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Difference between revisions of "Pickup"

From Pixelmon Wiki
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Pickup is an [[Ability]] causes the Pokémon to have a 10% chance of depositing an [[item]] into the player's inventory when the player wins a battle if the Pokémon does not have a [[held item]]. If the player's inventory is full, Pickup will not find anything. The Pokémon with Pickup does not have to participate in battle for Pickup to be triggered.
 
Pickup is an [[Ability]] causes the Pokémon to have a 10% chance of depositing an [[item]] into the player's inventory when the player wins a battle if the Pokémon does not have a [[held item]]. If the player's inventory is full, Pickup will not find anything. The Pokémon with Pickup does not have to participate in battle for Pickup to be triggered.
  
The loot obtainable from Pickup is similar to the loot obtainable from [[boss Pokémon]] and [[PokéLoot chests]]. However, [[Master Balls]] and [[orbs]] cannot be obtained with Pickup. The level of the Pokémon with Pickup determines the chance of obtaining items from different categories.
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The loot obtainable from Pickup derives from the [[special drop]] lists. The level of the Pokémon with Pickup determines the chance of obtaining items from different categories.
 
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Revision as of 00:12, 29 February 2016

Pickup is an Ability causes the Pokémon to have a 10% chance of depositing an item into the player's inventory when the player wins a battle if the Pokémon does not have a held item. If the player's inventory is full, Pickup will not find anything. The Pokémon with Pickup does not have to participate in battle for Pickup to be triggered.

The loot obtainable from Pickup derives from the special drop lists. The level of the Pokémon with Pickup determines the chance of obtaining items from different categories.

Level % Chance
Tier 1 Tier 2 Tier 3
1-50 100% 0% 0%
51-80 90% 10% 0%
81+ 79% 20% 1%

In battle, if an opponent uses up a consumable held item, a Pokémon with Pickup will obtain that item at the end of the turn if it is not holding an item.

Pokémon

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