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Difference between revisions of "Hyper Beam"

From Pixelmon Wiki
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{{MoveInfobox|
+
{{MoveInfobox
name=Hyper Beam |
+
|name=Hyper Beam  
type=Normal |
+
|type=Normal  
damagecategory=Special |
+
|damagecategory=Special  
basepp=5 |
+
|basepp=5  
power=150 |
+
|power=150  
accuracy=90|
+
|accuracy=90
tm=TM15|
+
|tm=TM15
}}
+
|}}
 
Hyper Beam is a damage-dealing [[Normal]]-type move. After use, the user must take a turn to recharge and will be unable to do anything.
 
Hyper Beam is a damage-dealing [[Normal]]-type move. After use, the user must take a turn to recharge and will be unable to do anything.
 
==Learnset==
 
==Learnset==
Line 187: Line 187:
 
*{{p|Cradily}}
 
*{{p|Cradily}}
 
*{{p|Armaldo}}
 
*{{p|Armaldo}}
 +
*{{p|Milotic}}
 
*{{p|Tropius}}
 
*{{p|Tropius}}
 
*{{p|Absol}}
 
*{{p|Absol}}

Revision as of 20:56, 28 July 2016

Hyper Beam
Type NormalType.pngNormal
Category  Special
Power  150
Accuracy  90%
PP  5
Priority  0
Target  Single target
TM/Tutor  TM15
External move  None

Hyper Beam is a damage-dealing Normal-type move. After use, the user must take a turn to recharge and will be unable to do anything.

Learnset

By level

By TM

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