Difference between revisions of "Arena Trap"
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(Created page with "Arena Trap is an Ability that prevents grounded opponents (i.e., Pokémon that are not Flying types and do not have Levitate) from switching or fleeing. If a Poké...") |
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Forced switches from moves such as [[Roar]] and [[U-turn]] will still switch out the Pokémon. A Pokémon [[holding]] a [[Shed Shell]] will be able to ignore this Ability's effects and switch out, while a Pokémon with [[Run Away]] or a [[Smoke Ball]] will still be able to flee. | Forced switches from moves such as [[Roar]] and [[U-turn]] will still switch out the Pokémon. A Pokémon [[holding]] a [[Shed Shell]] will be able to ignore this Ability's effects and switch out, while a Pokémon with [[Run Away]] or a [[Smoke Ball]] will still be able to flee. | ||
==Pokémon== | ==Pokémon== | ||
− | + | {{abilityh}} | |
− | + | {{abilityentry|Diglett|Ground|a1=Sand Veil|a2=Arena Trap|ha=Sand Force}} | |
− | + | {{abilityentry|Dugtrio|Ground|a1=Sand Veil|a2=Arena Trap|ha=Sand Force}} | |
+ | {{abilityentry|Trapinch|Ground|a1=Hyper Cutter|a2=Arena Trap|ha=Sheer Force}} | ||
+ | {{abilityf}} |
Revision as of 18:32, 25 December 2016
Arena Trap is an Ability that prevents grounded opponents (i.e., Pokémon that are not Flying types and do not have Levitate) from switching or fleeing. If a Pokémon that is normally airborne is made no longer airborne through means such as Smack Down, it will be subjected to Arena Trap's trapping effect.
Forced switches from moves such as Roar and U-turn will still switch out the Pokémon. A Pokémon holding a Shed Shell will be able to ignore this Ability's effects and switch out, while a Pokémon with Run Away or a Smoke Ball will still be able to flee.
Pokémon
Pokémon | Type | Ability 1 | Ability 2 | Hidden Ability | |
---|---|---|---|---|---|
Diglett | ![]() |
Sand Veil | Arena Trap | Sand Force | |
Dugtrio | ![]() |
Sand Veil | Arena Trap | Sand Force | |
Trapinch | ![]() |
Hyper Cutter | Arena Trap | Sheer Force |