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Difference between revisions of "Return"

From Pixelmon Wiki
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{{MoveInfobox|
+
{{MoveInfobox
name=Return |
+
|name=Return  
type=Normal |
+
|type=Normal  
damagecategory=Physical |
+
|damagecategory=Physical  
basepp=20 |
+
|basepp=20  
power={{frac|''[[Happiness]]''|2.5}} |
+
|power={{frac|''[[Happiness]]''|2.5}}  
accuracy=100|
+
|accuracy=100
tm=TM27|
+
|tm=TM27
 
}}
 
}}
 
Return is a damage-dealing [[Normal]]-type move that gets stronger the higher the user's [[happiness]] is. Its base power is calculated with the formula {{frac|''[[Happiness]]''|2.5}}, having a maximum power of 102 and a minimum power of 1.
 
Return is a damage-dealing [[Normal]]-type move that gets stronger the higher the user's [[happiness]] is. Its base power is calculated with the formula {{frac|''[[Happiness]]''|2.5}}, having a maximum power of 102 and a minimum power of 1.
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*{{p|Anorith}}
 
*{{p|Anorith}}
 
*{{p|Armaldo}}
 
*{{p|Armaldo}}
 +
*{{p|Feebas}}
 +
*{{p|Milotic}}
 
*{{p|Tropius}}
 
*{{p|Tropius}}
 
*{{p|Absol}}
 
*{{p|Absol}}

Revision as of 20:59, 28 July 2016

Return
Type NormalType.pngNormal
Category  Physical
Power  Happiness/2.5
Accuracy  100%
PP  20
Priority  0
Target  Single target
TM/Tutor  TM27
External move  None

Return is a damage-dealing Normal-type move that gets stronger the higher the user's happiness is. Its base power is calculated with the formula Happiness/2.5, having a maximum power of 102 and a minimum power of 1.

Learnset

By TM

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