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Difference between revisions of "Happiness"

From Pixelmon Wiki
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Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards a player.  
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Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
  
Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon hold a Soothe Bell will cause happiness to rise quicker. Capturing the Pokémon in a [[Friend Ball]] will set the initial happiness to 200. However, letting the Pokémon faint will lower happiness, and trading the Pokémon will reset happiness to 0.
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Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon hold a [[Soothe Bell]] will cause happiness to rise quicker. Capturing the Pokémon in a [[Friend Ball]] will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and trading the Pokémon will reset happiness to 0.
 
==Evolution==
 
==Evolution==
 
A happiness of 220 or more upon leveling up is necessary to evolve:
 
A happiness of 220 or more upon leveling up is necessary to evolve:

Revision as of 17:07, 25 February 2014

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a Luxury Ball or letting the Pokémon hold a Soothe Bell will cause happiness to rise quicker. Capturing the Pokémon in a Friend Ball will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and trading the Pokémon will reset happiness to 0.

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve:

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