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Difference between revisions of "Ingrain"

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Ingrain is a [[Grass]]-type move that causes the user to restore 1/16th of its HP each turn. Additionally, the user will not be able to escape or switch out, and attempts by the opponent to make it switch out will not work ([[Whirlwind]], [[Roar]], [[Circle Throw]], [[Dragon Tail]]). [[Baton Pass]], [[U-turn]], and [[Volt Switch]] will bypass Ingrain and allow the user to switch out.
 
Ingrain is a [[Grass]]-type move that causes the user to restore 1/16th of its HP each turn. Additionally, the user will not be able to escape or switch out, and attempts by the opponent to make it switch out will not work ([[Whirlwind]], [[Roar]], [[Circle Throw]], [[Dragon Tail]]). [[Baton Pass]], [[U-turn]], and [[Volt Switch]] will bypass Ingrain and allow the user to switch out.
 
==Learnset==
 
==Learnset==
*[[Tangela]] (Level 1)
+
*{{psprite|Tangela}} (Level 1)

Revision as of 16:32, 31 August 2014

Ingrain
Type GrassType.pngGrass
Category  Status
Power  —
Accuracy  —
PP  20
Priority  0
Target  Self
TM/Tutor  None
External move  None

Ingrain is a Grass-type move that causes the user to restore 1/16th of its HP each turn. Additionally, the user will not be able to escape or switch out, and attempts by the opponent to make it switch out will not work (Whirlwind, Roar, Circle Throw, Dragon Tail). Baton Pass, U-turn, and Volt Switch will bypass Ingrain and allow the user to switch out.

Learnset

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