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Difference between revisions of "Endure"

From Pixelmon Wiki
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{{MoveInfobox|
+
{{MoveInfobox
name=Endure |
+
|name=Endure  
type=Normal |
+
|type=Normal  
damagecategory=Status |
+
|damagecategory=Status  
priority=+3|
+
|priority=+3
target=self|
+
|target=self
basepp=10 |
+
|basepp=10  
power=- |
+
|power=-  
accuracy=-|
+
|accuracy=-
tm=TM135|
+
|tm=TM135
 
}}
 
}}
 
Endure is a [[Normal]]-type move that allows the user to survive any direct attack with 1 HP. Its success rate becomes 50% if it is used on the turn after itself, [[Protect]], [[Wide Guard]], [[Quick Guard]], or [[Detect]] was successfully used.
 
Endure is a [[Normal]]-type move that allows the user to survive any direct attack with 1 HP. Its success rate becomes 50% if it is used on the turn after itself, [[Protect]], [[Wide Guard]], [[Quick Guard]], or [[Detect]] was successfully used.
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*{{p|Anorith}}
 
*{{p|Anorith}}
 
*{{p|Armaldo}}
 
*{{p|Armaldo}}
 +
*{{p|Feebas}}
 +
*{{p|Milotic}}
 
*{{p|Tropius}}
 
*{{p|Tropius}}
 
*{{p|Absol}}
 
*{{p|Absol}}

Revision as of 21:12, 28 July 2016

Endure
Type NormalType.pngNormal
Category  Status
Power  —
Accuracy  —
PP  10
Priority  +3
Target  Self
TM/Tutor  TM135
External move  None

Endure is a Normal-type move that allows the user to survive any direct attack with 1 HP. Its success rate becomes 50% if it is used on the turn after itself, Protect, Wide Guard, Quick Guard, or Detect was successfully used.

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