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Difference between revisions of "Advancement Customization"

From Pixelmon Wiki
(created page and wrote up how to use the currently added triggers)
 
m (Jay's 7.0.1 dex fix)
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|style="text-align:center"|<code>"pixelmon:pokedex_trigger"</code>
 
|style="text-align:center"|<code>"pixelmon:pokedex_trigger"</code>
 
|style="text-align:center"|<code>"percent"</code>: #
 
|style="text-align:center"|<code>"percent"</code>: #
|style="text-align:center"|Triggers when the Player fills their [[Pokédex]] to the percentage required. Accepts any whole number between 1 and 100.
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|style="text-align:center"|Triggers when the Player fills their [[Pokédex]] to the percentage required. Accepts decimals from 0.1 and 100.
 
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Revision as of 20:31, 17 February 2019

See this page for how to write your own Advancements using these Pixelmon Advancement triggers.

Trigger Conditions Description
"pixelmon:ball_capture_trigger" "pokeball":"<Pokéball name>" Triggers when the specified Pokéball is used to successfully capture a Pokémon. It accepts the internal name of the Pokéball eg: poke_ball
"pixelmon:legendary_capture_trigger" "pokeball":"<Pokémon name>" Triggers when the specified Pokémon is captured. It accepts the name of any currently in-game Pokémon as well as the word legendary
"pixelmon:pokedex_trigger" "percent": # Triggers when the Player fills their Pokédex to the percentage required. Accepts decimals from 0.1 and 100.

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