Difference between revisions of "Happiness"
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*{{p|Golbat}}→{{p|Crobat}} | *{{p|Golbat}}→{{p|Crobat}} | ||
*{{p|Chansey}}→{{p|Blissey}} | *{{p|Chansey}}→{{p|Blissey}} | ||
+ | *{{p|Chingling}}→{{p|Chimecho}} | ||
*{{p|Eevee}}→{{p|Espeon}} (day) | *{{p|Eevee}}→{{p|Espeon}} (day) | ||
*{{p|Eevee}}→{{p|Umbreon}} (night) | *{{p|Eevee}}→{{p|Umbreon}} (night) |
Revision as of 18:02, 18 February 2017
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.
Every Pokémon starts with a base happiness, which will change based on certain events:
- Keeping the Pokémon outside of its Poké Ball will cause it to gain happiness every 40 seconds.
- Leveling up the Pokémon will raise happiness.
- Letting the Pokémon faint will lower happiness.
- Using a Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, or Tamato Berry on a Pokémon will raise happiness.
- Using an HP Up, Protein, Iron, Calcium, Zinc, or Carbos on a Pokémon will raise happiness.
- Trading the Pokémon will reset its happiness to 70.
- Capturing a Pokémon in a Friend Ball will set its initial happiness to 200 rather than 0.
- Capturing a Pokémon in a Luxury Ball will increase the happiness gained by leveling up.
- Letting the Pokémon hold a Soothe Bell will cause events that raise happiness to increase happiness by a larger amount.
Happiness increases/decreases
The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a Soothe Bell
Method | 0-99 | 100-199 | 200-255 |
---|---|---|---|
Outside of Poké Ball | 2 | 2 | 1 |
Level up | 5 | 3 | 2 |
Fainting | -1 | -1 | -1 |
EV-reducing Berries | 10 | 5 | 2 |
Vitamins | 5 | 3 | 2 |
Evolution
A happiness of 220 or more upon leveling up is necessary to evolve: