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| |{{i|Scute|mc=Scute}} || 3
 +
|-
 +
| {{i|Water Bucket}} || 2
 +
|-
 +
| {{i|Fresh Water}} || 5
 +
|}
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Grass}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Grass}} || 5
 +
|-
 +
| |{{i|Oak Leaves|mc=Oak_Leaves}} || 3
 +
|-
 +
| |{{i|Grass Block|mc=Grass_Block}} || 3
 +
|}
 +
 
 +
|-
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Electric}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Block of Redstone}} || 2
 +
|-
 +
| {{i|Glowstone}} || 3
 +
|-
 +
| {{i|Redstone Lamp}} || 2
 +
|}
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Normal}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Leather}} || 10
 +
|-
 +
| {{i|Hay Bale}} || 3
 +
|-
 +
| {{i|White Wool}} || 3
 +
|}
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Poison}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Brewing Stand}} || 1
 +
|-
 +
| |{{i|Mycelium|mc=Mycelium}} || 3
 +
|-
 +
| {{i|Slime Block}} || 3
 +
|}
 +
 
 +
|-
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Ground}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Clay}} || 3
 +
|-
 +
| {{i|Brown Terracotta|mc=Brown_Terracotta}} || 3
 +
|-
 +
| {{i|Soul Soil|mc=Soul_Soil}} || 3
 +
|}
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Ice}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Ice|mc=Ice}} || 10
 +
|-
 +
| {{i|Blue Ice|mc=Blue_Ice}} || 3
 +
|-
 +
| {{i|Snow Block|mc=Snow_Block}} || 3
 +
|}
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Dark}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Block of Coal}} || 2
 +
|-
 +
| {{i|Skeleton Skull}} || 1
 +
|-
 +
| {{i|Obsidian}} || 1
 +
|}
 +
 
 +
|-
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Bug}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Dandelion}} || 2
 +
|-
 +
| {{i|Cobweb}} || 3
 +
|-
 +
| {{i|Spider Eye}} || 3
 +
|}
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Psychic}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Eye of Ender}} || 5
 +
|-
 +
| {{i|Bookshelf}} || 3
 +
|-
 +
| {{i|Clock}} || 2
 +
|}
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Steel}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Iron Block|mc=Iron_Block}} || 3
 +
|-
 +
| {{i|Iron Bars}} || 3
 +
|-
 +
| {{i|Silver Block}} || 2
 +
|}
 +
 
 +
|-
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Flying}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Feather}} || 10
 +
|-
 +
| {{i|Glass}} || 3
 +
|-
 +
| {{i|Target|mc=Target}} || 3
 +
|}
 +
 
 +
| width="30%" valign="top" |
  
<!--T:8-->
+
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
Once both Pokémon are satisfied with their environment, they will automatically begin to accumulate affection for each other. The progress of their affection can be roughly gauged by the color of the hearts that emanate from the Pokémon, with red hearts being required to produce Eggs.
+
!style="text-align: left;" colspan="2"|{{t|Ghost}}
{| class="wikitable"
+
|-
 +
! Item
 +
! Count
 
|-
 
|-
!Level
+
| {{i|Ghast Tear}} || 10
!Heart color
 
 
|-
 
|-
|style="text-align:center"|0
+
| {{i|Soul Torch|mc=Soul_Torch}} || 3
|No hearts
 
 
|-
 
|-
|style="text-align:center"|1
+
| {{i|Soul Sand}} || 3
|[[File:Gray Heart.png|16px|link=]]Gray
+
|}
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Fighting}}
 
|-
 
|-
|style="text-align:center"|2
+
! Item
|[[File:Purple Heart.png|16px|link=]]Purple
+
! Count
 
|-
 
|-
|style="text-align:center"|3
+
| {{i|Oak Planks|mc=Oak_Planks}} || 3
|[[File:Blue Heart.png|16px|link=]]Blue
 
 
|-
 
|-
|style="text-align:center"|4
+
| {{i|Bricks}} || 3
|[[File:Yellow Heart.png|16px|link=]]Yellow
 
 
|-
 
|-
|style="text-align:center"|5
+
| {{i|Temple Brick}} || 2
|[[File:Red Heart.png|16px|link=]]Red
 
 
|}
 
|}
The more suitable blocks there are in the ranch block's range, the faster the Pokémon will accumulate affection for each other. A general indicator of how suitable the environment is to the Pokémon can be displayed by interacting with the Pokémon. The possible text can be displayed is listed below.
+
 
{| class="wikitable"
+
|-
 +
 
 +
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Dragon}}
 +
|-
 +
! Item
 +
! Count
 +
|-
 +
| {{i|Block of Diamond}} || 1
 +
|-
 +
| {{i|Gold Block|mc=Gold_Block}} || 2
 
|-
 
|-
!Text
+
| {{i|End Stone}} || 3
!Meaning
+
|}
!Duration of breeding process
+
 
!Duration per breeding level
+
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Fairy}}
 
|-
 
|-
|"''Pokémon 1'' has no one to fall in love with!"
+
! Item
|There is only one Pokémon in the ranch block.
+
! Count
|N/A
 
|N/A
 
 
|-
 
|-
|"''Pokémon 1'' doesn't get along well with anyone here!"
+
| {{i|Cake|mc=Cake}} || 1
|There are no other Pokémon in the ranch block that this Pokémon can breed with.
 
|N/A
 
|N/A
 
 
|-
 
|-
|"''Pokémon 1'' has a crush on ''Pokémon 2'', but doesn't feel comfortable in this environment!"
+
| {{i|Lily of the Valley|mc=Lilly_of_the_Valley}} || 3
|Unsuitable environment. Pokémon already in love will start losing love for each other.
 
|N/A
 
|<nowiki>-</nowiki>30 minutes (loses affection)
 
 
|-
 
|-
|"''Pokemon 1'' likes ''Pokémon 2'' a tiny bit more every day!"
+
| {{i|Chorus Fruit|mc=Chorus_Fruit}} || 3
|Suitable environment
+
|}
|2 hours, 30 minutes
+
 
|30 minutes
+
| width="30%" valign="top" |
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="display: inline-table; margin-right: 10px; width:90%;"
 +
!style="text-align: left;" colspan="2"|{{t|Rock}}
 
|-
 
|-
|"''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"
+
! Item
|Suitable environment
+
! Count
|1 hour, 15 minutes
 
|15 minutes
 
 
|-
 
|-
|"''Pokémon 1'''s love for ''Pokémon 2'' grows rapidly every day!"
+
| {{i|Boulder}} || 5
|Suitable environment
 
|50 minutes
 
|10 minutes
 
 
|-
 
|-
|"''Pokémon 1'' falls madly in love with ''Pokémon 2'' every single day!"
+
| {{i|Granite}} || 5
|Suitable environment
 
|37½ minutes
 
|7½ minutes
 
 
|-
 
|-
|"''Pokémon 1'' loves ''Pokémon 2'' as much as possible!"
+
| {{i|Stone}} || 10
|The two Pokémon have produced an Egg in the ranch block.
+
|}
|N/A
+
 
|N/A
 
 
|}
 
|}
[[File:Ranch Block Egg.png|150px|thumb|A ranch block with an Egg inside of it]]
 
It is also possible to immediately advance Pokémon by a breeding level by using [[Isi's Silver Hourglass]] or [[Isi's Golden Hourglass]], obtainable from [[special drops]]. The breeding process will continue even if the chunk is unloaded.
 
  
<!--T:9-->
+
<!--T:8-->
Once both Pokémon reach maximum affection, they will produce an Egg, which will be visible on the ranch block and can be claimed in the ranch block interface. The Egg will go into the player's party or the player's [[PC]], depending on whether the player's party is full. The two Pokémon that made the Egg will then have their affections reset to 0 and the breeding process will restart.
+
Once both Pokémon have been supplied with the necessary items, the breeding process will begin by selecting the green tick.
 +
The process by default takes a total of 1.5 hours.
 +
 
 +
You may leave the daycare until it has finished the process. Meanwhile, you can check open your inventory to check how your breedings are going.
 +
 
 +
[[File:InventoryDaycareUI.png|250px|thumb|Daycare interface from inventory.]]
  
<!--T:10-->
+
Both the item requirements of a specific type and the time required for each Pokémon can be modified using datapacks.  
If the ranch block is destroyed at any time during the breeding process, all progress will be lost, including Pokémon affection and ranch upgrades. Any Pokémon inside the block will be returned to the player's PC.
 
  
 +
It is possible to skip a single requirement for a Pokémon using [[Isi's Copper Hourglass]]. You can use [[Isi's Silver Hourglass]] to skip 25% of the timer for a Pokémon to breed. Since 9.0.7 you can only obtain [[Isi's Gold Hourglass]] <i>(Completes all requirements and timers)</i> and [[Isi's Diamond Hourglass]] <i>Completes all requirements and timers for three of the day care boxes giving them perfect IVs, maximum happiness and a ribbon)</i> through cheats.
 +
<gallery>
 +
Grid Isi's Copper Hourglass.png| Copper hourglass
 +
Grid Isi's Silver Hourglass.png| Silver hourglass
 +
Grid Isi's Gold Hourglass.png| Gold hourglass
 +
Grid Isi's Diamond Hourglass.png| Diamond hourglass
 +
</gallery>
 
==Hatching== <!--T:11-->
 
==Hatching== <!--T:11-->
 
After claiming an Egg, the player must walk around with the Egg until it hatches. An Egg will not hatch or become closer to hatching while it is stored in the [[PC]]. In an Egg's summary screen, instead of the usual information, there is only an indicator of roughly how long the Egg will take before it hatches. Eggs cannot participate in battle.
 
After claiming an Egg, the player must walk around with the Egg until it hatches. An Egg will not hatch or become closer to hatching while it is stored in the [[PC]]. In an Egg's summary screen, instead of the usual information, there is only an indicator of roughly how long the Egg will take before it hatches. Eggs cannot participate in battle.
 
+
<gallery>
<!--T:12-->
+
Egg.png| Regular Egg
 +
TogepiEgg.png|Togepi Egg
 +
</gallery>
 
After a sufficient amount of steps, the Egg will hatch. A "step" in regards to Egg hatching is equivalent to the time it takes to walk the full length of two blocks at normal speed. Methods of boosting traveling speed, like [[mounting]] a Pokémon, will increase the rate that Egg steps are deducted at. The amount of steps needed for an Egg to hatch depends on the species of Pokémon inside the Egg and the config setting for "stepsPerEggCycle" in the [[Pixelmon config]] file.  
 
After a sufficient amount of steps, the Egg will hatch. A "step" in regards to Egg hatching is equivalent to the time it takes to walk the full length of two blocks at normal speed. Methods of boosting traveling speed, like [[mounting]] a Pokémon, will increase the rate that Egg steps are deducted at. The amount of steps needed for an Egg to hatch depends on the species of Pokémon inside the Egg and the config setting for "stepsPerEggCycle" in the [[Pixelmon config]] file.  
 
 
<!--T:13-->
 
<!--T:13-->
 
If a Pokémon with either [[Flame Body]] or [[Magma Armor]] or [[Steam Engine]] is in the player's party, any Eggs in the player's party will hatch twice as fast. This effect does not stack if multiple party Pokémon have Flame Body or Magma Armor.
 
If a Pokémon with either [[Flame Body]] or [[Magma Armor]] or [[Steam Engine]] is in the player's party, any Eggs in the player's party will hatch twice as fast. This effect does not stack if multiple party Pokémon have Flame Body or Magma Armor.
Line 155: Line 361:
 
===Poké Ball=== <!--T:16-->
 
===Poké Ball=== <!--T:16-->
 
*If two Pokémon of the same species are bred (regardless of form), the egg will have an equal chance of inheriting either parent's Poké Ball. Otherwise, the Poké Ball that the mother is in will be passed to her offspring unless the Poké Ball is a [[Master Ball]] or a [[Cherish Ball]].
 
*If two Pokémon of the same species are bred (regardless of form), the egg will have an equal chance of inheriting either parent's Poké Ball. Otherwise, the Poké Ball that the mother is in will be passed to her offspring unless the Poké Ball is a [[Master Ball]] or a [[Cherish Ball]].
*In genderless breeding if a Pokémon in the right slot of a [[Ranch Block]] has an inheritable Poké Ball (any Poké Ball aside from [[Master Ball]] or a [[Cherish Ball]]) the egg will inherit the corresponding Poké Ball. Otherwise, the offspring would inherit Poké Ball matching with the Pokémon in the left slot.
+
*In genderless breeding if a Pokémon in the right slot of a [[Day Care]] has an inheritable Poké Ball (any Poké Ball aside from [[Master Ball]] or a [[Cherish Ball]]) the egg will inherit the corresponding Poké Ball. Otherwise, the offspring would inherit Poké Ball matching with the Pokémon in the left slot.
  
 
===Growth=== <!--T:25-->
 
===Growth=== <!--T:25-->
Line 183: Line 389:
 
*{{i|Destiny Knot}}: If held by either parent, five [[IVs]] will be passed from the parents to the offspring instead of three.
 
*{{i|Destiny Knot}}: If held by either parent, five [[IVs]] will be passed from the parents to the offspring instead of three.
 
*{{i|Everstone}}: If held by a parent, the offspring's [[Regional Forms]] and [[Nature]] will always match the nature of the parent holding the Everstone. If both parents are holding Everstones, the offspring will randomly inherit one of the parents' Natures.
 
*{{i|Everstone}}: If held by a parent, the offspring's [[Regional Forms]] and [[Nature]] will always match the nature of the parent holding the Everstone. If both parents are holding Everstones, the offspring will randomly inherit one of the parents' Natures.
*Power items: If held by a parent, the offspring will always inherit the IV from that parent that corresponds to the power item. If the two parents are each holding a different power item, both of them will pass down their corresponding [[IVs]]. If both parents are holding the same type of power item, either one of them will be randomly chosen to pass on the corresponding IV.
+
*Power Items: If held by a parent, the offspring will always inherit the IV from that parent that corresponds to the power item. If the two parents are each holding a different power item, both of them will pass down their corresponding [[IVs]]. If both parents are holding the same type of power item, either one of them will be randomly chosen to pass on the corresponding IV.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 209: Line 415:
  
 
===Regional Form Breeding=== <!--T:26-->
 
===Regional Form Breeding=== <!--T:26-->
When breeding Regional Form Pokémon, the form of the new Pokémon depends on its parents. The following information is current as of [[Version_history#Version_8 | version 8.4.2]].
+
When breeding Regional Form Pokémon, the form can be changed by using the two yellow arrows located in the day care interface. The following information is current as of [[Version_history#Version_9 | version 9.0.7]].
  
 
<!--T:27-->
 
<!--T:27-->
* If either of the parents is holding an [[Everstone]], the child inherits the same regional form as that parent.  In the case where both parents are holding Everstones, the mother's form will be used.
 
** Only regional variants are counted towards the Everstone's form inheritance.  Base forms are ignored.
 
***[[Overqwil]] and [[Obstagoon]] count as base forms, so do not result in regional forms using the above process.
 
* The inheriting parent does not need to be the same species as the child.  If the father and child both have the same regional variant, the child can be the mother's species, but the father's form.
 
** For example, breeding an Alolan Rattata father holding an Everstone with a Galarian Meowth mother results in an Alolan Meowth
 
* If the inheriting parent is not a regional variant or neither parent has an Everstone, the form is based on the dimension the breeding is in.  For this purpose, /breed is considered as being in the Overworld.
 
** If regionalFormsByDimension is enabled in the config, then Pokémon bred in the dimensions set in alolanEggDimensions and galarianEggDimensions will default to those forms.  By default, these are Ultraspace for Alolan forms and the Overworld for Galarian.
 
** If regionalFormsByDimension is disabled, then Pokémon will default to their base forms (f:0 according to [[Form indices]])
 
  
=====Ability Breeding Regional Form Pokemon===== <!--T:28-->
+
 
Breeding abilities with Alolans is different from normal ability breeding.  This does not apply to other regional forms.
+
<!--T:28-->
* An Alolan Pokemon can never pass down its ability or hidden [[ability]] if its child is not Alolan. Otherwise, it follows standard rules.
 
* A normal form Pokemon can never pass down its ability or hidden [[ability]] if its child is Alolan.
 
* [[Ditto]] can never pass down its ability to either form.
 
  
 
===Other=== <!--T:22-->
 
===Other=== <!--T:22-->
 
*If the parents have differing original Trainers, their offspring have six times the normal chance of being [[Shiny]].  This stacks with the [[Shiny Charm]]'s threefold boost for a maximum 0.44% chance of the child being Shiny.
 
*If the parents have differing original Trainers, their offspring have six times the normal chance of being [[Shiny]].  This stacks with the [[Shiny Charm]]'s threefold boost for a maximum 0.44% chance of the child being Shiny.
  
==[[Config]] settings== <!--T:23-->
+
<!--T:23-->
*"allowBreeding": If this setting is set to false, [[ranch blocks]] cannot be crafted or placed, making breeding impossible.
+
 
*"allowRandomBreedingEggsToBeLegendary": This setting can allow two [[Ditto]] parents to potentially (randomly) produce [[Legendary Pokémon]] from their [[Eggs]].
+
==Trivia==
*"breedingTicks": How long it takes for a Pokémon to advance from one breeding level to the next under average conditions ("''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is.
+
In pixelmon versions existing in minecraft 1.12 you used ranch blocks to breed pokemon. This process required an enviorement for pokemon to enjoy whilst breeding.
*"numBreedingStages": The number of breeding levels required to produce an Egg.
+
 
*"stepsPerEggCycle": [https://bulbapedia.bulbagarden.net/wiki/Egg_cycle Egg cycles] are used to determine how many steps it takes for Eggs to hatch. The lower this value, the fewer steps it takes for Eggs to hatch.
+
<gallery>
*"useBreedingEnvironment": Whether or not the environment around a [[ranch block]] affects the speed of the breeding process. If this is disabled, the speed of breeding will always be equal to  "''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"
+
Ranch Block Egg.png|Ranch block
*"regionalFormsByDimension": Whether or not the dimension determines the regional form of an [[Everstone]]-less breeding process.
+
</gallery>
**"alolanEggDimensions": Which dimensions should result in Alolan forms if 'regionalFormsByDimension' is enabled
 
**"galarianEggDimensions": Which dimensions should result in Galar forms if 'regionalFormsByDimension' is enabled
 
  
==Video Tutorial==
 
<youtube>itEbw5ehLbk</youtube>
 
  
==Trivia==
 
 
In earlier developmental versions of Pixelmon, the breeding process was different than the version that is currently in the mod. This antiquated version of breeding was never released publicly and was changed into the current version of breeding before the public release of breeding in Pixelmon.
 
In earlier developmental versions of Pixelmon, the breeding process was different than the version that is currently in the mod. This antiquated version of breeding was never released publicly and was changed into the current version of breeding before the public release of breeding in Pixelmon.
  
Line 291: Line 481:
 
Each gift, if accepted, raised the corresponding Pokémon's affection by one stage. After giving a gift, the Pokémon would not accept another gift until a random amount of time between 20 and 40 minutes (1-2 ''Minecraft'' days) had passed.
 
Each gift, if accepted, raised the corresponding Pokémon's affection by one stage. After giving a gift, the Pokémon would not accept another gift until a random amount of time between 20 and 40 minutes (1-2 ''Minecraft'' days) had passed.
 
</spoiler>
 
</spoiler>
</translate>
 

Revision as of 13:25, 12 August 2022


Daycare Block

Breeding is a process where two Pokémon reproduce, resulting in a new level 1 Pokémon.

Requirements

In general, two Pokémon of opposite genders are required to breed. They also must both be part of the same Egg Group. This process will produce an Egg containing a level 1 Pokémon that is the base evolutionary form of the mother's Pokémon species (e.g., a mother Venusaur will produce a Bulbasaur Egg).

Exceptions

Getting started

Daycare interface.

To breed any Pokémon, a day care is required. By default a player has 3 day care boxes which can be changed via config or sidemod. After placing down a day care, two Pokémon from the player's party can be moved into the day care interface.

Breeding process

In order for two compatible Pokémon to breed, they must be supplied with the neccessary item requirements. There are three different item requirements for each type by default. A Pokémon's item requirements will only depend on its primary typing (E.g. Gastly will only require the items from the ghost category). If you were to breed two different pairs of gastly's you would need to get two times the amount of items then if you were to only breed one pair.

Daycare requirements.png


The item requires corresponding to each type are as follows:

FireType.pngFire
Item Count
Grid Flint and Steel.pngFlint and Steel 5
Grid Lava Bucket.pngLava Bucket 2
Grid Blaze Rod.pngBlaze Rod 2
WaterType.pngWater
Item Count
Grid Scute.pngScute 3
Grid Water Bucket.pngWater Bucket 2
Grid Fresh Water.pngFresh Water 5
GrassType.pngGrass
Item Count
Grid Grass.pngGrass 5
Grid Oak Leaves.pngOak Leaves 3
Grid Grass Block.pngGrass Block 3
ElectricType.pngElectric
Item Count
Grid Block of Redstone.pngBlock of Redstone 2
Grid Glowstone.pngGlowstone 3
Grid Redstone Lamp.pngRedstone Lamp 2
NormalType.pngNormal
Item Count
Grid Leather.pngLeather 10
Grid Hay Bale.pngHay Bale 3
Grid White Wool.pngWhite Wool 3
PoisonType.pngPoison
Item Count
Grid Brewing Stand.pngBrewing Stand 1
Grid Mycelium.pngMycelium 3
Grid Slime Block.pngSlime Block 3
GroundType.pngGround
Item Count
Grid Clay.pngClay 3
Grid Brown Hardened Clay.pngBrown Terracotta 3
Grid Soul Soil.pngSoul Soil 3
IceType.pngIce
Item Count
Grid Ice.pngIce 10
Grid Blue Ice.pngBlue Ice 3
Grid Snow Block.pngSnow Block 3
DarkType.pngDark
Item Count
Grid Block of Coal.pngBlock of Coal 2
Grid Skeleton Skull.pngSkeleton Skull 1
Grid Obsidian.pngObsidian 1
BugType.pngBug
Item Count
Grid Dandelion.pngDandelion 2
Grid Cobweb.pngCobweb 3
Grid Spider Eye.pngSpider Eye 3
PsychicType.pngPsychic
Item Count
Grid Eye of Ender.pngEye of Ender 5
Grid Bookshelf.pngBookshelf 3
Grid Clock New.pngClock 2
SteelType.pngSteel
Item Count
Grid Iron Block.pngIron Block 3
Grid Iron Bars New.pngIron Bars 3
Grid Silver Block.pngSilver Block 2
FlyingType.pngFlying
Item Count
Grid Feather.pngFeather 10
Grid Glass.pngGlass 3
Grid Target.pngTarget 3
GhostType.pngGhost
Item Count
Grid Ghast Tear.pngGhast Tear 10
Grid Soul Torch.pngSoul Torch 3
Grid Soul Sand.pngSoul Sand 3
FightingType.pngFighting
Item Count
Grid Oak Planks.pngOak Planks 3
Grid Bricks.pngBricks 3
Grid Temple Brick.pngTemple Brick 2
DragonType.pngDragon
Item Count
Grid Block of Diamond.pngBlock of Diamond 1
Grid Gold Block.pngGold Block 2
Grid End Stone.pngEnd Stone 3
FairyType.pngFairy
Item Count
Grid Cake.pngCake 1
Grid Lily of the Valley.pngLily of the Valley 3
Grid Chorus Fruit.pngChorus Fruit 3
RockType.pngRock
Item Count
Grid Boulder.pngBoulder 5
Grid Granite.pngGranite 5
Grid Stone.pngStone 10

Once both Pokémon have been supplied with the necessary items, the breeding process will begin by selecting the green tick. The process by default takes a total of 1.5 hours.

You may leave the daycare until it has finished the process. Meanwhile, you can check open your inventory to check how your breedings are going.

Daycare interface from inventory.

Both the item requirements of a specific type and the time required for each Pokémon can be modified using datapacks.

It is possible to skip a single requirement for a Pokémon using Isi's Copper Hourglass. You can use Isi's Silver Hourglass to skip 25% of the timer for a Pokémon to breed. Since 9.0.7 you can only obtain Isi's Gold Hourglass (Completes all requirements and timers) and Isi's Diamond Hourglass Completes all requirements and timers for three of the day care boxes giving them perfect IVs, maximum happiness and a ribbon) through cheats.

Hatching

After claiming an Egg, the player must walk around with the Egg until it hatches. An Egg will not hatch or become closer to hatching while it is stored in the PC. In an Egg's summary screen, instead of the usual information, there is only an indicator of roughly how long the Egg will take before it hatches. Eggs cannot participate in battle.

After a sufficient amount of steps, the Egg will hatch. A "step" in regards to Egg hatching is equivalent to the time it takes to walk the full length of two blocks at normal speed. Methods of boosting traveling speed, like mounting a Pokémon, will increase the rate that Egg steps are deducted at. The amount of steps needed for an Egg to hatch depends on the species of Pokémon inside the Egg and the config setting for "stepsPerEggCycle" in the Pixelmon config file. If a Pokémon with either Flame Body or Magma Armor or Steam Engine is in the player's party, any Eggs in the player's party will hatch twice as fast. This effect does not stack if multiple party Pokémon have Flame Body or Magma Armor.

Once the Egg is hatched, a level 1 Pokémon will be revealed. The player can then use the newly-hatched Pokémon in battle and train it like a regular Pokémon.

Inheritance

Parents can pass on several traits that they possess to their offspring.

IVs

  • Combined, the two parents will pass down three random IVs to their offspring. These IVs will not overlap with each other (i.e., the mother and father cannot both pass the same IV).
  • Certain held items can influence the inherited IVs. These held items are detailed in the held items section below.

Poké Ball

  • If two Pokémon of the same species are bred (regardless of form), the egg will have an equal chance of inheriting either parent's Poké Ball. Otherwise, the Poké Ball that the mother is in will be passed to her offspring unless the Poké Ball is a Master Ball or a Cherish Ball.
  • In genderless breeding if a Pokémon in the right slot of a Day Care has an inheritable Poké Ball (any Poké Ball aside from Master Ball or a Cherish Ball) the egg will inherit the corresponding Poké Ball. Otherwise, the offspring would inherit Poké Ball matching with the Pokémon in the left slot.

Growth

  • The growths of offspring are inherited from their parents. Growth inheritance is determined by the growth between the mother's and father's growths (e.g., ordinary is directly between runt and giant), with some random variance allowing the two growths directly next to the determined growth (using the previous example, small and huge growths would be possible as well). This slight variance in growth will occur even if both parents have the same growth. This is the only way to obtain Pokémon that are microscopic or ginormous, requiring two Pokémon that are pygmy or two Pokémon that are enormous (respectively) to breed together. Each offspring from these Pokémon will having a ⅓ chance of inheriting the corresponding extreme growth stats.

Ability

  • The mother has an 80% chance of passing her Ability to her offspring, unless it's a hidden ability, in which case it will have a 60% chance to be passed to her offspring. The male's Ability has no bearing on the inherited Ability if a mother is present.
  • If a male Pokémon breeds with a Ditto, the male Pokémon's Ability has a 60% chance of being passed on. This applies to normal abilities as well as hidden abilities. The Ditto's Ability does not affect this chance.
  • If the Ability is not passed to the offspring, the child randomly gains one of the base Abilities for its species. This can result in regaining the parent's Ability if the parent was passing down a base Ability.

The 1/150 chance (by default) of obtaining a hidden Ability is not present when breeding. If neither of the statements above allow the inheritance of a hidden Ability, there is no chance that the offspring will have hidden Abilities.

Note: The inheritance of Abilities depends entirely on the Ability slot of the Pokémon rather than the Ability itself. If all Abilities are obtained legitimately and not edited with external NBT editing tools, this is not an issue, but improperly editing the Abilities of Pokémon without changing their Ability slots will cause breeding mechanics to use the original, unedited Ability when determining inheritance. More information can be found here.

Egg moves

If the mother or father have certain moves, their offspring could potentially inherit these moves despite not normally being able to learn them.

  • If either the father or the mother (or both) know certain species-specific "Egg moves", their offspring will inherit these moves. The majority of these moves are unable to be learned by the Pokémon except with this method.
  • If the father knows any moves that can be taught via TMs or HMs, the offspring will inherit these moves if they are able to normally learn these moves via TM/HM.
  • If both the mother and father know moves that are in their offspring's level up movepool, the offspring will inherit these moves. This may cause the offspring to know moves that it would normally only be able to learn at higher levels.

If more than four moves fit the criteria above, the moves that the offspring will have are decided using the above list as a hierarchy; i.e., Egg moves have priority over the other criteria. If there are more than four potential Egg moves to be inherited, the mother's Egg moves are prioritized.

If a Pikachu or a Raichu breeds while holding a Light Ball, the offspring Pichu will know the move Volt Tackle regardless of whether the parents know the move.

Held items

Several held items influence aspects of the parent Pokémon that are passed to the offspring Pokémon.

  • Grid Destiny Knot.pngDestiny Knot: If held by either parent, five IVs will be passed from the parents to the offspring instead of three.
  • Grid Everstone.pngEverstone: If held by a parent, the offspring's Regional Forms and Nature will always match the nature of the parent holding the Everstone. If both parents are holding Everstones, the offspring will randomly inherit one of the parents' Natures.
  • Power Items: If held by a parent, the offspring will always inherit the IV from that parent that corresponds to the power item. If the two parents are each holding a different power item, both of them will pass down their corresponding IVs. If both parents are holding the same type of power item, either one of them will be randomly chosen to pass on the corresponding IV.
Stat Power item
HP Grid Power Weight.pngPower Weight
Attack Grid Power Bracer.pngPower Bracer
Defense Grid Power Belt.pngPower Belt
Special Attack Grid Power Lens.pngPower Lens
Special Defense Grid Power Band.pngPower Band
Speed Grid Power Anklet.pngPower Anklet

Regional Form Breeding

When breeding Regional Form Pokémon, the form can be changed by using the two yellow arrows located in the day care interface. The following information is current as of version 9.0.7.



Other

  • If the parents have differing original Trainers, their offspring have six times the normal chance of being Shiny. This stacks with the Shiny Charm's threefold boost for a maximum 0.44% chance of the child being Shiny.


Trivia

In pixelmon versions existing in minecraft 1.12 you used ranch blocks to breed pokemon. This process required an enviorement for pokemon to enjoy whilst breeding.


In earlier developmental versions of Pixelmon, the breeding process was different than the version that is currently in the mod. This antiquated version of breeding was never released publicly and was changed into the current version of breeding before the public release of breeding in Pixelmon.

Former breeding method

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