Difference between revisions of "Happiness"
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Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer. | Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer. | ||
− | Every Pokémon starts with | + | Every Pokémon starts with a base happiness, which will change based on certain events: |
− | *Keeping the Pokémon outside of its [[Poké Ball]] will cause it to | + | *Keeping the Pokémon outside of its [[Poké Ball]] will cause it to happiness every 40 seconds. |
*Leveling up the Pokémon will raise happiness. | *Leveling up the Pokémon will raise happiness. | ||
*Letting the Pokémon faint will lower happiness. | *Letting the Pokémon faint will lower happiness. | ||
*Using a [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], or [[Tamato Berry]] on a Pokémon will raise happiness. | *Using a [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], or [[Tamato Berry]] on a Pokémon will raise happiness. | ||
*Using an [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], or [[Carbos]] on a Pokémon will raise happiness. | *Using an [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], or [[Carbos]] on a Pokémon will raise happiness. | ||
− | *[[Trading]] the Pokémon will reset its happiness to | + | *[[Trading]] the Pokémon will reset its happiness to 70. |
*Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than 0. | *Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than 0. | ||
− | *Capturing | + | *Capturing a Pokémon in a [[Luxury Ball]] will increase the happiness gained by leveling up. |
+ | *Letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by a larger amount. | ||
+ | ==Happiness increases/decreases== | ||
+ | The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a [[Soothe Bell]] | ||
+ | {|class="wikitable" | ||
+ | !Method | ||
+ | !0-99 | ||
+ | !100-199 | ||
+ | !200-255 | ||
+ | |- | ||
+ | |style="text-align:center"|Outside of [[Poké Ball]] | ||
+ | |style="text-align:center"|2 | ||
+ | |style="text-align:center"|2 | ||
+ | |style="text-align:center"|1 | ||
+ | |- | ||
+ | |style="text-align:center"|{{tt|Level up|These numbers are increased by 1 with a Luxury Ball.}} | ||
+ | |style="text-align:center"|5 | ||
+ | |style="text-align:center"|3 | ||
+ | |style="text-align:center"|2 | ||
+ | |- | ||
+ | |style="text-align:center"|Fainting | ||
+ | |style="text-align:center"|<nowiki>-</nowiki>1 | ||
+ | |style="text-align:center"|<nowiki>-</nowiki>1 | ||
+ | |style="text-align:center"|<nowiki>-</nowiki>1 | ||
+ | |- | ||
+ | |style="text-align:center"|EV-reducing [[Berries]] | ||
+ | |style="text-align:center"|10 | ||
+ | |style="text-align:center"|5 | ||
+ | |style="text-align:center"|2 | ||
+ | |- | ||
+ | |style="text-align:center"|Vitamins | ||
+ | |style="text-align:center"|5 | ||
+ | |style="text-align:center"|3 | ||
+ | |style="text-align:center"|2 | ||
+ | |} | ||
==Evolution== | ==Evolution== | ||
A happiness of 220 or more upon leveling up is necessary to [[evolve]]: | A happiness of 220 or more upon leveling up is necessary to [[evolve]]: |
Revision as of 13:56, 27 June 2015
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.
Every Pokémon starts with a base happiness, which will change based on certain events:
- Keeping the Pokémon outside of its Poké Ball will cause it to happiness every 40 seconds.
- Leveling up the Pokémon will raise happiness.
- Letting the Pokémon faint will lower happiness.
- Using a Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, or Tamato Berry on a Pokémon will raise happiness.
- Using an HP Up, Protein, Iron, Calcium, Zinc, or Carbos on a Pokémon will raise happiness.
- Trading the Pokémon will reset its happiness to 70.
- Capturing a Pokémon in a Friend Ball will set its initial happiness to 200 rather than 0.
- Capturing a Pokémon in a Luxury Ball will increase the happiness gained by leveling up.
- Letting the Pokémon hold a Soothe Bell will cause events that raise happiness to increase happiness by a larger amount.
Happiness increases/decreases
The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a Soothe Bell
Method | 0-99 | 100-199 | 200-255 |
---|---|---|---|
Outside of Poké Ball | 2 | 2 | 1 |
Level up | 5 | 3 | 2 |
Fainting | -1 | -1 | -1 |
EV-reducing Berries | 10 | 5 | 2 |
Vitamins | 5 | 3 | 2 |
Evolution
A happiness of 220 or more upon leveling up is necessary to evolve: