Difference between revisions of "Happiness"
From Pixelmon Wiki
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Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer. | Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer. | ||
− | Every Pokémon starts with | + | Every Pokémon starts with 0 happiness, which will change based on certain events: |
*Keeping the Pokémon outside of its [[Poké Ball]] will cause it to slowly gain happiness. | *Keeping the Pokémon outside of its [[Poké Ball]] will cause it to slowly gain happiness. | ||
*Leveling up the Pokémon will raise happiness. | *Leveling up the Pokémon will raise happiness. | ||
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*Using a [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], or [[Tamato Berry]] on a Pokémon will raise happiness. | *Using a [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], or [[Tamato Berry]] on a Pokémon will raise happiness. | ||
*Using an [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], or [[Carbos]] on a Pokémon will raise happiness. | *Using an [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], or [[Carbos]] on a Pokémon will raise happiness. | ||
− | *[[Trading]] the Pokémon will reset its happiness to | + | *[[Trading]] the Pokémon will reset its happiness to 0. |
− | *Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than | + | *Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than 0. |
*Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other. | *Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other. | ||
==Evolution== | ==Evolution== | ||
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*{{p|Riolu}}→{{p|Lucario}} (day) | *{{p|Riolu}}→{{p|Lucario}} (day) | ||
*{{p|Swadloon}}→{{p|Leavanny}} | *{{p|Swadloon}}→{{p|Leavanny}} | ||
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Revision as of 11:09, 24 June 2015
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.
Every Pokémon starts with 0 happiness, which will change based on certain events:
- Keeping the Pokémon outside of its Poké Ball will cause it to slowly gain happiness.
- Leveling up the Pokémon will raise happiness.
- Letting the Pokémon faint will lower happiness.
- Using a Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, or Tamato Berry on a Pokémon will raise happiness.
- Using an HP Up, Protein, Iron, Calcium, Zinc, or Carbos on a Pokémon will raise happiness.
- Trading the Pokémon will reset its happiness to 0.
- Capturing a Pokémon in a Friend Ball will set its initial happiness to 200 rather than 0.
- Capturing the Pokémon in a Luxury Ball or letting the Pokémon hold a Soothe Bell will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.
Evolution
A happiness of 220 or more upon leveling up is necessary to evolve: