Difference between revisions of "Advancement Customization"
From Pixelmon Wiki
(created page and wrote up how to use the currently added triggers) |
m (Jay's 7.0.1 dex fix) |
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|style="text-align:center"|<code>"pixelmon:pokedex_trigger"</code> | |style="text-align:center"|<code>"pixelmon:pokedex_trigger"</code> | ||
|style="text-align:center"|<code>"percent"</code>: # | |style="text-align:center"|<code>"percent"</code>: # | ||
− | |style="text-align:center"|Triggers when the Player fills their [[Pokédex]] to the percentage required. Accepts | + | |style="text-align:center"|Triggers when the Player fills their [[Pokédex]] to the percentage required. Accepts decimals from 0.1 and 100. |
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Revision as of 20:31, 17 February 2019
See this page for how to write your own Advancements using these Pixelmon Advancement triggers.
Trigger | Conditions | Description |
---|---|---|
"pixelmon:ball_capture_trigger"
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"pokeball" :"<Pokéball name>"
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Triggers when the specified Pokéball is used to successfully capture a Pokémon. It accepts the internal name of the Pokéball eg: poke_ball
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"pixelmon:legendary_capture_trigger"
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"pokeball" :"<Pokémon name>"
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Triggers when the specified Pokémon is captured. It accepts the name of any currently in-game Pokémon as well as the word legendary
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"pixelmon:pokedex_trigger"
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"percent" : #
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Triggers when the Player fills their Pokédex to the percentage required. Accepts decimals from 0.1 and 100. |