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Difference between revisions of "Gym Wars 2: Feebas Unleashed"

From Pixelmon Wiki
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Pixelmon Gyms is a Pixelmon [[sidemod]] that allows servers to create and set up Pokémon Gyms with their own players as leaders.
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Pixelmon Gyms is a Pixelmon [[sidemod]] that allows servers to create and set up Pokémon Gyms with their own players as Leaders.
  
 
== Installation ==
 
== Installation ==
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== Commands ==
 
== Commands ==
 
{{CommandSyntax}}
 
{{CommandSyntax}}
* /acceptchallenge <gym>: Accepts a Gym challenge which will teleport both players to the Gym and start the battle.
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* /acceptchallenge <Gym>: Accepts a Gym challenge which will teleport both players to the Gym and start the battle.
* /addleader <player> <gym>: Adds a player as a leader of the specified Gym.
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* /addleader <player> <Gym>: Adds a player as a Leader of the specified Gym.
* /badges [player]: Opens the inventory containing the [[badges]] of the specified player, or the command user if no player is specified.
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* /badges [player]: Opens the inventory containing the [[Badges]] of the specified player, or the command user if no player is specified.
* /challenge <gym>: Sends a challenge request to the Gym for a leader of that Gym to accept. If there are other challengers, the player will be put into a queue to wait until the leader completes all previous challenges.
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* /challenge <Gym>: Sends a challenge request to the Gym for a Leader of that Gym to accept. If there are other challengers, the player will be put into a queue to wait until the Leader completes all previous challenges.
* /cancelchallenge <gym>: If a challenger wants to cancel a challenge before it is accepted they may run this command and be removed from the queue of challengers.
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* /cancelchallenge <Gym>: If a challenger wants to cancel a challenge before it is accepted, this command will remove the challenger from the queue of challengers.
* /creategym <gym-name> <type> <level-cap> <[[badge]]> [order]: Creates a Gym with all of the properties specified.
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* /creategym <Gym name> <type> <level cap> <[[Badge]]> [order]: Creates a Gym with all of the properties specified.
** "gym-name": The name of the Gym to be created. No two Gyms can have the same name.
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** "Gym name": The name of the Gym to be created. No two Gyms can have the same name.
** "type": The [[type]] of the Gym which the leader's party Pokémon must contain for a Gym battle.
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** "type": The [[type]] of the Gym which the Leader's party Pokémon must contain for a Gym battle.
** "level-cap": The highest level that either the challenger's or leader's party Pokémon may be for a Gym battle.
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** "level cap": The highest level that either the challenger's or Leader's party Pokémon may be for a Gym battle.
** "badge": The [[badge]] that will be rewarded to the player after a victory, input is the name of the badge without any spaces ex. HeatBadge.
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** "Badge": The [[Badge]] that will be rewarded to the player after a victory. Input is the name of the Badge without any spaces; e.g., "[[Heat Badge|HeatBadge]]".
 
** "order": If Gym order is enabled, this defines the order in which Gyms must be challenged.
 
** "order": If Gym order is enabled, this defines the order in which Gyms must be challenged.
* /deletegym <gym>: Deletes a Gym and all of its properties from the server.
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* /deletegym <Gym>: Deletes a Gym and all of its properties from the server.
* /gyminfo <gym>: Gives information on the properties of the gym specified which includes the gym name, type, level-cap, badge, leader gym position, and challenger gym position.
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* /gyminfo <Gym>: Gives information on the properties of the Gym specified, including the Gym name, type, level cap, [[Badge]], Gym Leader position, and challenger Gym position.
* /gymlist: Lists all Gymsin order if applicable their statuses (open or closed), and all online leaders for each Gym.
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* /gymlist: Lists all Gyms (in order if applicable), their statuses (open or closed), and all online Leaders for each Gym.
 
* /reloadconfig: Reloads the config so a server admin may make live changes without restarting the server.
 
* /reloadconfig: Reloads the config so a server admin may make live changes without restarting the server.
* /removechallenge: Forcefully removes a challenger from the queue of a gym.
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* /removechallenge: Forcefully removes a challenger from the queue of a Gym.
* /removeleader <player> <gym>: Removes a player from being a leader of the specified Gym.
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* /removeleader <player> <Gym>: Removes a player from being a Leader of the specified Gym.
* /setgympos <gym> <leader|challenger>: Sets the position for the challenger/leader of the specified Gym which they will be teleported to before a Gym battle begins.
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* /setgympos <Gym> <Leader|challenger>: Sets the position for the challenger/Leader of the specified Gym which they will be teleported to before a Gym battle begins.
* /viewchallenges <gym>: Displays a list of all challengers and the order in the queue they're in.
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* /viewchallenges <Gym>: Displays a list of all challengers and the order in the queue they're in.
  
 
===Permission nodes===
 
===Permission nodes===
====Sponge====
 
 
* /acceptchallenge: pixelmongyms.command.acceptchallenge
 
* /acceptchallenge: pixelmongyms.command.acceptchallenge
 
* /addleader: pixelmongyms.command.addleader
 
* /addleader: pixelmongyms.command.addleader
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== Config settings ==
 
== Config settings ==
  
* "BannedMoves": The list of moves that are not allowed to be used by either the challenger or the leader in any Gym battle.
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* "BannedMoves": The list of moves that are not allowed to be used by either the challenger or the Leader in any Gym battle.
 
* "CooldownTimerEnabled": Enables the cooldown timer so that if a challenger loses, the challenger must wait the amount of time specified in the 'CooldownTime' config value in order to challenge another Gym.
 
* "CooldownTimerEnabled": Enables the cooldown timer so that if a challenger loses, the challenger must wait the amount of time specified in the 'CooldownTime' config value in order to challenge another Gym.
 
* "CooldownTime":  The time in minutes a player has to wait after losing a Gym before challenging another.
 
* "CooldownTime":  The time in minutes a player has to wait after losing a Gym before challenging another.
 
* "GymOrder": Whether or not Gyms have to be challenged in a particular order.
 
* "GymOrder": Whether or not Gyms have to be challenged in a particular order.
* "Commands": The list of commands that will be executed after a gym battle. There will be two config nodes for commands per gym, one that's executed on challenger victory and one executed on defeat. You may use @challenger or @leader in place of an actual player name to get the challenger or leader in the command.
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* "Commands": The list of commands that will be executed after a Gym battle. There will be two config nodes for commands per gym, one that's executed on challenger victory and one executed on defeat. @challenger or @leader can be used in place of a player name to refer to the challenger or Leader in the command.

Revision as of 11:52, 24 July 2016

Pixelmon Gyms is a Pixelmon sidemod that allows servers to create and set up Pokémon Gyms with their own players as Leaders.

Installation

Pixelmon Gyms is compatible with Pixelmon version 4.2.7 or later. This mod only needs to be installed on a server and does not require each player to install it in order to be used. Pixelmon Gyms is currently still in development and not yet available for download.

Commands

Note: Command syntax is displayed in the standard Minecraft command format. An explanation of this format can be found here.

  • /acceptchallenge <Gym>: Accepts a Gym challenge which will teleport both players to the Gym and start the battle.
  • /addleader <player> <Gym>: Adds a player as a Leader of the specified Gym.
  • /badges [player]: Opens the inventory containing the Badges of the specified player, or the command user if no player is specified.
  • /challenge <Gym>: Sends a challenge request to the Gym for a Leader of that Gym to accept. If there are other challengers, the player will be put into a queue to wait until the Leader completes all previous challenges.
  • /cancelchallenge <Gym>: If a challenger wants to cancel a challenge before it is accepted, this command will remove the challenger from the queue of challengers.
  • /creategym <Gym name> <type> <level cap> <Badge> [order]: Creates a Gym with all of the properties specified.
    • "Gym name": The name of the Gym to be created. No two Gyms can have the same name.
    • "type": The type of the Gym which the Leader's party Pokémon must contain for a Gym battle.
    • "level cap": The highest level that either the challenger's or Leader's party Pokémon may be for a Gym battle.
    • "Badge": The Badge that will be rewarded to the player after a victory. Input is the name of the Badge without any spaces; e.g., "HeatBadge".
    • "order": If Gym order is enabled, this defines the order in which Gyms must be challenged.
  • /deletegym <Gym>: Deletes a Gym and all of its properties from the server.
  • /gyminfo <Gym>: Gives information on the properties of the Gym specified, including the Gym name, type, level cap, Badge, Gym Leader position, and challenger Gym position.
  • /gymlist: Lists all Gyms (in order if applicable), their statuses (open or closed), and all online Leaders for each Gym.
  • /reloadconfig: Reloads the config so a server admin may make live changes without restarting the server.
  • /removechallenge: Forcefully removes a challenger from the queue of a Gym.
  • /removeleader <player> <Gym>: Removes a player from being a Leader of the specified Gym.
  • /setgympos <Gym> <Leader|challenger>: Sets the position for the challenger/Leader of the specified Gym which they will be teleported to before a Gym battle begins.
  • /viewchallenges <Gym>: Displays a list of all challengers and the order in the queue they're in.

Permission nodes

  • /acceptchallenge: pixelmongyms.command.acceptchallenge
  • /addleader: pixelmongyms.command.addleader
  • /badges: pixelmongyms.command.badges
    • Allow the user to use /badges on other players: pixelmongyms.command.badges.other
  • /challenge: pixelmongyms.command.challenge
  • /cancelchallenge: pixelmongyms.command.cancelchallenge
  • /creategym: pixelmongyms.command.creategym
  • /deletegym: pixelmongyms.command.deletegym
  • /gyminfo: pixelmongyms.command.gyminfo
  • /gymlist: pixelmongyms.command.gymlist
  • /reloadconfig: pixelmongyms.command.reloadconfig
  • /removechallenge: pixelmongyms.command.removechallenge
  • /removeleader: pixelmongyms.command.removeleader
  • /setgympos: pixelmongyms.command.setgympos
  • /viewchallenges: pixelmongyms.command.viewchallenges

Config settings

  • "BannedMoves": The list of moves that are not allowed to be used by either the challenger or the Leader in any Gym battle.
  • "CooldownTimerEnabled": Enables the cooldown timer so that if a challenger loses, the challenger must wait the amount of time specified in the 'CooldownTime' config value in order to challenge another Gym.
  • "CooldownTime": The time in minutes a player has to wait after losing a Gym before challenging another.
  • "GymOrder": Whether or not Gyms have to be challenged in a particular order.
  • "Commands": The list of commands that will be executed after a Gym battle. There will be two config nodes for commands per gym, one that's executed on challenger victory and one executed on defeat. @challenger or @leader can be used in place of a player name to refer to the challenger or Leader in the command.

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