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Difference between revisions of "Telekinesis"

From Pixelmon Wiki
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Telekinesis is a [[Psychic (type)|Psychic]]-type move that raises the opponent into the air for three turns. While the opponent is in the air, the opponent is immune to [[Ground]]-type moves, and all other moves (except one-hit KO moves) will hit the opponent 100% of the time.
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Telekinesis is a [[Psychic (type)|Psychic]]-type move that raises the opponent into the air for three turns. While the opponent is in the air, the opponent is immune to [[Ground]]-type moves, and all other moves (except one-hit KO moves) will hit the opponent 100% of the time. Telekinesis will be canceled by [[Gravity]], and will fail if Gravity is already in effect.
 
==Learnset==
 
==Learnset==
 
===By level===
 
===By level===

Revision as of 22:46, 28 December 2016

Telekinesis
Type PsychicType.pngPsychic
Category  Status
Power  —
Accuracy  —
PP  15
Priority  0
Target  Single target
TM/Tutor  TM19
External move  None

Telekinesis is a Psychic-type move that raises the opponent into the air for three turns. While the opponent is in the air, the opponent is immune to Ground-type moves, and all other moves (except one-hit KO moves) will hit the opponent 100% of the time. Telekinesis will be canceled by Gravity, and will fail if Gravity is already in effect.

Learnset

By level

By TM

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