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Difference between revisions of "Poké Balls"

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==Types==
 
==Types==
 
The different types of Poké Balls each have different effects, usually related to [[catch rate]].
 
The different types of Poké Balls each have different effects, usually related to [[catch rate]].
*[[Dive Ball]]-3.5x catch rate if the Pokémon is in water.
+
*[[File:Grid Dive Ball.png|16px]][[Dive Ball]]-3.5x catch rate if the Pokémon is in water.
*[[Dusk Ball]]-3.5x catch rate in dark places.
+
*[[File:Grid Dusk Ball.png|16px]][[Dusk Ball]]-3.5x catch rate in dark places.
*[[Fast Ball]]-4x catch rate on Pokémon with [[Fast Ball/Catch Rate|100 base speed or more]].
+
*[[File:Grid Fast Ball.png|16px]][[Fast Ball]]-4x catch rate on Pokémon with [[Fast Ball/Catch Rate|100 base speed or more]].
*[[Friend Ball]]-Sets a captured Pokémon's [[happiness]] to 200.
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*[[File:Grid Friend Ball.png|16px]][[Friend Ball]]-Sets a captured Pokémon's [[happiness]] to 200.
*[[Great Ball]]-1.5x catch rate.
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*[[File:Grid Great Ball.png|16px]][[Great Ball]]-1.5x catch rate.
*[[Heal Ball]]-Fully heals HP and status of captured Pokémon.
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*[[File:Grid Heal Ball.png|16px]][[Heal Ball]]-Fully heals HP and status of captured Pokémon.
*[[Heavy Ball]]-Increased catch rate on [[Heavy Ball/Catch Rate|heavy Pokémon]].
+
*[[File:Grid Heavy Ball.png|16px]][[Heavy Ball]]-Increased catch rate on [[Heavy Ball/Catch Rate|heavy Pokémon]].
*[[Level Ball]]-Increased catch rate the lower the wild Pokémon's level is compared to the player's active Pokémon.
+
*[[File:Grid Level Ball.png|16px]][[Level Ball]]-Increased catch rate the lower the wild Pokémon's level is compared to the player's active Pokémon.
*[[Love Ball]]-8x catch rate if the wild Pokémon is the same species and opposite gender as the player's active Pokémon.
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*[[File:Grid Love Ball.png|16px]][[Love Ball]]-8x catch rate if the wild Pokémon is the same species and opposite gender as the player's active Pokémon.
*[[Luxury Ball]]-Causes the captured Pokémon to gain more happiness from happiness gains.
+
*[[File:Grid Luxury Ball.png|16px]][[Luxury Ball]]-Causes the captured Pokémon to gain more happiness from happiness gains.
*[[Master Ball]]-Catches Pokémon without fail.
+
*[[File:Grid Master Ball.png|16px]][[Master Ball]]-Catches Pokémon without fail.
*[[Moon Ball]]-4x catch rate if Pokémon is in an [[evolutionary]] family involving a [[Moon Stone]].
+
*[[File:Grid Moon Ball.png|16px]][[Moon Ball]]-4x catch rate if Pokémon is in an [[evolutionary]] family involving a [[Moon Stone]].
*[[Nest Ball]]-Increased catch rate on lower-leveled Pokémon.
+
*[[File:Grid Nest Ball.png|16px]][[Nest Ball]]-Increased catch rate on lower-leveled Pokémon.
*[[Net Ball]]-3x catch rate on [[Bug]] and [[Water]]-type Pokémon.
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*[[File:Grid Net Ball.png|16px]][[Net Ball]]-3x catch rate on [[Bug]] and [[Water]]-type Pokémon.
*[[Poké Ball]]-1x catch rate, most basic Poké Ball.
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*[[File:Grid Poké Ball.png|16px]][[Poké Ball]]-1x catch rate, most basic Poké Ball.
*[[Premier Ball]]-Causes the captured Pokémon to emit a red particle effect when sent out.
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*[[File:Grid Premier Ball.png|16px]][[Premier Ball]]-Causes the captured Pokémon to emit a red particle effect when sent out.
*[[Repeat Ball]]-3x catch rate on species of Pokémon that the player already owns.
+
*[[File:Grid Repeat Ball.png|16px]][[Repeat Ball]]-3x catch rate on species of Pokémon that the player already owns.
*[[Safari Ball]]-1.5x catch rate in [[Plains]] [[biomes]].
+
*[[File:Grid Safari Ball.png|16px]][[Safari Ball]]-1.5x catch rate in [[Plains]] [[biomes]].
*[[Timer Ball]]-Increased catch rate the longer the battle is.
+
*[[File:Grid Timer Ball.png|16px]][[Timer Ball]]-Increased catch rate the longer the battle is.
*[[Ultra Ball]]-2x catch rate.
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*[[File:Grid Ultra Ball.png|16px]][[Ultra Ball]]-2x catch rate.
 
Note: Fast Balls, Repeat Balls, and Timer Balls do not have their benefits implemented in the mod yet and are functionally equivalent to normal Poké Balls.
 
Note: Fast Balls, Repeat Balls, and Timer Balls do not have their benefits implemented in the mod yet and are functionally equivalent to normal Poké Balls.
 
<gallery>
 
<gallery>

Revision as of 21:54, 29 August 2014

Poké Balls are small, round objects used for capturing and containing wild Pokémon. They may not be used to capture another trainer's Pokémon or a Boss Pokémon.

Mechanics

Poké Balls may be used outside of or during a battle with a wild Pokémon. When not engaged with a Pokémon, right-clicking with the Poké Ball in hand will throw it. This technique requires aiming at the Pokémon that is to be capture by placing the mouse cursor over the Pokémon. Using this technique, there is a 1/30 that the thrown ball may break into its component parts (lid, button, and base) if the ball misses the Pokémon and hits a block. If this happens, it is possible to collect the broken pieces and reconstruct the Ball in the crafting interface. A Master Ball cannot break in this manner.

If engaged in a Pokémon battle, during a turn, clicking on the Bag option will show all Poké Balls in the Minecraft inventory under the Poké Balls tab. This method requires no aim as any selected Poké Ball will be automatically thrown at the wild Pokémon.

Types

The different types of Poké Balls each have different effects, usually related to catch rate.

Note: Fast Balls, Repeat Balls, and Timer Balls do not have their benefits implemented in the mod yet and are functionally equivalent to normal Poké Balls.

Required Materials

A few things are needed to begin making Poké Balls:

  1. A Crafting Bench
  2. A Furnace
  3. A hammer of any given material
  4. A Pixelmon Anvil (not the same as Minecraft's Anvil; used for forming ball lids/bases once discs are crafted).

General Instructions

Although each Poké Ball differs, they are all crafted similarly.

  • Smelt three Apricorns of the required colors for the desired Poké Ball (a list of which can be found here).
  • Lay them in a row on the crafting table to produce a disc from the apricorns.


Cooked Red Apricorn


Cooked Red Apricorn


Cooked Red Apricorn


Poké Ball Disc

5

Iron Ingot


Iron Ingot


Iron Ingot


Iron Disc

5

Aluminium Ingot


Aluminium Ingot


Aluminium Ingot


3

  • Place the disc on a Pixelmon Anvil, and use a Hammer to turn the disc into a lid for a specific Poké Ball (color of Apricorns determines type of Ball produced at end). Do this by right-clicking on the Anvil with it in hand and then left-click repeatedly (or hold left-click) on the Anvil until the disc appears to be a complete half-sphere; then right-click to retrieve the lid.
  • Place the metal Disc on the Pixelmon Anvil and repeat the process.
  • Craft a Stone Button (a wooden button will not work).
  • Put the Lid, button, and Base in a crafting interface (any arrangement will do), and a Poké Ball will be crafted!



Poké Ball Lid

Button

Iron Base



Poké Ball

Shapeless.png



Poké Ball Lid

Button

Aluminum Base



Poké Ball

Shapeless.png

Note: The Master Ball cannot be crafted and can only be obtained from Boss Pokémon or PokéLoot Chests.

Config Settings

"Allow Capturing Outside of Battle"-If set to false, players cannot throw Poké Balls outside of battle.

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