Difference between revisions of "Flash Fire"
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− | Flash Fire is an [[Ability]] that makes the Pokémon immune to [[Fire]]-[[type]] moves. After being hit by a Fire-type move, the Pokémon's own Fire-type moves will increase in power by 1.5×. This boost cannot stack with itself, although the Pokémon will still be immune to Fire-type moves after the boost is activated. | + | '''Flash Fire''' is an [[Ability]] that makes the Pokémon immune to [[Fire]]-[[type]] moves. After being hit by a Fire-type move, the Pokémon's own Fire-type moves will increase in power by 1.5×. This boost cannot stack with itself, although the Pokémon will still be immune to Fire-type moves after the boost is activated. |
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+ | Outside of battle, if a Pokémon with Flash Fire is in the first place in the party (even if fainted), [[Fire]]-[[type]] Pokémon spawn more frequently. | ||
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==Pokémon== | ==Pokémon== | ||
{{abilityh}} | {{abilityh}} | ||
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{{abilityentry|Ninetales|Fire|a1=Flash Fire|ha=Drought}} | {{abilityentry|Ninetales|Fire|a1=Flash Fire|ha=Drought}} | ||
{{abilityentry|Growlithe|Fire|a1=Intimidate|a2=Flash Fire|ha=Justified}} | {{abilityentry|Growlithe|Fire|a1=Intimidate|a2=Flash Fire|ha=Justified}} | ||
+ | {{abilityentry|Hisuian Growlithe|Fire|Rock|a1=Intimidate|a2=Flash Fire|ha=Justified}} | ||
{{abilityentry|Arcanine|Fire|a1=Intimidate|a2=Flash Fire|ha=Justified}} | {{abilityentry|Arcanine|Fire|a1=Intimidate|a2=Flash Fire|ha=Justified}} | ||
+ | {{abilityentry|Hisuian Arcanine|Fire|Rock|a1=Intimidate|a2=Flash Fire|ha=Justified}} | ||
{{abilityentry|Ponyta|Fire|a1=Run Away|a2=Flash Fire|ha=Flame Body}} | {{abilityentry|Ponyta|Fire|a1=Run Away|a2=Flash Fire|ha=Flame Body}} | ||
{{abilityentry|Rapidash|Fire|a1=Run Away|a2=Flash Fire|ha=Flame Body}} | {{abilityentry|Rapidash|Fire|a1=Run Away|a2=Flash Fire|ha=Flame Body}} | ||
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{{abilityentry|Quilava|Fire|a1=Blaze|ha=Flash Fire}} | {{abilityentry|Quilava|Fire|a1=Blaze|ha=Flash Fire}} | ||
{{abilityentry|Typhlosion|Fire|a1=Blaze|ha=Flash Fire}} | {{abilityentry|Typhlosion|Fire|a1=Blaze|ha=Flash Fire}} | ||
+ | {{abilityentry|Hisuian Typhlosion|Fire|Ghost|a1=Blaze|ha=Flash Fire}} | ||
{{abilityentry|Houndour|Dark|Fire|a1=Early Bird|a2=Flash Fire|ha=Unnerve}} | {{abilityentry|Houndour|Dark|Fire|a1=Early Bird|a2=Flash Fire|ha=Unnerve}} | ||
{{abilityentry|Houndoom|Dark|Fire|a1=Early Bird|a2=Flash Fire|ha=Unnerve}} | {{abilityentry|Houndoom|Dark|Fire|a1=Early Bird|a2=Flash Fire|ha=Unnerve}} | ||
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{{abilityentry|Carkol|Rock|Fire|a1=Steam Engine|a2=Flame Body|ha=Flash Fire}} | {{abilityentry|Carkol|Rock|Fire|a1=Steam Engine|a2=Flame Body|ha=Flash Fire}} | ||
{{abilityentry|Coalossal|Rock|Fire|a1=Steam Engine|a2=Flame Body|ha=Flash Fire}} | {{abilityentry|Coalossal|Rock|Fire|a1=Steam Engine|a2=Flame Body|ha=Flash Fire}} | ||
+ | {{abilityentry|Charcadet|Fire|a1=Flash Fire|ha=Flame Body}} | ||
+ | {{abilityentry|Armarouge|Fire|Psychic|a1=Flash Fire|ha=Weak Armor}} | ||
+ | {{abilityentry|Ceruledge|Fire|Ghost|a1=Flash Fire|ha=Weak Armor}} | ||
{{abilityf}} | {{abilityf}} | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
+ | [[Category:Outside Of Battle Abilities]] |
Latest revision as of 18:50, 18 September 2024
Flash Fire is an Ability that makes the Pokémon immune to Fire-type moves. After being hit by a Fire-type move, the Pokémon's own Fire-type moves will increase in power by 1.5×. This boost cannot stack with itself, although the Pokémon will still be immune to Fire-type moves after the boost is activated.
Outside of battle, if a Pokémon with Flash Fire is in the first place in the party (even if fainted), Fire-type Pokémon spawn more frequently.