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Difference between revisions of "Sweet/es"

From Pixelmon Wiki
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A Sweet is a type of evolution item that can be obtained from a caught Milcery as a held item.  
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Un confite es un tipo de objeto evolutivo que puede obtenerse como el objeto equipado de un Milcery que haya sido capturado.  
  
==Evolution==
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==Evolución==
Below is a list of patterns that Milcery can evolve into. This form depends on the biome, [[Spawn time|time]], and what Sweet you right-click Milcery with.
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Debajo se encuentra una lista de los patrones en los que Milcery puede evolucionar. Esta forma depende del bioma, la [[Special:MyLanguage/Spawn time|hora]], y del confite con el que se le dé clic derecho a Milcery.
  
 
This table depicts what biome you have to evolve in to obtain the relevant flavor of cream:
 
This table depicts what biome you have to evolve in to obtain the relevant flavor of cream:

Revision as of 23:58, 24 October 2020

Other languages:
English • ‎español • ‎中文(中国大陆)‎ • ‎日本語

Un confite es un tipo de objeto evolutivo que puede obtenerse como el objeto equipado de un Milcery que haya sido capturado.

Evolución

Debajo se encuentra una lista de los patrones en los que Milcery puede evolucionar. Esta forma depende del bioma, la hora, y del confite con el que se le dé clic derecho a Milcery.

This table depicts what biome you have to evolve in to obtain the relevant flavor of cream:

Cream/Swirl Biome
Vanilla Cream Birch Forest
Ruby Cream Taiga
Matcha Cream Jungle
Mint Cream Forest
Lemon Cream Roofed Forest
Salted Cream Cold Taiga
Ruby Swirl Extreme Hills +
Caramel Swirl Mega Taiga
Rainbow Swirl Mushroom Island

This table depicts what time you have to evolve Milcery at while right-clicking with the relevant Sweet:

Sweet Time
Strawberry Sweet Dawn
Berry Sweet Afternoon
Love Sweet Day
Star Sweet Night
Clover Sweet Dusk
Flower Sweet Morning
Ribbon Sweet Midnight

Example: To obtain Strawberry Ruby Swirl Alcremie you will need to right-click Milcery with the Strawberry Sweet at dawn, and in an Extreme Hills+ biome. This is then followed by spinning your MC character 360 degrees.

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