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Difference between revisions of "Happiness"

From Pixelmon Wiki
m (Added Eevee's evolution to Sylveon, fixed second biome)
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*{{p|Eevee}}→{{p|Espeon}} (day)
 
*{{p|Eevee}}→{{p|Umbreon}} (night)
 
*{{p|Eevee}}→{{p|Umbreon}} (night)
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*{{p|Eevee}}→{{p|Sylveon}} (knows [[Fairy]]-type move, in Sunflower Plains or Flower Forest biome)
 
*{{p|Golbat}}→{{p|Crobat}}
 
*{{p|Golbat}}→{{p|Crobat}}
 
*{{p|Igglybuff}}→{{p|Jigglypuff}}
 
*{{p|Igglybuff}}→{{p|Jigglypuff}}

Revision as of 13:22, 5 June 2018

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Every Pokémon starts with a base happiness, which will change based on certain events:

Happiness increases/decreases

The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a Soothe Bell

Method 0-99 100-199 200-255
Outside of Poké Ball 2 2 1
Level up 5 3 2
Fainting -1 -1 -1
EV-reducing Berries 10 5 2
Vitamins 5 3 2

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve:

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