Difference between revisions of "Magnet Pull"
From Pixelmon Wiki
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{{abilityentry|Magnezone|Electric|Steel|a1=Magnet Pull|a2=Sturdy|ha=Analytic}} | {{abilityentry|Magnezone|Electric|Steel|a1=Magnet Pull|a2=Sturdy|ha=Analytic}} | ||
{{abilityentry|Probopass|Rock|Steel|a1=Sturdy|a2=Magnet Pull|ha=Sand Force}} | {{abilityentry|Probopass|Rock|Steel|a1=Sturdy|a2=Magnet Pull|ha=Sand Force}} | ||
+ | {{abilityentry|Meltan|Steel|a1=Magnet Pull}} | ||
{{abilityf}} | {{abilityf}} | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Revision as of 08:56, 27 July 2019
Magnet Pull is an Ability that prevents opposing Steel-type Pokémon from switching out or fleeing from battle manually. Moves such as Roar and U-turn will still cause the Pokémon to flee or switch out. A Pokémon holding a Shed Shell will be able to ignore this Ability's effects and switch out, while a Pokémon with Run Away or a Smoke Ball will still be able to flee.
Pokémon
Pokémon | Type | Ability 1 | Ability 2 | Hidden Ability | |
---|---|---|---|---|---|
Magnemite | ![]() |
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Magnet Pull | Sturdy | Analytic |
Magneton | ![]() |
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Magnet Pull | Sturdy | Analytic |
Nosepass | ![]() |
Sturdy | Magnet Pull | Sand Force | |
Magnezone | ![]() |
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Magnet Pull | Sturdy | Analytic |
Probopass | ![]() |
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Sturdy | Magnet Pull | Sand Force |
Meltan | ![]() |
Magnet Pull | None | None |