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Difference between revisions of "Happiness"

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Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
 
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
  
Every Pokémon starts with a base happiness, which will change based on certain events:
+
Every Pokémon starts with 0 happiness, which will change based on certain events:
 
*Keeping the Pokémon outside of its [[Poké Ball]] will cause it to slowly gain happiness.
 
*Keeping the Pokémon outside of its [[Poké Ball]] will cause it to slowly gain happiness.
 
*Leveling up the Pokémon will raise happiness.
 
*Leveling up the Pokémon will raise happiness.
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*Using a [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], or [[Tamato Berry]] on a Pokémon will raise happiness.
 
*Using a [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], or [[Tamato Berry]] on a Pokémon will raise happiness.
 
*Using an [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], or [[Carbos]] on a Pokémon will raise happiness.
 
*Using an [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], or [[Carbos]] on a Pokémon will raise happiness.
*[[Trading]] the Pokémon will reset its happiness to 70.
+
*[[Trading]] the Pokémon will reset its happiness to 0.
*Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than its base happiness.
+
*Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than 0.
 
*Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.
 
*Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.
 
==Evolution==
 
==Evolution==
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*{{p|Riolu}}→{{p|Lucario}} (day)
 
*{{p|Riolu}}→{{p|Lucario}} (day)
 
*{{p|Swadloon}}→{{p|Leavanny}}
 
*{{p|Swadloon}}→{{p|Leavanny}}
==Bugs==
 
*Pokémon start at 0 happiness rather than their base happiness.
 

Revision as of 11:09, 24 June 2015

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Every Pokémon starts with 0 happiness, which will change based on certain events:

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve:

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