Difference between revisions of "Run Away"
From Pixelmon Wiki
m (Added Category) |
m (Added Galarian Ponyta and ordered G-Rapidash in a more logical place.) |
||
Line 9: | Line 9: | ||
{{abilityentry|Venonat|Bug|Poison|a1=Compound Eyes|a2=Tinted Lens|ha=Run Away}} | {{abilityentry|Venonat|Bug|Poison|a1=Compound Eyes|a2=Tinted Lens|ha=Run Away}} | ||
{{abilityentry|Ponyta|Fire|a1=Run Away|a2=Flash Fire|ha=Flame Body}} | {{abilityentry|Ponyta|Fire|a1=Run Away|a2=Flash Fire|ha=Flame Body}} | ||
+ | {{abilityentry|Galarian Ponyta|Psychic|a1=Run Away|a2=Pastel Veil|ha=Anticipation}} | ||
{{abilityentry|Rapidash|Fire|a1=Run Away|a2=Flash Fire|ha=Flame Body}} | {{abilityentry|Rapidash|Fire|a1=Run Away|a2=Flash Fire|ha=Flame Body}} | ||
+ | {{abilityentry|Galarian Rapidash|Psychic|Fairy|a1=Run Away|a2=Pastel Veil|ha=Anticipation}} | ||
{{abilityentry|Doduo|Normal|Flying|a1=Run Away|a2=Early Bird|ha=Tangled Feet}} | {{abilityentry|Doduo|Normal|Flying|a1=Run Away|a2=Early Bird|ha=Tangled Feet}} | ||
{{abilityentry|Dodrio|Normal|Flying|a1=Run Away|a2=Early Bird|ha=Tangled Feet}} | {{abilityentry|Dodrio|Normal|Flying|a1=Run Away|a2=Early Bird|ha=Tangled Feet}} | ||
Line 27: | Line 29: | ||
{{abilityentry|Lillipup|Normal|a1=Vital Spirit|a2=Pickup|ha=Run Away}} | {{abilityentry|Lillipup|Normal|a1=Vital Spirit|a2=Pickup|ha=Run Away}} | ||
{{abilityentry|Wooloo|Normal|a1=Fluffy|a2=Run Away|ha=Bulletproof}} | {{abilityentry|Wooloo|Normal|a1=Fluffy|a2=Run Away|ha=Bulletproof}} | ||
− | |||
{{abilityentry|Nickit|Dark|a1=Run Away|a2=Unburden|ha=Stakeout}} | {{abilityentry|Nickit|Dark|a1=Run Away|a2=Unburden|ha=Stakeout}} | ||
{{abilityentry|Thievul|Dark|a1=Run Away|a2=Unburden|ha=Stakeout}} | {{abilityentry|Thievul|Dark|a1=Run Away|a2=Unburden|ha=Stakeout}} | ||
{{abilityf}} | {{abilityf}} | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Revision as of 05:34, 5 January 2023
Run Away is an Ability that ensures escape from wild Pokémon, bypassing the trapping effects of Bind, Block, Clamp, Fire Spin, Mean Look, Sand Tomb, Whirlpool, and Wrap. It does not allow the Pokémon to switch out when under the effects of these moves.