Difference between revisions of "Clamp"
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− | {{MoveInfobox| | + | {{MoveInfobox |
− | name=Clamp | | + | |name=Clamp |
− | type=Water | | + | |type=Water |
− | damagecategory=Physical | | + | |damagecategory=Physical |
− | basepp=10 | | + | |target=single |
− | power=35 | | + | |basepp=10 |
− | accuracy=85}} | + | |power=35 |
− | Clamp is a | + | |accuracy=85 |
+ | }} | ||
+ | Clamp is a damaging [[Water]]-[[type]] move that traps the target for 4-5 turns. It will prevent the target from switching out or escaping, and it will also damage the target for {{frac|16}} of their maximum HP each turn for the duration of the attack. The effects of Clamp will be negated if [[Rapid Spin]] is used by the afflicted Pokémon. In a wild Pokémon battle, the active Pokémon can still flee from battle if it is holding a [[Smoke Ball]]. | ||
==Learnset== | ==Learnset== | ||
− | ===By | + | ===By level=== |
− | + | {{levelmoveh}} | |
− | + | {{levelmove|Clamperl|1|Water}} | |
− | + | {{levelmovef}} | |
+ | |||
+ | [[Category:Moves]] | ||
+ | [[Category:Water-type moves]] | ||
+ | [[Category:Physical moves]] |
Latest revision as of 10:08, 4 April 2022
Clamp | ||||||||||||||||||
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Clamp is a damaging Water-type move that traps the target for 4-5 turns. It will prevent the target from switching out or escaping, and it will also damage the target for 116 of their maximum HP each turn for the duration of the attack. The effects of Clamp will be negated if Rapid Spin is used by the afflicted Pokémon. In a wild Pokémon battle, the active Pokémon can still flee from battle if it is holding a Smoke Ball.
Learnset
By level
Pokémon | Level | Type | |
---|---|---|---|
Clamperl | 1 | ![]() |