Difference between revisions of "Breeding/Environment"
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{{BreedValue|{{i|Dandelion|1|mc=Dandelion}}|Dandelion|2}} | {{BreedValue|{{i|Dandelion|1|mc=Dandelion}}|Dandelion|2}} | ||
{{BreedValue|{{i|Dark Oak Leaves|1|mc=Dark_Oak_Leaves}}|Dark Oak Leaves|1}} | {{BreedValue|{{i|Dark Oak Leaves|1|mc=Dark_Oak_Leaves}}|Dark Oak Leaves|1}} | ||
− | {{BreedValue|{{i|Flower Pot}}|Flower Pot|3}} | + | {{BreedValue|{{i|Flower Pot|1|mc=Flower_Pot}}|Flower Pot|3}} |
{{BreedValue|{{i|Grass Block|1|mc=Grass_Block}}|Grass Block|1}} | {{BreedValue|{{i|Grass Block|1|mc=Grass_Block}}|Grass Block|1}} | ||
{{BreedValue|{{i|Jungle Leaves|1|mc=Jungle_Leaves}}|JungleLeaves|1}} | {{BreedValue|{{i|Jungle Leaves|1|mc=Jungle_Leaves}}|JungleLeaves|1}} | ||
Line 86: | Line 86: | ||
{{BreedValue|{{i|Head|1|mc=Head}}|Head|4}} | {{BreedValue|{{i|Head|1|mc=Head}}|Head|4}} | ||
{{BreedValue|[[File:Grid Nether Bricks.png|16px|link=http://minecraft.gamepedia.com/Nether_Brick]][http://minecraft.gamepedia.com/Nether_Brick Nether Brick]|Nether Brick|2}} | {{BreedValue|[[File:Grid Nether Bricks.png|16px|link=http://minecraft.gamepedia.com/Nether_Brick]][http://minecraft.gamepedia.com/Nether_Brick Nether Brick]|Nether Brick|2}} | ||
− | {{BreedValue|{{i|Obsidian}}|Obsidian|2}} | + | {{BreedValue|{{i|Obsidian|1|mc=Obsidian}}|Obsidian|2}} |
{{BreedValue|{{i|Sand|1|mc=Sand}}|Sand|1}} | {{BreedValue|{{i|Sand|1|mc=Sand}}|Sand|1}} | ||
{{BreedValue|{{i|Skeleton Skull|1|mc=Skeleton_Skull}}|Skeleton Skull|4}} | {{BreedValue|{{i|Skeleton Skull|1|mc=Skeleton_Skull}}|Skeleton Skull|4}} | ||
Line 368: | Line 368: | ||
!Value | !Value | ||
{{BreedValue|{{i|Block of Gold|1|mc=Block_of_Gold}}|BlockofGold|3}} | {{BreedValue|{{i|Block of Gold|1|mc=Block_of_Gold}}|BlockofGold|3}} | ||
− | {{BreedValue|{{i|Block of Iron}}|BlockofIron|3}} | + | {{BreedValue|{{i|Block of Iron|1|mc=Block_of_Iron}}|BlockofIron|3}} |
{{BreedValue|{{i|Detector Rail|1|mc=Detector_Rail}}|Detector Rail|2}} | {{BreedValue|{{i|Detector Rail|1|mc=Detector_Rail}}|Detector Rail|2}} | ||
{{BreedValue|{{i|Iron Bars|1|mc=Iron_Bars}}|IronBars|2}} | {{BreedValue|{{i|Iron Bars|1|mc=Iron_Bars}}|IronBars|2}} |
Revision as of 02:53, 4 April 2015
Contents
Mechanics
In order for Pokémon to be able to breed, the environment around the ranch block they are inside has to be satisfactory for them. This is determined by the presence, quality, and quantity of certain blocks that are appropriate for the breeding Pokémon's type(s).
Each kind of block that is considered satisfactory for a type has a certain value from 1 to 4, while unsuitable blocks do not contribute to satisfaction and have values of 0. For each of the Pokémon's types, the satisfaction is the sum of the values all of the blocks within the ranch block's range. Depending on the amount of satisfaction, a breeding strength value for the type is calculated. For single-type Pokémon, the breeding strength for their single type is used. For dual-type Pokémon, the breeding strength values of each of their types are averaged to obtain a final value (rounded down to the nearest multiple of 0.5).
The breeding strength value is then translated into how fast the Pokémon will breed (or if it will breed at all) with the following table.
Satisfaction | Strength | Text | Duration of breeding process | Duration per breeding stage |
---|---|---|---|---|
<35 | 0 | "Pokémon 1 has a crush on Pokémon 2, but doesn't feel comfortable in this environment!" | Never | -30 minutes |
35-69 | 0.5 | "Pokemon 1 likes Pokémon 2 a tiny bit more every day!" | 2 hours, 30 minutes | 30 minutes |
70-104 | 1 | "Pokémon 1 is more attracted to Pokémon 2 every day!" | 1 hour, 15 minutes | 15 minutes |
105-139 | 1.5 | "Pokémon 1's love for Pokémon 2 grows rapidly every day!" | 50 minutes | 10 minutes |
>139 | 2 | "Pokémon 1 falls madly in love with Pokémon 2 every single day!" | 37½ minutes | 7½ minutes |
If an environment is modified during the breeding process and the satisfaction value rises above or drops below one of the thresholds listed above, the breeding speed will change accordingly. If the environment becomes unsuitable because of this, the Pokémon will start losing attraction at a rate of one stage every 40 minutes.
A ranch block has a 9×9 area around it by default and has a maximum range (with several ranch upgrades) of 15×15. The block that the ranch block is on and any blocks directly above the ranch block are not included, meaning that a ranch block will take into account between 80 and 224 blocks when determining satisfactions depending on its range. The topmost block on each coordinate is used to calculate satisfaction regardless of the height of the ranch block itself, which is important to consider when placing ranch blocks in enclosed locations such as roofed buildings and caves.
Blocks
Bug
Block | Value |
---|---|
![]() |
1 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
1 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
3 |
![]() |
1 |
![]() |
1 |
![]() |
1 |
![]() |
2 |
![]() |
3 |
![]() |
1 |
![]() |
1 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
1 |
![]() |
2 |
Dark
Block | Value |
---|---|
![]() |
3 |
![]() |
2 |
16pxCreeper Head | 4 |
16pxHead | 4 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
4 |
![]() |
2 |
![]() |
4 |
16pxZombie Head | 4 |
Dragon
Block | Value |
---|---|
![]() |
3 |
![]() |
3 |
![]() |
2 |
![]() |
4 |
![]() |
3 |
![]() |
3 |
![]() |
2 |
![]() |
1 |
Electric
Block | Value |
---|---|
![]() |
2 |
![]() |
2 |
![]() |
3 |
![]() |
1 |
![]() |
1 |
![]() |
3 |
![]() |
2 |
Fighting
Block | Value |
---|---|
![]() ![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
3 |
![]() |
3 |
![]() |
1 |
![]() |
3 |
![]() |
3 |
![]() |
2 |
![]() |
2 |
Fire
Block | Value |
---|---|
![]() |
1 |
![]() |
3 |
![]() |
1 |
![]() |
3 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
1 |
![]() |
1 |
![]() |
2 |
Flying
Ghost
Block | Value |
---|---|
![]() |
2 |
16pxBlack Carpet | 3 |
![]() |
3 |
16pxBlue Carpet | 3 |
![]() |
3 |
16pxBrown Carpet | 3 |
![]() |
2 |
16pxCreeper Head | 3 |
16pxCyan Carpet | 3 |
![]() |
3 |
![]() |
3 |
16pxHead | 3 |
![]() |
3 |
![]() |
3 |
![]() |
3 |
16pxLight Gray Carpet | 3 |
16pxLime Carpet | 3 |
16pxMagenta Carpet | 3 |
![]() |
1 |
![]() |
2 |
![]() |
3 |
16pxPink Carpet | 3 |
![]() |
3 |
![]() |
3 |
![]() |
3 |
![]() |
3 |
![]() |
3 |
16pxYellow Carpet | 3 |
16pxZombie Head | 3 |
Grass
Block | Value |
---|---|
![]() |
3 |
![]() |
1 |
![]() |
1 |
![]() |
1 |
![]() |
3 |
![]() |
3 |
![]() |
3 |
![]() |
2 |
![]() |
2 |
![]() |
3 |
![]() |
2 |
![]() |
3 |
![]() |
1 |
Ground
Ice
Block | Value |
---|---|
![]() |
2 |
![]() |
2 |
![]() |
3 |
![]() |
2 |
![]() |
1 |
Normal
Block | Value |
---|---|
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
3 |
![]() |
2 |
![]() |
1 |
![]() |
2 |
![]() |
1 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
2 |
![]() |
2 |
Poison
Block | Value |
---|---|
![]() |
3 |
![]() |
2 |
![]() |
1 |
![]() |
1 |
![]() |
2 |
![]() |
2 |
![]() |
3 |
![]() |
2 |
![]() |
2 |
Psychic
Rock
Block | Value |
---|---|
![]() |
3 |
![]() |
3 |
![]() |
1 |
![]() |
3 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
2 |
Steel
Block | Value |
---|---|
![]() |
3 |
![]() |
3 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() ![]() |
2 |
![]() |
1 |
![]() |
1 |
Water
Block | Value |
---|---|
![]() |
3 |
![]() |
2 |
![]() |
2 |
![]() |
2 |
![]() |
1 |
![]() |
2 |
Config settings
- "Use breeding environments": If this is set to false, the entire breeding environment mechanic is disabled and Pokémon will always breed at breeding strength 1 ("Pokémon 1 is more attracted to Pokémon 2 every day!").
- "World ticks till breeding level increased": This number determines how long it takes for a Pokémon to advance a stage at breeding strength 1. It is influenced by multipliers that derive from different breeding strengths.
Bugs
- Lily pads are not correctly identified by ranch blocks, instead taking into account the water block underneath the lily pads.