Difference between revisions of "Catch Combos"
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Catch Combo chains are not broken if the player runs away from a wild Pokémon. | Catch Combo chains are not broken if the player runs away from a wild Pokémon. | ||
− | Collecting fossil | + | Collecting fossil Pokémon from the [[Fossil Machine]] does not count towards the catch combo chain. |
==Effects== | ==Effects== |
Revision as of 18:04, 21 October 2021
A Catch Combo is a chaining mechanic that awards players for consecutively capturing the same Pokémon species. After capturing two or more Pokémon of the same species in the row, the game will start keeping track of the Catch Combo, which is displayed in the upper-left corner during a wild Pokémon encounter and after a successful capture.
A Catch Combo is broken if one of the following occurs:
- A wild Pokémon flees.
- Pokémon of a different species is caught (including one of the same evolutionary family).
- Exiting the game.
Catch Combo chains are not broken if the player runs away from a wild Pokémon.
Collecting fossil Pokémon from the Fossil Machine does not count towards the catch combo chain.
Effects
Having a high Catch Combo yields a variety of rewards for the player. These include:
- Greater Experience gained after capture
- Guaranteed perfect IVs
- Increased chance of Shiny Pokémon, which can be furthered using Lures and a Shiny Charm
Chain Length | Exp, Bonus | Perfect IVs | Shiny Chance | |||
---|---|---|---|---|---|---|
Standard | Lure | Shiny Charm | Lure + Shiny Charm | |||
0 | x1 | 0 | 1/4096 | 2/4096 | 3/4096 | 4/4096 |
1-5 | x1.1 | |||||
6-10 | ||||||
11-20 | x1.5 | 2 | 4/4096 | 5/4096 | 6/4096 | 7/4096 |
21-30 | x2 | 3 | 8/4096 | 9/4096 | 10/4096 | 11/4096 |
31-40 | x2.5 | 4 | 12/4096 | 13/4096 | 14/4096 | 15/4096 |
41+ | x3 |