Difference between revisions of "Telekinesis"
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Telekinesis is a [[Psychic (type)|Psychic]]-[[type]] move that raises the target into the air for three turns. While the target is in the air, the target is immune to [[Ground]]-[[type]] moves, and all other moves (except one-hit KO moves) will hit the target 100% of the time. Telekinesis will be canceled by [[Gravity]], and will fail if Gravity is already in effect. | Telekinesis is a [[Psychic (type)|Psychic]]-[[type]] move that raises the target into the air for three turns. While the target is in the air, the target is immune to [[Ground]]-[[type]] moves, and all other moves (except one-hit KO moves) will hit the target 100% of the time. Telekinesis will be canceled by [[Gravity]], and will fail if Gravity is already in effect. | ||
==Learnset== | ==Learnset== | ||
− | + | ===By [[TMs|TM]] for generation Unova=== | |
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− | ===By [[TM]]=== | ||
{{moveh}} | {{moveh}} | ||
{{moveentry|Clefairy|Fairy}} | {{moveentry|Clefairy|Fairy}} | ||
Line 78: | Line 68: | ||
{{moveentry|Jirachi|Steel|Psychic}} | {{moveentry|Jirachi|Steel|Psychic}} | ||
{{moveentry|Deoxys|Psychic}} | {{moveentry|Deoxys|Psychic}} | ||
− | |||
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{{moveentry|Drifloon|Ghost|Flying}} | {{moveentry|Drifloon|Ghost|Flying}} | ||
{{moveentry|Drifblim|Ghost|Flying}} | {{moveentry|Drifblim|Ghost|Flying}} | ||
Line 104: | Line 91: | ||
{{moveentry|Musharna|Psychic}} | {{moveentry|Musharna|Psychic}} | ||
{{moveentry|Woobat|Psychic|Flying}} | {{moveentry|Woobat|Psychic|Flying}} | ||
+ | {{moveentry|Swoobat|Psychic|Flying}} | ||
{{moveentry|Audino|Normal}} | {{moveentry|Audino|Normal}} | ||
{{moveentry|Sigilyph|Psychic|Flying}} | {{moveentry|Sigilyph|Psychic|Flying}} | ||
Line 123: | Line 111: | ||
{{moveentry|Meloetta|Normal|Psychic}} | {{moveentry|Meloetta|Normal|Psychic}} | ||
{{movef}} | {{movef}} | ||
+ | |||
+ | ===By [[Move Tutor|move tutor]]=== | ||
+ | {{moveh}} | ||
+ | {{moveentry|Psyduck|Water}} | ||
+ | {{moveentry|Abra|Psychic}} | ||
+ | {{moveentry|Drowzee|Psychic}} | ||
+ | {{moveentry|Hypno|Psychic}} | ||
+ | {{moveentry|Electrode|Electric}} | ||
+ | {{moveentry|Chansey|Normal}} | ||
+ | {{moveentry|Porygon|Normal}} | ||
+ | {{moveentry|Cleffa|Fairy}} | ||
+ | {{moveentry|Togepi|Fairy}} | ||
+ | {{moveentry|Misdreavus|Ghost}} | ||
+ | {{moveentry|Girafarig|Normal|Psychic}} | ||
+ | {{moveentry|Forretress|Bug|Steel}} | ||
+ | {{moveentry|Porygon2|Normal}} | ||
+ | {{moveentry|Blissey|Normal}} | ||
+ | {{moveentry|Meditite|Fighting|Psychic}} | ||
+ | {{moveentry|Medicham|Fighting|Psychic}} | ||
+ | {{moveentry|Spoink|Psychic}} | ||
+ | {{moveentry|Grumpig|Psychic}} | ||
+ | {{moveentry|Shuppet|Ghost}} | ||
+ | {{moveentry|Banette|Ghost}} | ||
+ | {{moveentry|Chimecho|Psychic}} | ||
+ | {{moveentry|Deoxys|Psychic}} | ||
+ | {{moveentry|Wormadam (Plant)|Bug|Grass}} | ||
+ | {{moveentry|Wormadam (Sandy)|Bug|Ground}} | ||
+ | {{moveentry|Wormadam (Trash)|Bug|Steel}} | ||
+ | {{moveentry|Drifloon|Ghost|Flying}} | ||
+ | {{moveentry|Drifblim|Ghost|Flying}} | ||
+ | {{moveentry|Mismagius|Ghost}} | ||
+ | {{moveentry|Chingling|Psychic}} | ||
+ | {{moveentry|Mime Jr.|Psychic|Fairy}} | ||
+ | {{moveentry|Porygon-Z|Normal}} | ||
+ | {{moveentry|Probopass|Rock|Steel}} | ||
+ | {{moveentry|Arceus|Normal}} | ||
+ | {{moveentry|Audino|Normal}} | ||
+ | {{moveentry|Meloetta|Normal|Psychic}} | ||
+ | {{moveentry|Genesect|Bug|Steel}} | ||
+ | {{moveentry|Braixen|Fire}} | ||
+ | {{moveentry|Delphox|Fire|Psychic}} | ||
+ | {{moveentry|Hoopa|Psychic|Ghost}} | ||
+ | {{moveentry|Minior|Rock|Flying}} | ||
+ | {{moveentry|Bruxish|Water|Psychic}} | ||
+ | {{moveentry|Tapu Koko|Electric|Fairy}} | ||
+ | {{moveentry|Tapu Lele|Psychic|Fairy}} | ||
+ | {{moveentry|Tapu Bulu|Grass|Fairy}} | ||
+ | {{moveentry|Tapu Fini|Water|Fairy}} | ||
+ | {{movef}} | ||
+ | |||
[[Category:Moves]] | [[Category:Moves]] | ||
+ | [[Category:Status moves]] |
Revision as of 19:49, 21 May 2021
Telekinesis | ||||||||||||||||||
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Telekinesis is a Psychic-type move that raises the target into the air for three turns. While the target is in the air, the target is immune to Ground-type moves, and all other moves (except one-hit KO moves) will hit the target 100% of the time. Telekinesis will be canceled by Gravity, and will fail if Gravity is already in effect.